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HeroClix "Click of the Day"


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Animal Man
Origins



Reviewed 02.27.2007

Average Rating: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Rookie Animal Man
Wing speed
46 points
Team: none
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10858&unitid=12546&universeid=6

This short 5-click dial looks a bit like another character with critter-based abilities...Rookie Vixen from Collateral Damage. But Buddy Baker here doesn't have her cheaper cost and free move team ability.
Instead, he's starting with Energy Shield/Deflection to help him not get shot before he can Charge and Incapacitate (or just hit for 3) a foe. That combo of
ESD+Charge should let you know that this is not a
figure to get attached to, since that 16 defense won't be hard to hit in close. Too bad he doesn't get his Combat Reflexes until clicks three and four.

His opening 9 Attack Value is also as good as it gets, sliding to 8 and below the rest of the dial and making his Close Combat Expert, Exploit Weakness and Flurry clicks far less threatening.

FEATS?
He does have Incap for the first half of his dial, so maybe STUNNING BLOW is a good fit. Despite the fact that he can use it his whole dial, HEIGHTENED REFLEXES is largely wasted if he's going to be in close quarters most of the time. A slightly better fit might be DAMAGE SHIELD once he's off his opening slot.

THEMES/COMIC ACCURACY:
I can't quite parse what animals' abilities he's mimicking here.

IN SUM:
Rookie Buddy is a half-decent tie-up figure and support-figure-killer taxi, but a Rookie Green Flame and Rookie Mockingbird can do the same job for about the same price.

RATING:
2 out of 5. Not terrible, but just not terribly efficient in a role where efficiency counts.


=========================================
=========================================

Experienced Animal Man
dolphin speed
59 points
Team: JLA
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10859&unitid=12547&universeid=6

Oh HO! NOW we get JLA TA. But no flight, so no free taxi. :( No Pouncing, either, with his opening 3 damage. So it's best to use E Buddy to Leap/Climb to base an enemy with a token, then push to attack and get on the first of two Shape Change clicks. This, and late clicks with Plasticity, helps him be a right nuisance of a tie-up piece.

In the middle, though, he copies the powers of a rhino or something and gains Charge + Super Strength at a time he's not liable to be able to use them. At least he gets some lasting Toughness to help his mediocre defense and maximize his tie-up role along with Exploit Weakness. Speaking of weakness, his low AV is still a problem. A sole end click of Regeneration won't help that.

FEATS?
None really recommended...it's in your best interest to keep him under 60 points. But CAMOUFLAGE and ENTANGLE or AUTOMATIC REGENERATION might pay some dividends, if you're lucky* enough to land on the clicks they activate on. One exception: SUBMERGED can really increase his potency on a water-logged map (ATLANTIS RISING, anyone?)

THEMES/COMIC ACCURACY:
A member of the fun old Bwah-ha-ha Justice League Europe with Rocket Red, Power Girl, Captain Atom, Elongated Man, Metamorpho and more.

IN SUM:
Again, he's decent tie-up, with quite a bit more damage potential. But again, he feels a bit pricey and weak, especially with his TA mostly wasted due to his lack of flight and support powers.

RATING:
2.5 out of 5. Inefficiency is still the killer.


*There's no such thing as "luck."

=========================================
=========================================

Veteran Animal Man
wing speed
75 points
Team: none
Range: 0 x 1

DIAL:
http://www.wizkidsgames.com/heroclix/dc/figures_dials.asp?dialid=10860&unitid=12547&universeid=6

Back in the skies, Vet Buddy is much more battle-ready with Charge, 3 damage and Willpower + Shape Change to help him finish off whomever he bases after that initial attack. A steady 9 AV and a transition to Flurry is even more welcome. Mid-dial he gains Perplex to either boost his flagging offense or his teammates'
stats if you prefer to back him out of the fray. If not, late Incap isn't a waste. Two slots of Regeneration can bring him right back into the fight.

FEATS?
CAMOUFLAGE could keep him on that opening click for good while, so maybe worth adding. Similarly, AUTO REGEN is far more viable with two clicks available to keep him up for a good while. Interestingly, NANOBOTS is nearly thematic of his little-known ability to copy the dirt-consuming power of earthworms on a macro scale. :)

THEMES/COMIC ACCURACY:
This is swan song Buddy Baker as seen in DC's 52 series -- team him with V Starfire, Adam Strange and Lobo if we get the "Main Man" later this year.. Fits on a JLA reservist team in a pinch.

IN SUM:
Still a bit expensive for what he offers as 2nd attacker/taxi, but a stronger figure across the board thanks to a much better back end.

RATING:
3 out of 5.
DrStrange86

Today's review is Animal Man from Origin

 

Buddy Baker…one in a string of 60’s heroes who was put on the backburner until the 90’s, when his own series on DC’s Vertigo gave him one of the most thought provoking and out there comics of all time.  He has been seen off and on since, and has been prominent in 52.  He can take the powers of any animal around him, even alien ones…go figure.

 

The best of the three is the veteran

 

He is 75 points, 0 range, 7 clicks of life, a flier, and no team

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed - Wing

10

8

9

8

8

7

7

Attack

9

9

9

9

8

8

7

Defense

17

16

16

15

14

14

13

Damage

3

3

2

2

2

2

2


Speed:  Charge and flurry, not too bad, charge with flying always works out alright

Attack:  Not bad…not great…could be better…the Incap is pretty useless

Defense:  Starting 17 and willpower is never bad, and the toughness and regen can keep him around a while.  The CR is no good really with flying, because he is always susceptible to range

Damage:  Shape Change can help him avoid a hit or two, and perplex always helps, values aren’t great

The Good:  Charge and flying

      Decent, consistent attack values…little low for 75 points

      Shape Change always helps


The Bad:   Incap with no range

    Damage values aren’t great

    He needs to use the perplex on himself


Feats:   Auto Regen, Nanobots, ICWO, Protected, and even Camouflage work on him


Overall:    This is a guy I want to like a lot because I love the character.  The problem is that this click is not a really stand-out click.  He is mediocre…plain and simple. His fans..like me…will give him a shot, but there is no real reason to play him on a team.  He is not a bad piece, there are just better pieces out there.

Constructed/Unrestricted:  2.5 / 5

Sealed/Draft:  2 / 5 (lack of feats to help here)

 

Overall:  2.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

~ Romanco ~
Today's Click of the Day is  Animal Man
Veteran from Origin
 
I thought Animal Man was going to be a ravaged animal with fur all over his body and foaming from the mouth. But then I found out this guy is able to gain powers from animals. Let's see if the animal lives up to the man.
 
He is 75 points; Flier; No Team; 0 Range; 1 Bolt    
 10    8    9     8    8     7    7    KO    KO    KO    KO    KO
19     9    9     9    8     8    7    KO    KO    KO    KO    KO
 17   16   16   15   14   14  13   KO    KO    KO    KO    KO
1    3    2     2    2     2    2    KO    KO    KO    KO    KO
 
  Speed   -- Fast taxi that can Charge. The Flurry is perfectly placed and will catch your opponent off guard. Speed stays "animal-like" all dial.
 
  Attack   -- I would usually rip apart the 9 attack but hey, he has it for 4 clicks! That's not that bad, is it? It's a shame Incapacitate comes when he's ready to die.
 
  Defense   -- 17 is great and Willpower is even better. Preferably, I like the Toughness after Willpower. But remember the ending Reneration cannot boost him back to his sweet click.
 
  Damage   -- Opening Shape Change works for me. I do wish Perplex started but where it is can help Animal Man's attack when using Flurry.
 
 Sculpt  -- Am I just seeing things or does he look like Booster Gold with a jacket and different colors?
 
  Romanco's Breakdown 
~ Willpower means you'll never have to push him damage
~ Very versatile after getting hurt
~ The mix of defense powers can screw up an opponent's strategy
 
Animal Man.. In Contact and Protected work, but don't jam that point value up too much. If he gets hit hard, it will be on a cool Flurry click or maybe beyond that; but then the Animal will be a sitting duck. To be honest, Animal Man mostly reminds me of a goat. See for yourself. All I'll say is I guess the guy should have chosen better animals to gain powers from.
 
I give Animal Man a 3/5.
 
 
"HeroClix are like roses: whether joy, or sadness, you are always caught to more."
~ Romanco ~


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