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HeroClix "Click of the Day"

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Reviewed 07.30.2007

Average Rating: 4.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Experienced Shang-Chi
boot speed
58 points
Team: Spider-Man
Keywords: Heroes for Hire, Martial Artist, Marvel Knights
Range: 0 x 1


As one might expect from a character called the "Master of Kung-fu," Shang-Chi is a close combat expert, even though he only has one click of the power (which you may not even use if you use him to Pounce initially). Put him in close and go to work, trusting his Super Senses to avoid damage. Pushing once costs a point of Attack Value (from 11 to 10) but gains him 3-damage Flurry. Mid-dial, he's got Blades/Claws/Fangs with which he could REALLY lay an enemy down, especially paired with constant Willpower to keep going. His back-dial's AV bottoms out at 9 and he can always L/C away.

All this would be great for only 58 points, but he's also a wildcard, which opens up all sorts of possibilities. Finally, don't forget his 4 range, which might prove handy from time to time.

He's made to POUNCE, so use it. INDOMITABLE is a cheap way to help keep him from being Incapped or Mind Controlled.

Inexpensive, flexible and capable of toppling figs 3 times his cost. Who could ask for more?

RATING: 5 of 5. One of the best of the set.

Today's review is Shang-Chi from Avengers




He is a Experienced, 58 points, 4 range 1 target, 6 clicks of life, and a Spidey team











































Speed:   Well…pounce him, flurry right after I love

Attack:   Crazy for not only this set but the points, BCF never helped me but dice hate me

Defense:  kinda low, but consistent, I would have preferred some upfront willpower

Damage:  Not great, but pounce and nanobot candidate, along with 3 damage flurry

The Good:  High attack

      Great for pounce

      Never really has a bad click


      Works good for just about any team


The Bad:   Low defense wont keep him around long

                 4 range is low

Feats:  Pounce is probably all I would use, nanobots works, but why drive up the cost?

Overall:  Alright, against your opponents big defense guys…this is the perfect killer of that.  You tk him out, he runs up with pounce, hits with his 12 attack, and leaves the rest of your team with something to work with.  I like him, one of those few prefect secondary attackers.  The 4 range is pretty short, but I guess not a bad option.  I would have like him to save a few points and lose the 4 range I will probably never use.  Overall, very solid pieces, and a must for drafts.

Constructed/Unrestricted:  4.5 /  5

Sealed/Draft:   5 / 5


Overall:    4.5 / 5


“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.


~ Romanco ~ Today's Click of the Day is...

Shang-Chi Points: 58
Range: ~ 4 squares Team: Spider-Man
 Movement: Grounded

# 1 2 3 4 5 6 7 8 9 10 11 12
8 8 7 7 6 6 KO KO KO KO KO KO
11 10 10 9 9 9 KO KO KO KO KO KO
16 16 16 15 15 14 KO KO KO KO KO KO
2 3 2 2 2 2 KO KO KO KO KO KO

Speed -- Pounce candidate. Looks like he's set up to Pounce then land on the sweet Flurry click. Numbers could be better though.

Attack -- Double digits are always great. I wonder why Blades/Claws/Fangs is smack in the middle..

Defense -- I would appreciate Willpower front loaded. Supes Senses is still nice since you're going to need with those values. This is a problem here. The values range from 16-14. Shang Chi is nearly always hittable but hard to heal.

Damage -- Nothing worth mentioning. So I won't.

Sculpt -- And this guy fights crime?

Feat Candidates
~ Pounce makes him worth playing.
~ Nanobots can fix the healing problem I said above.

~ Is it just me or are there too many figures these days that must use Pounce to be good? Sure 58 points isn't pricey. Add 15 from Pounce and you get a categorized 2nd string attacker; Shang Chi lives up to that position? Nope. For a wildcard team, amazing attack, Willpower and plain okay damage (with Blades and Flurry), I would use him in 500+ games. Shang-Chi just isn't worth 73 points with six KO clicks and miserable defense.

Shang Chi receives a 3/5.

I don't know when this review will be posted but have a good weekend!
Seth R.
Dario Let's get it out the way now -- I like Shang-Chi. For the cost of 58 points, you get a great tie-up figure that can hold his own quite well in the thick of battle. What you get is a close combat guru with a minimum attack value of [9] and a minimum damage value of [2].

1st + 2nd clicks - We start off with a very good stats, with leap/climb an attack value of [11]. Leap/Climb lets you get into position early and if you can fly him up or TK him, he will be very useful with [2] damage and Close Combat Expert (CCE). His defense of [16] is good, but it’s simply fantastic with Super Senses (SS)!

Best of all, he is in a great position to be pushed, because he keeps is [16] defense with (SS) and his damage increases to [3]... even though he loses (CCE). Leap/Climb is gone and his attack drops to [10], but Flurry more than makes up for it, allowing you to deal a potential of [3]+[3] damage!

The rest of the dial - Whether you push into your final 3rd-4th-5th-6th clicks, or take damage into it, Shang-Chi is still a force to be reckoned with. His Damage stays at a consistent [2] for the rest of the dial and his Attack is an excellent [10][9][9][9]... it's pretty rare to find a figure that keeps a decent attack value throughout the dial (especially a figure this cheap!). His movement takes a dip ([7][7][6][6]), but they all have Leap/Climb for free breakaway if need be; and honestly he is pretty much built for staying in the thick of the action, not running away.

Let's not forget the two clicks of Blades/Claws/Fangs (BCF) on the 3rd and 4th clicks. If you are in a close fight (which you should be with Shang-Chi), you certainly want to use (BCF) if you can -- probability is on your side, so make that roll!

As if that weren't enough, Shang-Chi sports 4 clicks of Willpower in the end. His defense does dip quite a bit ([16][15][15][14]), but what can you expect from kung fu master who refuses to wear a shirt? However, for 58 points I'll take the Willpower any day. This allows him to continue the fight, ignore opponent’s incapacitate, or break away for free (thanks to Leap/Climb) to go heal somewhere... or more likely go tie up another figure a few squares away… all without taking push damage.

The Last Words: Shang-Chi is an excellent tie-up figure. His lack of damage reducing powers makes him a little less useful against the likes of Silver Surfer, but those two clicks of Super Senses goes a long way. He may not be a front line figure, but he is an excellent secondary attacker / tie up piece (and can keep the Hulk tied up too!). But even against a herald, those blades/claws/fangs have a good chance of piercing all that invulnerability that is floating around.

Lastly, we cannot forget his Spiderman-Ally Team Ability. Being a wildcard gives him immense flexibility. KC, Skrulls, Spiderman-Enemy, X-men... there are just so many possibilities here, which makes him incredibly versatile.

Conclusion A great figure that works as a secondary attacker, tie-up piece, or wildcard. Consistent combat values keep him in the game, and even the drop in defense is offset by four clicks of Willpower... all for a paltry 58 points.

Final Rating: 5 (out of 5)

-The' Le (pronounced Tay Lee)
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