Keywords: Mystical, Quintessence
Range: 10 x 1
DIAL & CARD:
He starts with a strong AV and damage along with
Probability Control and Outwit (while his
Quintessence team symbol protects him from Outwit in
turn, along with pushing damage). And, as one might
expect for his points, he has a long dial. A run of
Regeneration can make it effectively even longer. A
lot of Phasing/Teleport allows him to get out of the
line of fire fairly easily.
No Impervious on a piece of this cost is bad enough.
Only 3 of his 10 clicks having damage reduction is a
fair bit worse. Worst of all, his DV numbers on
those soft clicks are HIGHLY unimpressive. His
Attack stats tank by mid-dial. Add "no move+attack"
to all these problems.
CARDS TO CONSIDER:
AUTOMATIC REGENERATION is, well, automatic for
characters with more than two slots of Regen. But
you'll also want to grab PROTECTED for a little
insurance against the big mid-life hit or to keep
him on his good first click longer. Finally, the
healing ELEHA'AL VINE is golden on Quintessence
The wizard has a tentpole's price but lacks the
tentpole's fight for the majority of his dial.
Another chase piece that's only good for resale or
theme collectors. 2.5 of 5.