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HeroClix "Click of the Day"


Image from heroclix.com

Superman
Unleashed

Reviewed 03.16.2007

Average Rating: 4.20

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Unique Superman (Unleashed)
wing speed
265 points
Team: Kingdom Come
Range: 10 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=6437&unitid=4896&universeid=6

Almost without exception, no Heroclix figure is more feared than this one. Sure, when compared with some figures in the game, KC Superman's opening Charge looks a little weaksauce. But he's got a hefty 10 range and 13 Attack Value he can use instead. More importantly, once he reaches click #3 he gains Hypersonic Speed. With a healthy 11 AV. And 5 Damage.
And Super Strength. And STILL have 17 Impervious in the defense slot. And Range Combat Expert never hurts.

The sum result of this is that unwary opponents find that old Supes here only gets better when his Impervious fails while experienced opponents will be scared to hit him into those 5 clicks of HSS. That's almost a better defense than the Impervious!

Superman's end-dial is a bit soft with Force Blast and a downgrade to Invulnerability then Toughness, but his DV never slips below a solid 16. This is a great, great figure.

But let's face it. He's no longer the "go-to"
Superman, is he? Veteran Icons Superman starts better than this one ever gets, stats and power-wise. The LE from Collateral Damage has two targets and Stealth along with his HSS. And The Man of Steel from the same set is 65 points cheaper but still quite mighty on the field, especially with his much higher average defense.

For all that, none of those figures inspire quite the same level of respect because they lack the sheer staying power of KC Superman.

FEATS?
He's so expensive that FORTITUDE is both necessary and really hard to fit on your force. You might want to use SHELLHEAD if you plan to push Superman to his best clicks, so that his damage reducers aren't his only defense. Other cards that could work are TRICK SHOT, INSPIRING COMMAND and RIP IT UP, but each is very expensive. Finally, UNSTOPPABLE might make KC Supes a team player to open up walls for teammates.

THEMES/COMIC ACCURACY:
This is one of the more accurate Supermen, as Supes rarely starts a battle at full strength. Team him up with fellow KCers Wonder Woman, Hawkman, Green Lantern, Flash, Red Robin and Alloy.

IN SUM:
Although his defense numbers are no longer above average, KC Superman remains one of the most competitive figures in the game. Only his high cost hurts, making him vulnerable to more efficient swarm teams.

RATING:
4.5 of 5.
DrStrange86

Today's review is Superman from Unleashed

 

The Man of Steel in the future..at the height of his invulnerability and strength after years of soaking in the suns rays.  He comes out of seclusion to reform the Justice League and become basically a world leader.  He also has an amazing fight with Captain Marvel at the end.  He also took the full blast of the nuke with barely a scratch…that is awesome.

 

This click was one of the most expensive and one of the best for a long time.  Icons Supes barely edges him out because of his Frontloaded HSS, cheaper cost, and better team ability.  Still, this guy was selling like hot cakes for 100 bucks.

 

He is a unique, 265 points, 10 range 1 target, 11 clicks of life, AE base, a flier, and KC team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

12

12

12

10

10

10

9

9

9

9

9

Attack

13

12

11

11

11

10

10

10

9

9

9

Defense

17

17

17

16

16

16

17

17

17

16

16

Damage

5

5

5

5

4

4

4

4

3

3

3


Speed:  Charge, then HSS, then Force blast…well I loves me some 5 clicks HSS

Attack:  great numbers that work as well with Charge and HSS

Defense:  I thought he was supposed to be at the height of his Invulnerability?  I would expect at least a couple 18’s for the points, but for the set he came out in these are good numbers.  The damage reducers will keep him around basically forever

Damage:  Great numbers, the Leadership is kind of wasted because of the lack of other pieces you will have on a team.  The RCE will never be used over the HSS/Super Strength combo, unless you are going for the one hit kill…which you can basically do thanks to the 7 damage.

The Good:  5 clicks of HSS

      10 range

      Long dial and tons of damage reducers

      Able to do ridiculous amounts of damage

The Bad:   Soooo many points

    Doesn’t start with HSS

    Force blast is more of a waste here than on any other fig

    Kind of hoped for harder to hit defense for 265 points

    Hard to heal


Feats:   ICWO is a question, because the numbers are so good he doesn’t NEED it.  Shellhead is a good call, because he will have huge numbers to try to hit.  In a big point game (I mean huge)…why not Inspiring command?  Unless you are going against Ares, Ganthet and up…leave Vendetta at home.


Overall:   Well…there is a reason this guy was one of the best.   It is all about that mid dial…5 clicks of HSS and super strength is huge for damage potential.  He is hard to catch, hard to hurt, hard to beat, and is still a monster of a piece.  He is a guy you can really make a one man team out of, and he is almost impossible to catch.  If he gets based, he could either use HSS to hit and run, or kill the piece with RCE. 

Constructed/Unrestricted:  4 / 5

Sealed/Draft:  5 / 5

 

Overall:  4 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 
~ Romanco ~
Today's Click of the Day is  KC Superman
Unique from Unleashed
 
Superman comes out of retirement to fight the menacing Magog. In the end, he finishes victorious, but is his clix good enough to come out victorious? We'll find out.
 
He is 265 points; Flyer; KC Team; 10 Range; 1 Bolt
 12    12    12    10    10    10   19    19     9    9     9    KO    KO    KO    KO
 13    12    11    11    11    10    10    10    9    9     9    KO    KO    KO    KO
 17    17    17    16    16    16    17    17   17   16   16   KO    KO    KO    KO
  5     5      5     5      4      4     4      4     3    3     3    KO    KO    KO    KO
 
 Speed -- Charge is okay, Hypersonic Speed is beyond great. 17 Range and five full clicks of it. I don't see a point in Force Blast, but Supes always seems to have it. Did I mention it never drops below 9..
 
 Attack -- A full dial of Super Strength is unwasted points because he always has a chance of hitting it. That 13 drops very very fast but follows with a trio of 11's so no worries.
 
 Defense -- Does anyone in Kingdom Come (from Unleashed) have good defense? 17 is a downer since 18 is more common than it used to be. At least all those reducers will make Supes last longer and hey, he can take 8 clicks and still have the same defense!
 
 Damage  -- Did Leadership seriously have to be first? Still impressive and after a couple of clicks, 7 damage appears on the slot.. at least 7 in total. Numbers stay "super" strong until death.
 
 Sculpt -- Pretty cool on the picture.. even better in real life.
 
 Romanco's Breakdown
~ Incredibly difficult to kill him
~ Best click is 3rd click in
~ Always high values everywhere
 
There is a reason Superman goes for $50 on eBay. For a long time, he accompanied the highest point value on a regular piece ever and seemed worth the 260+ points. Do whatever you want for feats.. In Contact, Fortitude, Unstoppable; he's already your main guy so why not abuse him? Maybe it was the fact that the first two Supes bombed, but essentially KC Superman is one of the best figures ever made in my eyes.
 
Superman gets a 4.75/5.
 
 Have a good weekend!
~~  Romanco      mcromanco95@aol.com.
 
Dario Kneel all before Zo… KC Superman!! One of the most sought-after, overrated figures in this game! Is he as good as he once (in theory) was? Let’s see:
265 points… only a handful of normal figures cost more than that… his archenemy is KC Magog, he has flight of course, KC TA, 10 range 1 target and
11 clicks of health (he better!!):

Stats:

Speed: 12, 12, 12, 10, 10, 10, 9, 9, 9, 9, 9. First 2 clicks he has Charge, then follow 5 with HSS, then 3 with Force Blast and that’s it

Attack: 13, 12, 11, 11, 11, 10, 10, 10, 9, 9, 9. Full dial of Super Strength.

Defense: 17, 17, 17, 16, 16, 16, 17, 17, 17, 16, 16. First 3 clicks have Impervious, then next 3 have Invulnerability and then the rest is Toughness.

Damage: 5, 5, 5, 5, 4, 4, 4, 4, 3, 3, 3. First 2 clicks have Leadership, then follow 4 clicks of RCE.

Analysis:

His Speed is messed up, as his damage. If the Charge came AFTER the 5 clicks of HSS, he’d be awesome… and still not BROKEN (I think). But it isn’t.

His Attack is slightly inferior to what it should be: He would probably need an extra 13, and definitely one or 2 12’s… still, he will hit most pieces without problems

His Defense sub-par at best Correct damage reduction powers for the cost (maybe even an extra click of Impervious, could be?), but very low values.

His Damage is what it should for his cost… maybe even an extra 5 or 4 in place of a 3 wouldn’t be too crazy… RCE is very nice also, but… WTF are those 2 beginning Leadership clicks???


Conclusion: Our man of steel here faces a problem: for his point weight he needs to be a one man army, and he isn’t. He has those first 2 activation-like-clicks where he has Charge and Leadership… after that, on the 3rd, he finally gets HSS and RCE… but by then he’s on his last Impervious click, he’s past his only 13 and 12 AND he’s on his 3rd click… As I said before… if he didn’t had that Leadership (which is wasted points… when are you gonna use it??), and/or (and this is his main problem) Charge came after HSS, he’d be awesome. But it isn’t the case. Other problem this Supes has is the fact that, since he doesn’t have Superman TA, he’s screwed by Stealth and Batman allies… In sum, he shouldn’t be taken lightly, ‘cuz he can wreak a figure in the blink of an eye… but if you play against him correctly, he’s pretty much useless. In a 300 point match he’s doomed. In a 500 point match he’ll need feats, so he’ll be 300 points or maybe even more… so…

Rating: 2.5/5.

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com

russianspy
1234
Today we review my favorite figure ever. He is such a favorite of mine, that I am witting this review instead of studying for next weeks finals. I am currently sick as well.

Superman, one of the most powerful heroes ever, in his prime. Stellar movement, stellar attack, slightly less than stellar defense, and more than stellar damage. He's downright stellar. The KC team ability may mean that he cant see through stealth, but with charge and HSS that shouldn't be a problem. Sure he's got that leadership and force blast that are basically useless, but its not like they hurt. What's his main strength? Well, the average attacker hits for 4. With his impervious failing, that means he takes 2 damage. Which means he lands on a click with HSS, imperv, and RCE. That's a whopping 7 damage from range. Even 5, 6, or 7 clicks of damage put him on a great and powerful click. Super Strength down the entire dial is always nice. And that is the reason that, even before the HSS nerf, I was always saying that he is better than Icons Supes. His last click is a high, but healable defense of 16. Its been way too long since I have gotten a chance to play him. And, last I did I made the stupid decision of CHARGING him into battle. His defense didn't hold up. There have been many sets since him, and he still holds up as one of the best high cost bruisers out there.

4.998/5 In any point build that he fits on.

~so said the spy


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