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HeroClix "Click of the Day"

Spiderman Mutations & Monsters
Reviewed 2.28.2008
- Average Rating: 3.00 / 5.00

Rurouni KJS Experienced Spider-Man
boot speed
41 points
Team: none
Keywords: Monster
Range: 4 x 1


For those who can't (or won't) shell out $80+ for the chase version of the Marvel Zombies, here's a much easier to get incarnation of this "character." (None of the Zombies are real characters, just a gross gimmick capitalizing on the "gore-porn" factor of the current (?) zombie fad.)

Soapboxing aside, this fig does offer some utility.
Sporting Leap/Climb and Super Senses, Z-Spidey can supply great tie-up. If he's hit deep into his dial, he slips into Combat Reflexes to shore up his dying defense numbers and gets Steal Energy to potentially heal up to his 2nd click. Alternating clicks of Close Combat Expert and Exploit Weakness make sure he's a threat to anyone he bases.

But dead Parker here may really shine when assigned POUNCE, allowing him to attack on his way in to tie down an enemy. Again, Steal Energy could keep him on his Pounce-ready slots for a long time. VAULT is another card that works, this time his entire dial.
Among retired cards, DAMAGE SHIELD can make him extra-annoying in close combat.

In all, this piece is a boon to Monster themes (and to zombie fans) thanks to his cheap price tag(s). But he's just a tad expensive (thanks to his useless 4
range) to be pure tie-up or to inflate his cost with Pounce, and thus loses a point in my book.

RATING: 3 of 5.

This pretty much wraps up our Mutations & Monsters reviews. Now it's time for a CRISIS!!!!!!!
~ Romanco ~ Today's Click of the Day is..
Points: 41
Range: 4
Team: N/A
Arrows: 1
Movement: Grounded
Rarity: Rare
Set: Mutations & Monsters


# 1 2 3 4 5 6 7 8 9 10 11 12
8 7 7 6 5 4 KO KO KO KO KO KO
10 9 9 8 8 7 KO KO KO KO KO KO
17 16 15 14 14 13 KO KO KO KO KO KO
1 1 1 1 1 1 KO KO KO KO KO KO

 SPEED  -- Typical Pounce candidate. The numbers aren't above par and will leave Spidey stranded when he lands on his last clicks.

 ATTACK  -- YES! A ten attack on a figure below 50 points. There isn't much of a significant drop, which is a relief after seeing those speed values. Chances of Steal Energy assisting Spider-Man are slim due to a weak attack in every slot.

 DEFENSE  -- Super Senses is useful. Nothing too special here.

 DAMAGE  -- When was the last time we saw a full dial of 1 damage? That's such a weird pattern of CCE and Exploit Weakness. Nontheless his damage powers will help reinforce him to fend off foes after Pouncing into close combat.

 SCULPT  -- I'd be pretty mad too if there was a hole in my pants.

 FEATS?  I already mentioned Pounce. Nanobots is an option unless you truly believe Spidey can regroup himself with the latter-dial Steal Energy. I wouldn't slap on more than one or two feats.

~ At first glance, I determined Spider-Man as an expensive tie-up piece. And he really is. Sure he can drop a dial down a few clicks but I don't see much "impact" on the game coming from this guy. Strangely, for spotting six KO clicks, he's a difficult figure to take down. Super Senses is hard enough to pass by; then when you're finished with that, add in a +2 defense bonus from Combat Reflexes. Leap/Climb also keeps him continually running away from heavy hitters and if he gets cornered, Steal Energy can return him to his higher attack clicks. So ever need a cheap filler? Dig in your box for Spider-Man; he's worth it.

Spider-Man receives a 3/5.

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