Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page


Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports


Resources
Inventory Spreadsheet

Other
Staff

Magic
Yu-Gi-Oh!
DBZ
Pokemon
Yu Yu Hakusho
NeoPets
HeroClix
Harry Potter
Anime
Vs. System
Megaman

This Space
For Rent

HeroClix "Click of the Day"


Image from heroclix.com

Deadman
Justice League

Reviewed 12.07.2007

Average Rating: 1.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

DrStrange86

Today's review is Deadman from Justice League

 

I didn’t really know him until Kingdom Come, so I am not the one to give him a background.  He was pretty cool in Kingdom Come though.

 

He is a Unique(Rare), 119 points, 0 range, 5 clicks of life, a flier, and a mystic

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

8

7

7

7

6

Attack

10

10

9

9

9

Defense

18

18

17

17

17

Damage

0

0

0

0

0

 

Attack – Possession – Give deadman a close or ranged (assume 4) combat action as a free action.  If you roll successful, deal no damage, and remove deadman from the board and place him on his card.  That character is now friendly to your force and not your opponents.  After doing an action with said piece, you can release it.  Remove all action tokens from the target and put deadman 4 spaces to which the target has line of sight.  If the target is possessed at the end of the turn, roll a d6 and add 1 to that roll for every 100 points (or fraction of) of the target.  On a 6, the target is releasd, on a 5 or less, give deadman a click of damage.  Each time the target takes damage, deal deadman 1 unavoidable damage after the action is resolved.  Any affect that can cancel the targets power can cancel possession.  If deadman is killed or possession is countered, the target is released.  Deadman or target character cant be targeted by mind control or possession


Speed:  Full dial phasing, not bad

Attack:  Pretty consistent actually, not too bad…not great either

Defense:  Nice, stays high and super senses can keep him around

Damage:  0….yup

The Good:  High defense

      Consistent attack

      Full dial phasing

      Mystics

The Bad:   No damage

     No range

     Possession…well it seems fun


Feats:   no


Overall:    Well, it doesn’t take a genius to tell you that this piece is meant for fun only.  I have been out of it for a while, so if anyone made a competitive team out of him PLEASE let me know.  That power is a handfull, but the fact of the matter is that he will be taking so much damage so fast he probably will not live long other than 1 or two turns.  Though, in that time, you could take over a Thanos or Superman and really hurt the other big players of your opponent’s team. That could be game breaking right there. Now, does that seem likely…no.  Also, I don’t think you can perform an action after possessing your target piece, so that hurts having to wait.  Still, it seems like a really fun thing to try.  Like I said, a 5/5 for fun games.  Unfortunately, this is a competitive review, so I hafta be fair when it comes to tournaments.  He gets the half point for the mystics and chance of major annoyance.

Constructed/Unrestricted:  1.5 / 5

Sealed/Draft: 1.5 / 5

 

Overall: 1.5 / 5

 

Fun: 5/5  (had to throw it in there)

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


Copyrightę 1998-2007 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.