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Namor
Secret Invasion

Reviewed 10.28.2008

Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS

NAMOR (Secret Invasion)

dolphin speed

150 points

Team Ability: Defenders

Range:  0 x 1

Keywords: All-Winners Squad, Atlantis, Avengers, Defenders, Illuminati, Invaders, Ruler

 

OK, one more Secret Invasion review before we dive into the madness of Arkham!

 

DIAL & CARD:

http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=14151

 

STRENGTHS:

My, is he strong thanks to his first SP: "Avenging Son." Charge, Flurry and the Flight ability. Note that he still retains the Dolphin symbol, so he can be carried by another flier, and that Charge and Flurry work together. Yes, he can fly over enemies, hit his target for 6 (with a heavy object) and attack again for his natural 4 damage -- all likely to happen with a natural 11 AV. 18 DV + Invulnerability makes him both hard to hurt and a boon to fellow Defenders and Wildcards. Mid-dial, his AV rises to 12 as he loses the SP for plain Flurry. His DV and damage stay high, though, and he gets Avenging Son back on the tail end. His 3rd SP "Aquatic Rejuvenation" gives him a shot at Regeneration if he can find water terrain. Plenty of keywords.

 

WEAKNESSES:

Although he can fly, he can't Carry. His 2nd SP gives him Leadership that can grant 2 extra actions to fellow Atlantis keyworders, but it seems a bit wasted on him. "Aquatic Rejuvenation" doesn't reduce damage at all, making him a pretty easy KO late-dial. His keywords aren't terribly flexible. One Outwit of "Avenging Son" blunts a great deal of his power.

 

CARDS TO CONSIDER:

FORTITUDE is always good on expensive bricks; on Namor, it's perfect due to his great cost efficiency. In unrestricted, you should always try SUBMERGED along with the ATLANTIS RISING Battlefield Condition or the OPENED HYDRANT Special Object. AUTOMATIC REGENERATION would then work great if there's such a water supply.

 

IN SUM:

At the same cost as the Fantastic Forces Vet Sub-Mariner, this Namor is so much better due to superior design. Simply fearsome for most of his clicks, and even on his soft ones he'll go out swinging hard. 4.5 of 5.


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