Keywords: Brute, Sinestro Corps
Range: 10 x 1
DIAL & CARD:
Hypersonic Speed is all but required to compete in
the 250+ point class if you don't have natural
resistance to Outwit. Fortunately, Superbrat here
has the speed power. 5 damage + Super Strength (via
his 1st SP "Get Out Of My Way!") makes it all the
better. His 2nd, "Invincible," reduced any damage
dealt to 1, allowing him to shrug off the bulk of
any non-penetrating damage and immediately gain
Impervious on his 2nd click. His next SP, "Die
Already!" grants Close Combat and Range Combat
Expert to allow him to deal 6 damage to targets
regardless of adjacency. His AV, already high at 11,
rises to 12 by click 3.
It's still that high when he gains his last SP "I'm
a Hero!" which gives him the superb Charge + Flurry
combo with the bonus of it being PENETRATING damage.
That's a potential 8 clicks straight through in a
single Charge. And Superbrat is still Invulnerable
at this point. After those two deadly clicks he's
got Hypersonic and Invincible again with Exploit
Weakness and Psychic Blast. His last few clicks
finish with Charge, Quake, his only 9 AVs of the
dial and the ability to Regen back to "I'm A Hero"
or HSS. And 4 damage again.
Oh. And did I mention he's got the Indomitable
symbol through all this?
His DV peaks (and mostly holds) at 17, which is low
for the costliest normal-sized piece in Heroclix. He
also has a Trait that prevents him from Carrying,
ever, making him not even able to cart his own
meatshields around. Ending Regen will lead to a lot
of quick KOs with his weak DV at that point. And
what the heck is Quake doing on his dial? Sure, it's
character-accurate, but it's a serious point-sink
even with the SP discount. Similarly, the back half
of his dial's terrible power combos steal
cost-effectiveness from him.
CARDS TO CONSIDER:
FORTITUDE. Always. At 17 DV, he WILL get tagged in
any game big enough to run him, so don't let a cheap
Outwitter make him feel it. PROTECTED, too, is
almost as mandatory, and especially good on
Indomitable pieces. The 10% feat cap introduced in
the F4 ruleset prevent him from using the retired
REPULSOR SHIELD in 400 point games, but in 500 and
up, throw it on him too. Otherwise add NANOARMOR to
nerf the Meteorite Special Object especially.
AUTOMATIC REGENERATION is extra insurance should
things go THAT badly.
His defensive numbers, while not BAD, are
nevertheless his downfall. Unlike his character,
Superbrat's players need to use finesse to prevent
being swarmed to death. Used thusly with care, he's
a KO machine that'll inspire sheer terror. 3 of 5.