we'll wrap up with the
too-clever-for-his-own-or-anyone's-good # 011 THE
RIDDLER and his semi-reformed, semi-legitimate
post-criminal version # 105 EDWARD NIGMA.
Detective, Gotham City
Range: 6 x
a great first click: Stealth and Outwit +
against enemies (-2 to any of their stats except
damage -- turn that 18 DV to a hittable 16) thanks
to "They'll Never Get This One." His other SP
"Riddle Me This" also offers a grand opportunity
he'd normally lack -- and Incap attack, then a
normal one, or the ability to attack for free while
tokened. (But note that he can't Incap twice in a
turn.) Mastermind helps even after he's lost Stealth
-- Leap/Climb enables him to run to MM fodder or
just get out of harm's way. Mid-dial Exploit
Weakness is a nasty surprise.
soft with mediocre range and damage for his high
cost. Once off his opening Stealth, he's a walking
bull's eye who needs fodder to live, adding even
more cost to a short dial whose latter half isn't
very good at all. And his free Incap power is very
hard to land: the roll not only has to be
successful, but it has to show the chosen number to
add the token.
PLAN and OUTSMART work all dial long, but try not to
use both. Pick a role for Riddler and stick with it.
GETAWAY might be worth it. Don't use BRILLIANT
TACTICIAN -- his version of Perplex only works on
enemies, so while he can technically be assigned the
card, it'll do you no good at all. Similarly,
STUNNING BLOW isn't very good for him, since he
can't Outwit enemy defenses first during his
free-action version of Incap.
general inability to deal damage and his reliance on
Mastermind, Riddler must be built around. But with
him being just one-third of the usual 300 build
total, that's not hard to do, and his SP makes
allies' attacks land MUCH easier and hurt more. 3 of
Celebrity, Detective, Gotham City
Range: 6 x
strength is the "A Man Reborn?" SP. I'd call it
Warbound-lite, but it's actually a bit better as
there's no point or keyword restrictions (be careful
of using it with characters who can't afford to take
the 1 unavoidable damage if you roll a 1, though).
This power also grants Mastermind and Enhancement to
make him hard to hurt and fellow shooters hurt
harder. Outwit rounds him out nicely, with
Incapacitate being icing. His stronger AV down his
first half is good for fellow Batman Enemies and
wildcards. His back-half Perplex is good for all
means he NEEDS the better DV he gets over the normal
Riddler. One less target is bad for his sole Incap
click. He has less life, too.
PLAN and OUTSMART again work fine, and this time
he's cheap enough to maybe use both. The latter is
the better choice, as he needs to keep his powers
and can't hide in the bushes like Riddler can.
cheaper than Riddler, Nigma doesn't have to anchor a
team. But he's able to serve some the same role as a
team-booster. His token-swapping + Enhancement
ability alone makes him worth running. 4 of 5.
At only 2/3
the price of The Riddler, LE Edward Nigma is
an easier fit while still qualifying for several of
the same themed teams that Riddler does, so I'd
reach for him first. But don't discount the common
Riddler's greater ability to affect the battlefield
via his Outwit and -2 suPerplex (esp. if expecting
high DVs to hit), or his greater survivability due
wraps it up for the side-by-side reviews! Look for a
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