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HeroClix "Click of the Day"


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Granny Goodness
Justice League

Reviewed 09.27.2007

Average Rating: 2.00

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Granny Goodness from Justice League

 

Here is one of Darkseid’s main people, people have been wanting this clix for basically forever.

 

She is Unique (Rare), 158 points, 0 range, 9 clix of life, and anti superman team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

6

7

7

6

6

6

5

5

Attack

10

10

9

9

8

11

10

9

8

Defense

17

16

16

15

15

15

14

13

13

Damage

3

3

3

3

3

2

2

2

2

 

Special Power

Damage – Disciplinary Motivation – At the end of your turn, if GG is adjacent to a friend character that has an action token on it, you can roll a d6.  On the result of a 3-6, deal the target 1 unavoidable damage for each token and remove the tokens; on a 1-2, deal 2 damage for each token and remove the tokens.  This can only be used once per turn.

 

Speed:  2 of charge and a lot of flurry…not bad…reminds me of sub-mariner in FF

Attack:  Nice numbers the whole time, cant complain there, charge and SS work fine

Defense:  Some damage reduction, and willpower with low numbers could hurt

Damage:  All them 3’s are not so good for the points, and battle fury sucks.  If you absolutely NEED to get another action off with a piece the next turn, the power could come in handy…but has a price

The Good:  High attack numbers

      Some damage reduction

      Power COULD come in handy

      Charge and Super Strength

     
The Bad:   Power hurts friendlys

     Battle fury

     Only 2 clicks of charge

     Flurry with 2 damage

     Willpower with low numbers

     Only doing 3 damage with no object

     Not many cheap wildcards to use that power with


Feats:   Ugh, nanobots works late dial, but cant get back to the charge clicks.  Nanoarmor could help out though.  Fortitude I guess if you don’t want to take pop shots from low damage pieces with outwit


Overall:    Well, here is a piece that has her ups and downs.  For one, she needs a cheap, wildcarding taxi to get the use out of her team, so rookie triplicate girl is a must to carry her around to use outwit.  Next, her power could really hurt a piece of yours.  You don’t need to use it, but it could come in handy.  I do not like the base 3 damage the whole time, or the fact that she only has 9 clicks.  The ending willpower hurts more than you would think, because her low defense will mean she will be getting hit left and right.  She does have good attack numbers though, and doesn’t completely crap out thanks to flurry.  She is a tough piece to get a lot out of, but if used right could do big damage.  Not an amazing piece, not horrible either.  If she was maybe 120 points, she would be great.

Constructed/Unrestricted:  2.25 / 5

Sealed/Draft:  1.75 / 5 (lack of cheap wildcards here)

 

Overall:  2 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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