Today's review is Mantis
No idea…you know where to
All of these pieces have
pretty good and consistent attack values. The exp has the
advantage of the Avengers team, meaning T-bolts or Alpha
Flight. Since Fantastic Forces is going to be retired in a
few months, I am going to stop taking that that much into
consideration. Overall though, I see myself using the
rookie the most.
She is 35 points, 0 range, 6
clicks of life, no AE, and no team
Speed: Full dial of leap climb means pounce ahoy
Attack: Very consistent for low points, reminds me
Defense: Big def from range, then decent def from
Damage: Can hit anyone with Impervious for 4 clicks
of her dial, nice for 35 points
The Good: Very consistent attack numbers
Great for pounce
The Bad: When she gets hit, she gets hit hard
Incap is a waste of
points for the single click
Feats: Pouncs, that’s all, don’t drive up the cost
Overall: I actually like this piece. I am a big
fan of low cost pieces that you get a lot of out. Here is
the strategy for using this piece. Slap pounce on her.
Have her go out and hit someone with 8 range for 3 clicks.
Then, if you haven’t been hit thanks to the 17 def from
close, hit em with the CCE or incap if you want to mess up
the strategy and give them a click. If she lives, use the
EW to do more pop shots while she ties someone up. For the
50 points total, that ain’t that bad. Sure, she is neither
game breaking or awful, she is more in between, kind of a
one real use pony. Or, you can use her high def from range
to block attacks for the first click. Then use her to tie
up an opponent. Either way, that is not bad for 35 points.
Give her a shot, I would if I had her.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: 2 / 5
Overall: 3 / 5
addictive, and available….the things practically sell
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