"When blood is shed, let the Staff of One emerge."
Keywords: Mystical, Runaways, Teen
Range: 8 x 1
It's all about "Staff of One," the Special Power
that can be ANY power...any power that appears on
the Powers and Abilities Chart (PAC) that she didn't
use last turn, that is. This makes her the absolute
most versatile character in HeroClix.
Need some mobility for your team? Pick Telekinesis.
Need an enemy power countered? Outwit. Need to push
her to get out of the line of fire? Willpower. She
already have two tokens and can't move or act?
Impervious. Afraid of getting Psychic Blasted?
Energy Shield/Deflection. Got an opportunity to
blast a weakened foe? Ranged Combat Expert. Need to
heal a pal? Support. Need to help a fellow medic's
Support roll actually work? Probability Control.
And so on. Nico's AWESOME.
Aside from a pair of 9 AVs on top, all her numbers
are absolutely sub-par--she's got the stats of a
piece less than half her cost.
CARDS TO CONSIDER:
CONTINGENCY PLAN, first and foremost. Saves her from
having to use a power on boosting her attack or
range. ARMOR PIERCING also helps her low, low
damage. And, if she's with any of her keyword mates,
RUNAWAYS is a fit. And, given how weak she is
without Staff of One, FORTITUDE might be an apt
But also note this: at least until the next set of
rules in May, she can be equipped with almost any
feat in the game because she can use any power in
the game. Pretty much the only ones she's denied are
feats that trigger off symbols she lacks.
Only a few feats really make sense to use, though.
AUTOMATIC REGENERATION is an excellent choice for
her to get up to two shots at healing the turn she
picks the prerequisite power. And either MENTAL
SHIELDS or COMPEL are great if you plan to use Mind
Last year, The Chief made #1 on my top 10 list of
2008 for his versatility. Nico blows him away in
Yet she's only #2 for 2009. Who's the number one
piece in Hammer of Thor? Hmmm...