Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Click of the Day is
Detective, Gotham City, Martial Artist
8 8 8 7
"Ask the Question" [underlined] - Once during your turn, the
10 9 8
8 8 use Outwit or Perplex. She can
only modify combat values of opposing characters. 17
17 16 16
1 1 1 1
-- 8 seems ehh.. but hey, she only drops to 7 once in her
dial. I'm digging the full-dial Stealth. That means THEY got
to come to HER. And why waste a token on some pesky
-- Funny thing about Question's 10 attack value.. it's
higher than some 100-point figures. Let's
say Question somehow is knocked out of hindering terrain.
What will you do? SMOKE CLOUD. Stealth reemerges and
Question is safe.
-- 17 is okay; but including hindering terrain, you're
containing an figure with 18 defense and Willpower! Anyone
else think of Bronze Tiger?
-- Special Power "Ask the Question" is pretty nifty. You
could Perplex the opponent's attack value to make hitting
Question even harder, or you could Outwit his defense power
and fire first. Question can also inflict damage on any
figure at all times. When "Ask the Question" leaves, CCE
enters. Although her damage is 1, at close combat the
Question can give even Superman a click.
-- The true "Question" is who wears grey slacks with a blue
trench coat? Yeah she's a detective, but someone needs to
file a case for a lost fashion style.
-- NONE! Sure there's options, but why bother when 37 points
is too sweet of a bargain.
~ Excuse the lack of a genuine heroclix dial. The website I use(d)
is currently out of order. But about the Question. She's
affordable, crafty, useful. . . she's a COMMON. Imagine
looking across the board and seeing two Questions lurking in
a shrub. Or even THREE! Well guess what: drop three
Questions on your team, and you're just above 100 points.
There is no "question" about trying this figure out. Go get
one now! ~
Full dial of Stealth is good. Her SP "Ask the Question" is
better, allowing her to either Outwit or Perplex foes in a
round. Note that she can't do BOTH in a single turn. 6
range, Willpower and 10 AV make her a surprisingly capable
attacker to take potshots of opportunity, especially given
her ability to counter enemy defenses or knock down their
stats. Mid-dial, she gains Energy Explosion and Close Combat
Expert to maintain her potency from afar and near,
respectively, while getting harder to hit thanks to her
Combat Reflexes + Stealth combo giving her an effective 18
DV. Finally, the reappearance of her SP keeps her useful to
She'll be moving half-speed off hindering most of the
time....and that's about the worst thing I can say about
CARDS TO CONSIDER:
The new FLASHBANG can get her into easy position for a later
attack or Outwit range. The KINETIC ACCELERATOR is also
choice to help her get to the next bit of hindering with
ease. INFILTRATE is a cheap feat if you plan to use her more
offensively as a tieup piece. But since she's so good at
just sitting back and Asking the Question, OPPORTUNIST could
work well. In unrestricted, AMBUSH is a solid choice when
she's based. The STEPLADDER object can function as the poor
man's Kinetic Accelerator.
A great support piece that can fight in close or at range
with equal ability, The Question is, frankly, some of the
best 37 points you can spend in Heroclix. 5 of 5.
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