Keywords: Doom Patrol, Scientist
0 x 1
DIAL & CARD:
Lousy with Special Powers, Chief
is quite useful. His first, "Dr. Caulder," gives him
Support for a single click. His next power,
"Manipulate," is dial-long and gives him Leadership
with an all-important twist:
instead of giving the team an
extra action, he can choose to store tokens on his
card, Contingency Plan-style, and use them later to
give himself or an ally a 66% chance of avoiding
pushing damage. THIS POWER IS MADE OF AWESOME. His
third SP ("Strategist") doubles up with Perplex and
Mastermind (with a twist; he can shunt damage to
higher-cost figs with either of his 2 keywords) for
two clicks. Finally, he can Outwit for two clicks;
the rest of his damage slots have normal Perplex.
Although he won't do much
attacking, his AV is a very solid 9 for the first
half of his dial. Outsiders team ability is always
useful despite its extreme expense.
And he's a big reason why
Scientist is one of the best generic keywords.
His movement stinks. His DV starts
at an anemic 15.
Zero range and 1 damage means he
isn't hurting anyone with that potentially useful
AV. For a figure so unable to fight, 63 is a lot of
OUTSMART isn't bad to give him a
chance at keeping him
-- or a friend -- from Outwit.
Although he qualifies for it, BRILLIANT TACTICIAN is
unusable on the top of his dial because Special
Powers can't be used to activate feats, and it you
play him right you'll never see his later clicks
where you CAN use the feat.
He's totally a support piece, but
what a supporter!
He's a medic for the wounded and
can offer either an action advantage or psuedo-Willpower
for the real attackers, offsetting his lack of
offense. He nerfs enemies with both Outsiders TA and
Outwit. And finally, he boosts allies with Perplex.
Basically, he makes any team a little better and the
right pieces a LOT better.
RATING: 4 of 5. Missed the highest
mark due to being pretty helpless on his own.