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HeroClix "Click of the Day"


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Wildcat
Origin

Reviewed 05.30.2007

Average Rating: 4.38

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Rookie Wildcat
boot speed
54 points
Team: JSA
Keywords: "All-Star Squadron" "Justice Society"
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10964&unitid=12652&universeid=6

ANALYSIS:
Starting with 10 AV, Flurry and 3 damage, Wildcat is quite the close combat threat. Taxi or TK him in to throw a serious beating on softer targets. His end clicks are dangerous, too: Flurry (with one spike of 10 AV+3 damage again) and Willpower.
A mid-dial click of Regeneration might help him get back to peak health. For just 54 points, that's a lot of damage potential.

FEATS?
Nah. Nothing's worth making him more expensive.

ETC.
I love Wildcat. But he's a boxer. He really shouldn't have so many clicks of 3 damage.

IN SUM:
As long as he has some teammates to help him get around (and preferably a higher defense to JSA from), he's great.

RATING: 4 of 5.

================================

Experienced Wildcat
boot speed
66 points
Team: JSA
Keywords: "Justice Society"
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10965&unitid=12652&universeid=6

ANALYSIS:
With Charge essentially replacing the Rookie's Flurry, E Wildcat is more self-sufficient a fighter. He does lose the sheer damage output of the Rookie. What he gains is an extra Regen click at the end, giving him another shot at staying in the game.

FEATS?
MOVETHROUGH and AUTOMATIC REGENERATION aren't bad choices, but he still won't benefit much from feats.

ETC.
The Regen symbolizes his "nine lives," I guess. Still wonder why they gave this boxer in a cat suit so much 3 damage.

IN SUM:
A JSA mainstay in the comics, he's also one for the HC scene. E Wildcat is a threat on every click, and with the extra Regen and Charge, foes will have to devote much more attention to his 66 points than they ought to, by rights, or regret it. Shore up his average defense, though.

RATING: 4.5 of 5. There's almost no better secondary brawler.

================================

Veteran Wildcat
boot speed
74 points
Team: JSA
Keywords: "Justice Society"
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10966&unitid=12652&universeid=6

ANALYSIS:
Starting with Leap/Climb is a downgrade for the Vet, as he loses the offensive power of the Rookie/Exp. versions. Willpower and Close Combat Expert only slightly softens the blow; sure it gives him a shot at doing more damage, but it's also a serious soft spot in a defense otherwise loaded with Toughness. No Regen this time, either. He does get Charge and Flurry in mid- and end-dial respectively in a longer dial.

FEATS?
POUNCE could work for 3 of his 4 L/C clicks, but it bumps his cost to an unwieldy 89 points. NANOBOTS functions somewhat as Regen-lite in a pinch. DAMAGE SHIELD or DISINTEGRATE work on both ends of his dial. But nothing really is worth bumping his cost up, in my opinion.

ETC.
No more Regen now that his extra lives are gone (somehow). Even though he still has a lot of 3 damage, this dial seems the most accurate of the three to represent a mostly non-superhuman boxer.

IN SUM:
At 74 points, V Wildcat should be a stronger backup attacker than his cheaper versions, but they do the job better. He's not bad by any means, though; keep that low defense shored up by JSA teammates and he'll do OK.

RATING: 3.5 of 5. Harder to fit on teams, harder time pulling his weight.
 
DrStrange86

Today's review is Wildcat from Origin

 

Ted Grant is the original wildcat, and also one of the 3 living members of the old JSA.  He is pretty much the same man he has always been, always ready for a fight and always there to train the “kids” about how to fight.  He recently found out he has a son who is pretty much the same character from Kingdom Come.

 

The rookie is an amazing piece for the points, but lacks the upfront move and shoot that the experienced does.  The vet has some great numbers and the best defense, but doesn’t get the mid dial upswing or the upfront move and shoot.  The best of the three is the experienced.

 

He is 66 points, 0 range, 8 clicks of life, no AE, and a JSA member

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

8

8

7

6

8

7

6

Attack

11

10

9

9

8

10

9

8

Defense

16

15

15

14

14

15

14

14

Damage

3

3

2

2

2

3

3

2


Speed:  4 of charge ain’t bad and in the spots where you want them

Attack:  WOW, nothing more needs to be said

Defense:  little low, but the team ability helps that.  Regen comes at the times whne he can get back to his sweetest clicks.  The toughness helps him stay alive longer, and the willpower never hurts

Damage:  Stays around 3ish, CCE helps it stay high, and he can be nanoboted back up to his best clicks once again

The Good:  Amazing attack numbers

      Can always be healed back to his best clicks

      Always able to do good damage

      Insanely long dial for 66 points

      Can stay around for a long time

The Bad:   Low defense


Feats:   Nanobots are all I say he would really need.  It is a toss up between Bots and Auto Regen.  I would say autoregen, but you need to be lucky to land on those clicks.  It is basically up to you.


Overall:   Meet Karnak-lite.  His stats are amazing, his dial is long, the healing factors come at the best times, he is always dangerous throughout his dial, he gets a second wind (very comic accurate), and he is overall a beast.  Anyone who has played with or against him knows how nuts he is.  The defense is his only downside, but that can be fixed by his team ability.  JSA teams are seeing a lot more play these days, so the defense problem can be easily solved.  Also, he is so common, that anyone can have one (I have 5 and I don’t buy cases or bricks).

Constructed/Unrestricted:  4.5 / 5

Sealed/Draft:  5 / 5

 

Overall:  4.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 
~ Romanco ~ Today's Click of the Day is  Wildcat

Which is the Best?: The Rookie has the potential to be amazing but lacks run-and-shoot. You need Pounce to use the Vet so Winner: Experienced.

He is 66 points; JSA Team; Grounded; 0 Range; 1 Arrow
 
# 1 2 3 4 5 6 7 8 9 10 11 12
8 8 8 7 6 8 7 6 KO KO KO KO
11 10 9 9 8 10 9 8 KO KO KO KO
16 15 15 14 14 15 14 14 KO KO KO KO
3 3 2 2 2 3 3 2 KO KO KO KO

 Speed  -- Impressive: starting Charge. 8 is an okay number but I'll let it slide. Look! Charge comes back when Wildcat's ready to die! More impressive.

 Attack  -- Do we ever see an 11 on a click below 140 points nowadays? Make that below 70 points in this case. Values plunge to only resurface around the Charge clicks. It stays above 8 all dial.

 Defense  -- Could be better. Too many 15's and 14's for my taste. There is a Regeneration click set so perfectly that in one die roll Wildcat will be at full health. Willpower on the lower edge of the dial ensures a possible comeback.

 Damage  -- 3 works for me. I like that by the time Wildcat gains CCE he will probably be adjacent to someone. Basically damage above par every click.

 Sculpt  -- WildCAT? His face looks like a panda.

 Romanco's Breakdown
~ Never seems dead
~ Inexpensive
~ Longish dial for 66 points

~ How can you not like Wildcat? Give him Protected and if there is room try ICWO. He is amazing, period. I personally own one and from my experience I say to go find one and use it constantly; you won't be disappointed. ~

Wildcat receives a 4.25/5.

 Have a good week!
~~~  Romanco    mcromanco95@aol.com.
 
Dario
Today is the turn for an old JSA member, Wildcat. He comes in the form of an R/E/V, all of them are JSA members, none has neither flight nor archenemy, their cost is 54/66/74, all have no range and they have 7/8 clicks of health. I’ll be doing the Experienced, because is the one I feel is the most interesting out of the 3 versions, and because I’m sure the other 2 will probably be done for some of the other reviewrs:

Stats:

Speed: 8, 8, 8, 7, 6, 8, 7, 6. Charge on the 1st, 2nd , 6th and 7th click.

Attack: 11, 10, 9, 9, 8, 10, 9, 8. No powers.

Defense: 16, 15, 15, 14, 14, 15, 14, 14. First 4 clicks have Toughness, 5th and last clicks have Regeneration and the remaining 2 clicks have Willpower.

Damage: 3, 3, 2, 2, 2, 3, 3, 2. CCE on the 3rd, 4th and 5th clicks.

Analysis:

His Speed is ok, nothing to write home about, but nothing to complain (as I always say) considering his cost. Front loaded Charge, and then getting it back for a couple of mid-dial clicks is pretty decent.

His Attack is pretty good! Very high for a piece of his value, and even more in these days when clicks of about 200 points or above get attack values like these ones!

His Defense is low, but understandably low; plus all that Toughness and those Regeneration clicks can make his already long dial seem a lot longer!

His Damage is nice: 3’ when he can Charge, and 2’ with CCE when he can’t… he can inflict damage even to Impervious figures… very nice for 66 points.


Conclusion: Very interesting character indeed. You shouldn’t spoil his
point-cost by slapping a lot of feats on him; and he doesn’t need them
anyway. Automatic Regeneration would be really good on him… or MAYBE ICWO to
help his defense or make his already good values even better. In JSA teams
he is a must (whatever the point cost), no doubt about that, and even for
any teams he’s a fine choice for a 3rd or even 2nd string attacker.

Rating: 3.5/5.

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com


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