Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Chief
DC Crisis


Reviewed 05.15.2008

Average Rating: 3.87

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS

Chief

boot speed

63 points

Team: Outsiders

Keywords: Doom Patrol, Scientist

Range:  0 x 1

 

DIAL & CARD:

http://www.wizkidsgames.com/heroclix/dc/figuregallery.asp?unitid=13899

 

STRENGTHS:

Lousy with Special Powers, Chief is quite useful. His first, "Dr. Caulder," gives him Support for a single click. His next power, "Manipulate," is dial-long and gives him Leadership with an all-important twist:

instead of giving the team an extra action, he can choose to store tokens on his card, Contingency Plan-style, and use them later to give himself or an ally a 66% chance of avoiding pushing damage. THIS POWER IS MADE OF AWESOME. His third SP ("Strategist") doubles up with Perplex and Mastermind (with a twist; he can shunt damage to higher-cost figs with either of his 2 keywords) for two clicks. Finally, he can Outwit for two clicks; the rest of his damage slots have normal Perplex.

 

Although he won't do much attacking, his AV is a very solid 9 for the first half of his dial. Outsiders team ability is always useful despite its extreme expense.

And he's a big reason why Scientist is one of the best generic keywords.

 

WEAKNESSES:

His movement stinks. His DV starts at an anemic 15.

Zero range and 1 damage means he isn't hurting anyone with that potentially useful AV. For a figure so unable to fight, 63 is a lot of points.

 

CARDS?

OUTSMART isn't bad to give him a chance at keeping him

-- or a friend -- from Outwit. Although he qualifies for it, BRILLIANT TACTICIAN is unusable on the top of his dial because Special Powers can't be used to activate feats, and it you play him right you'll never see his later clicks where you CAN use the feat.

 

IN SUM:

He's totally a support piece, but what a supporter!

He's a medic for the wounded and can offer either an action advantage or psuedo-Willpower for the real attackers, offsetting his lack of offense. He nerfs enemies with both Outsiders TA and Outwit. And finally, he boosts allies with Perplex. Basically, he makes any team a little better and the right pieces a LOT better.

 

RATING: 4 of 5. Missed the highest mark due to being pretty helpless on his own.

Seth R.

Today's Click of the Day is...
 

THE CHIEF

Points: 63

Range: 0

Team: Outsiders

Arrows: 1

Movement: Ground

Rarity: Rare

Set: Crisis

#

1

2

3

4

5

6

7

8

9

10

11

12

6

5

5

4

4

KO

KO

KO

KO

KO

KO

KO

9

9

9

8

8

KO

KO

KO

KO

KO

KO

KO

15

15

14

14

14

KO

KO

KO

KO

KO

KO

KO

1

1

1

1

1

KO

KO

KO

KO

KO

KO

KO


SPECIAL POWERS
 - Speed: Chief can use Support.
 - Attack: Chief can use Leadership. If Leadership would allow you to add an action to your action total for the turn, you can instead put a Manipulate token on the Chief's character card. When another friendly character would take pushing damage, you can remove a Manipulate token from the Chief's character card and roll a d6; on a result of 3-6, the character ignores the pushing damage.
 - Defense: Chief can use Perplex and Mastermind (he can deal the damage to a friendly character that has a higher point value if that character shares a keyword with him).
 
 SPEED
Support! Hey! But that's it.

 ATTACK
Manipulate is a wicked power. There's 2/3 probability that pushing damage won't be dealt! Leadership feels more like the added bonus, which I'll take. Ignore his attack values; his purpose isn't to fight.

 DEFENSE
If you look closely, the Chief shows off Perplex every click of the dial. Mastermind keeps him able to heal and rid your team of pushing damage.

 DAMAGE
Perplex and Outwit at the same time?! AND Support?? So versatile.

 SCULPT
If the Chief has Support, why can't he heal his legs?

 FEATS
None. Brilliant Tactition would work but why waste 20 solid points is beyond me.

-- Wow my review feels as short as his dial. The chief is a total support piece: Leadership, Perplex, Outwit... he's so supportive one of his powers is called SUPPORT. My only complaint is the expensive price of 63 points. Is he worth 63 points? You be the judge.

I give the Chief a 3.75 out of 5!

~~ [Seth R.]  (mcromanco95@aol.com)


Copyrightę 1998-2008 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.