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HeroClix "Click of the Day"


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Icicle
Justice League

Reviewed 10.03.2007

Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Yes, we screwed up. Both my and DrStrange86's reviews of Icicle from JL were wrong. Just flat-out WRONG. His was based on bad info from WizKids' site, but mine was based on bad info from my head. :)

Here, then, is a proper re-review of Icicle.

Rookie Icicle
boot speed
72 points
Team: Injustice League
Keywords: Injustice Society
Range: 6 x 2

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=11588&unitid=13323&universeid=6

ANALYSIS:
Starting with a 9 Attack Value, 17 Defense that immediately drop from there, lacking a good team ability and having no move & attack ability, Icicle is crud in terms of pure stats for 72 points. That is, until you read his first Special Power, "Copcicles,"
which gives him both Barrier and the ability to give an action token to any enemy adjacent to three of the Barrier tokens.

Free Incap without an attack roll? Yes, I'll take it!
Almost makes me wonder why he has natural Incap on his first three clicks for. Then I realize that without this expensive power, Icicle would be cheap enough to field en masse and we'd see nothing but multiple-Icicle + pogs teams in Wizard Worlds tournaments for the next two years.

Why pogs? Because his second Special Power gives him Mastermind, making him a pretty tough KO. Late-dial, he loses his Special bells & whistles in favor of normal Barrier and Plasticity.

As good as Copcicles is, it's limited by his mediocre
6 range. Sometimes it might be better to use it as regular Barrier until a free-incapacitate opportunity comes up. As dangerous as this power is, you probably won't have to wait to long before a foe comes to get rid of it. Keep cheap bystanders around and Icicle will be around to freeze up many a foe before falling.

FEATS?
STUNNING BLOW is a good fit for a double-target Incap figure like him, but frankly you're only going to use it if Copcicles is unavailable. Which is why this card might not be a bad idea; an enemy Outwitter is going to nerf Copcicles every chance he gets if he's smart.

ETC.
Unfortunately (but appropriately, since he's basically a powered-up street punk) the fact that Icicle doesn't have natural Mastermind disqualifies him from some of the more powerful recent Mastermind-based feats.

IN SUM:
This character might have the best Special Power in the game. The ability to damage Impervious foes without a die roll (or feat help) is huge, and is enough alone to make Icicle a must-play if you can field enough fodder to keep him alive.

RATING: 3.5 of 5. He'd be broken if he were cheaper, or if his range were longer.
 


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