Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page

Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports

Inventory Spreadsheet


Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

HeroClix "Click of the Day"
Visit our Message Board where you can trade HeroClix,
and discuss this game with other Clix fans!

Image from heroclix.com

Green Lantern

Reviewed 06.29.2009

Rating: 4.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS


wing symbol

157 points

Team: Green Lantern Corps

Keywords: Green Lantern Corps, Justice League, Justice League of America, Justice League Europe, Soldier

Range:  10 x 2






Running Shot, 2-target Energy Explosion (part of his "Lantern 2814" Special Power), Willpower (part of his other power, "Lantern's Will") and solid numbers make this one of the better Hal Jordan clix on offense to start. Telekinesis, Perplex and the "carry 8 pals at once" Green Lantern Corps team ability make him equally great as a support piece. And a combination of Energy Shield/Deflection and Toughness courtesy of his "Lantern's Will" SP make him exceptionally good on defense from range, which is the only way he should be used with his 10 range.


Of course, he might still get hit. But his Defense Value rises from 17 to 18 -- STILL with ESD! That's a 21 DV against ranged attacks if he's in hindering terrain! He also gains new offense in the form of Pulse Wave. Late-dial, he's still got Toughness to hold out against light damage, Phasing/Teleport to get out of danger (or again to carry one or more allies around) and both Energy Explosion and Perplex make a reappearance. 



He's pretty expensive for a 7-click character, especially one with just a single click of move + attack. Pulse Wave may not work so well with his team ability's tendency to crowd him with allies who'd get caught in the blast. Lack of Speed powers mid-dial leave him vulnerable to being stuck in close combat, which is NOT his forté.



Because of his SP's combo of Willpower and Toughness, SHELLHEAD is an excellent choice to make him even harder to tag. OPPORTUNIST is a solid feat if you plan to hold him back to Perplex for the first few turns. ARMOR PIERCING is awesome on any character with multiple targets and Energy Explosion.



Yeah, he's pricey for his short life and lack of mobile attack ability down the dial -- especially as compared to his arch-enemy Sinestro (http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13909). But with Hal here able to act as a supporter (with TK + Perplex) and then as a main gun -- or vice versa -- I say he's more than worth it. 4 of 5.

Copyright© 1998-2009 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.