| THE THING boot speed 100 points Team: Fantastic Four Keywords: Brute, Fantastic Four, 
							Soldier Range: 
							0 x 1   DIAL & CARD: 
							
							http://www.wizkidsgames.com/heroclix/marvel/figuregallery.asp?unitid=14105   STRENGTHS: With a great Attack Value, great 
							Defense Values, great damage and a Special Power 
							that gets him into the fight fast and on his own, 
							The Thing is everything a brick should be. "It's 
							Clobberin' Time" allows him to move his full speed 
							and either Quake or make a close combat attack with 
							the object he can grab with Super Strength. Once in 
							close, the new Heroclix rules banning ranged attacks 
							there will help him be even more effective. And it 
							pays for Thing to have company at all times because 
							he's "Yer Ever-Lovin' Pal," his 2nd SP. If adjacent 
							pals next to him have tokens at the beginning of 
							your turn, a 5-6 die roll can remove a token from 
							one of them...two if they share one of Thing's three 
							keywords. (NOTE: the jury's still out on whether he 
							can remove his OWN token, being one of the friendly 
							characters on the team, or if he can remove tokens 
							from even NON-adjacent allies so long as he meets 
							the other requirements. Keep an eye out for July's 
							Errata & 
							Clarifications document for the final word.)   Should enemies hit hard enough to 
							get past Thing's starting two clicks each of 
							Invulnerability and Toughness, he gets his 3rd SP "Yancy 
							Streeter" which doubles up Toughness and Willpower. 
							Not until his last two clicks does he lack damage 
							reducers, sporting only Willpower and 4 damage.   WEAKNESSES: No damage reducers on those last 
							two clicks and mediocre AV and DV on same make that 
							4 damage hard to use and stick. But it's FOUR 
							DAMAGE.   CARDS? His relatively cheap cost makes 
							FORTITUDE pretty affordable to make him invulnerable 
							to Outwitters and Exploit Weakness. And PROTECTED is 
							always a solid choice on figs with Willpower, so 
							save the feat for his middial if you use it. But 
							Thing is good enough not to need these cards. What 
							he does need, ALWAYS, is UNSTOPPABLE so that 
							hindering terrain can never stop the Clobberin' Time 
							charge. CANNONBALL is another cheap feat to help his 
							initial attack. Finally, his "Ever-Lovin' Pal" SP 
							might work dandily with WARBOUND.   IN SUM: Designed to be the ultimate close 
							fighter in a game newly tweaked to make hand-to-hand 
							more viable, the ever-lovin', blue-eyed Thing 
							returns to Heroclix better than ever.   RATING: 5 of 5. There may not be a 
							better 100-ish-point piece in the game not named 
							Shazam. |