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HeroClix "Click of the Day"

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DC Crisis

Reviewed 05.16.2008

Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS

Experienced Batgirl (Crisis)

boot speed

70 points

Team: Batman Ally

Keywords: Gotham City, Justice League Elite, League of Assassins, Martial Artist, Teen

Range:  6 x 1






Batgirl is a close combat powerhouse thanks to her first Special Power "Trained From Birth" that grants her Flurry and Leap/Climb. More than a few people have been shocked when she hits an enemy twice with that great 11 AV! On her second click, she gains Charge, which isn't so hot since she's almost always going to be starting from hindering terrain (using her Bat-Stealth), restricting her actual Charge range to 3 instead of 5. Good thing she has a decent range of 6 to use instead. Defensively, she's got Super Senses and some Shape Change to really make her a difficult target on this early part of her dial.


The entire latter half of her dial sees the return of "Trained From Birth" and a 2nd SP: "Cain's Daughter."

Say hi to Combat Reflexes — great for a Stealther — and Willpower. Exploit Weakness and a serious spike in her AV make her even MORE dangerous middial than on her first.


Late dial she gets Outwit and Quake. She also has great keywords in Martial Artist and especially Teen.



Her damage is only 2, so she might have early-dial trouble against strong defenses.



While it's still legal, NANOBOTS is pretty good for her. After the rules changes coming with the Fantastic Four starter set this summer, Special Powers will qualify for feats, so get ready to put POUNCE on her for a great first-strike ability and late-dial options as well. Among retired cards, DAMAGE SHIELD or VAULT will work pretty well for most of her clicks as well.



Simply awesome piece. If she were under 60 points, she'd be perfect.


RATING: 4.5 of 5.

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