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Hal Jordan

Judge Limited Edition


Reviewed 06.09.2010

Rurouni KJS

HAL JORDAN

wing symbol

120 points

Team: Green Lantern Corps

Keywords: Coast City, Green Lantern Corps, Justice League of America

Range:  8 x 2

 

DIAL & CARD:

http://www.continuumedia.com/clix_cave/tb2/Unit.cfm?UnitID=jl108&UnitVersion=1&KeyDisplay=1

 

STRENGTHS:

With Running Shot, Telekinesis and 3 damage plus Perplex, Hal Jordan is a flexible piece capable of both straight offense and support duty. Push once to trade Barrier for 17 Energy Shield/Deflection for a defensive boost. Mid-dial, he's got double-target Energy Explosion and a bit of damage reduction in Toughness. Willpower appears at last with the return of Perplex at the end for a bit of late utility.

 

WEAKNESSES:

He's a temptingly soft target for the enemy. No Willpower up front is a problem, as is Barrier on a piece this pricey. 

 

CARDS TO CONSIDER:

PROTECTED can get him off his Barrier click to his much harder-to-tag ESD one painlessly. ARMOR PIERCING, while best for his EE clicks, is useful with his multi-targets in general.

 

IN SUM:

Much more costly than the normal Starfish-faced GL...too much more. Not bad if you have him, but there are better GL choices out there. 3 of 5.


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