Today's review is Batman
from Justice League
Yes, the common batman you
have heard so much about is our review for the day, strap
yourselves in for this one.
He is a veteran (common), 75
points, 6 range 1 target, 7 clix of life, and a batman ally
Attack – Out of the
shadows – Once per turn, when Batman occupies hindering
terrain and is given an action that is not a free action,
before the action you may place Batman in any unoccupied
square of hindering terrain 6 or fewer squares away to which
he has a clear line of fire.
Okay, that may sound
complicated, but to clear up the most pressing questions
about it, here is the official errata on his special power…
Out of the
Shadows (Batman #1, Justice League)
Q: How does this power work? Can I give the character a
close combat action even though he isn’t adjacent to anybody
until after he is repositioned?
A: First, announce the kind of (non-free) action you are
giving the character. It must be an action which will be
legal after the figure has been placed. Second, place the
character in a square of hindering terrain as per the card.
Finally, perform the action that was announced.
Q: If the figure is adjacent to an opposing character before
the action begins, can it be moved as part of this power?
Does break away need to be rolled?
A: The placement of the character through this power is not
a movement. Break away is not required. Powers and abilities
that would interfere with a movement (basing, Hypertime,
etc.) do not apply when placing the character through this
Speed: So basically, he has 6 movement charge along
with break away and flurry to top it off…crazy
Attack: Those values are just too good for a 75
Defense: Well, it’s a 17 with toughness before he
gets tied up, then its high for when people have to base
you, unless they have supes team. Yeah…nutty
Damage: We barely see stealth/outwit anymore and he
starts with it. The CCE keeps him swingin when he is tied
The Good: Amazing attack values
One of the most
ridiculous movement powers ever
High defense from close
The Bad: 6 range isn’t great
….not much wrong with
Feats: Nanobots can keep him in the game forever,
well worth the 10 point investment
Overall: Wow is all I have to say. This guy is
going to be tough to catch because of his power, so you are
going to need those HSS or high movement charge pieces to
get a shot in. When he gets tied up, his defense is pushing
18. If he wants to run away, he can. He is
ridiculous…plain and simple. The attack values are better
than FIRELORD’S at the point level, and his overall
playability is staggering. He may not always live till the
end of a match, but the hurting he is going to lay down is
well worth it. Use him, use him, use him. Move over Legacy
Vet, the newest, most playable version of Batman is here.
Constructed/Unrestricted: 5 / 5
Sealed/Draft: 5 / 5
Overall: 5 / 5
addictive, and available….the things practically sell
Need help? Send any emails to firstname.lastname@example.org.