Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Top 10 regional player in Chicago.
Edited by Jamie Lewis
Today we'll be reviewing Ganthet from
Green Lantern Corps Collectors Set
Officially the highest point single base character
in the game.
Experienced: 286 points, Quintessence Team
SIGH….. Phasing. Pretty much this ONE fact makes
him unplayable. Running shot later on is great and
those are some brutally dangerous clicks.
12 is fantastic. TK is pointless unless you’re
playing a 1,000 point game. Who is he going to TK
out? He’s the entire team! Incapacitate???? You
have to be kidding me. He hits for 6 damage on one
of those clicks!!! Psychic Blast is nice.
Pulsewave is great. So just to summarize his best
stuff starts on his 9th click.
18 with Impervious is a nice start, but given the
points I kinda wanted a 20 defense or something.
BARRIER??? What is the scenario in which you would
use Barrier when you are playing a one figure team?
Invulnerability is nice, but his defense should
definitely spike.. somewhere on the dial.
Regeneration on his last two clicks is perhaps his
LEADERSHIP??? Oh come on! Leadership??? Wow, that
is definitely the worst ability to have on a 286
point character. Outwit is always nice. Ranged
Combat Expert will let him take out figures in a
single hit. Perplex is nice I guess. Outwit at the
end is always a good thing. For the points his
damage should never go below 4.
Ares looks like he could really whoop his butt.
You can’t afford any. But in a higher point game
you pretty much have to slap on every feat you can.
Anybody notice that he is about the same point cost
has your entire 300 point team.
Only one target will limit his use. He will
probably lose to a couple Hyper Sonic Speed figures
that he can’t ever catch
He will never take pushing damage and can’t be
Just a bunch of ridiculous abilities that will
never be used
Probably over priced by nearly a hundred points.
Much better than Parallax
Pretty sure Ares would win in a one on one fight
He’s more of a gimmick then anything. Nobody is
going to play him in a real competition, but that
will not stop crazy folk from saying he’s broken.
The general rule is that if you are playing a single
character, the most important thing is their
movement. The blue guy here is pretty much a gimp
when it comes to movement. Sure he can move far,
but he’s definitely going to get hit first. He may
not even hit third.
Play him against Parallax for fun, because he’s a
fun figure, but in the world of competitive play.
HE RECEIVES 1.5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
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Warning global warming fun facts:
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16 points. That's all that separates Ganthet's cost
from that of the notorious 270-point Parallax, as
cost-inefficient a fig as you'll find in Heroclix
(and one I'm still a big fan of). So why is papa
smurf here so much better? He has better range.
Better starting defense -- vital for a character who
can't attack on the move. Much higher average attack
that bottoms out at NINE. Ability to hit for 6
clicks unaided. Running Shot. The Quintessence TA,
enabling him to push at will and not need Fortitude
just to have a chance against the average team.
Regen so he can help himself late-dial. All this
while having nearly the same numbers on the dial.
Ganthet lacks Plax's many clicks of Probability
Control, though, and his opening Outwit, so he's a
little disadvantaged there. He's also defenseless
during those early Barrier clicks, so a hit then
will sting a LOT. And he lacks Parallax's second
target to deal with swarms -- but in fact, this is
Ganthet's great ADVANTAGE over Plax. Multiple
targeting must be EXTREMELY expensive in Heroclix;
it's the only explanation why Ganthet can have
significantly better stats almost across the board,
longer range, roughly equivalent powers, the game's
most exclusive TA and just be only 16 points more
So be glad Ganthet can only shoot one mook at a
And be glad that he's built for high-point games,
where his support-style powers are best used.
AUTOMATIC REGENERATION is kind of a must. If G gets
that hurt, he needs the chance to either get better
or Pulse Wave goodbye. PROTECTED is also good for
when he's on the soft spot of his dial. The
especially gutsy might try NOVA BLAST in case he
falls on the one click he can safely do so.
GLC, of course.
More or less.
Everything Parallax could've been, but wasn't. Still
gonna have trouble with V Icons Superman, but still
pretty much the most powerful normal fig in the
Today's review is Ganthet
from the GLC Collector Set
He is the last surviving
elder GL who gave Kyle Rayner his ring.
He is a Unique, 286 points,
10 range 1 target, 11 clicks of life, a flier, and a
Speed: 11,10,10,9,9,9,8,8,8,7,7 Phasing first 6,
Running Shot for 3
Attack: 12,12,11,11,11,10,10,10,9,9,9 TK for 3,
Incap for 2, Psy Blast for 3, PW for 3
Defense: 18,17,17,17,16,16,16,16,15,16,16 Imperv
for 2, Barrier for 3, Invuln for 4, Regen for 2
Damage: 5,5,4,3,3,3,3,3,4,4,5 Leadership for one,
Outwit for one, RCE for 2, Perplex for 3, Outwit for 3
The Good: High attack values with a long dial
Decent defense and some
good damage abilities
Can move anywhere and
Quintessence means limited feat need
The Bad: 286 points for this?
WHY no running shot
Should be at least a 12
TK, Incap, and Leadership
are wasted points
Feats: Go for Broke here folks…ICWO, Protected,
Shellhead, Auto Regen are what I would use. Inspiring
Command can work in 1000 point games.
Overall: Wow that is a lot of points for a click.
Is he good enough to front a 300 point team? NO. He is made
for high point games only. His stats make him a monster,
and he is much better than Parallax, but he is still
basically unusable in the modern torny scene for the sole
fact there is no legal support anymore to fit onto a 300
point team with him.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: N/A / 5
Overall: 3 / 5
Need help? Send any emails to firstname.lastname@example.org.
Hey guys sorry for my prolonged absense. I
didn't have access to a computer for a long time. Anyway, to
Today we are reviewing Ganthet from the GL Collector's Set.
286 points, 10 range one target, Quintenissence TA.
11 10 10 9 9 9 8 8 8 7 7 KO
Phasing for the first six, Running Shot for the seventh
through ninth, and nothing for the last two.
12 12 11 11 11 10 10 10 9 9 8
Telekinesis on the first three, Incap on the next two,
Psychic Blast on the sixth through the eigth, and finishes
with Pulse Wave on the ninth through eleventh.
18 17 17 17 16 16 16 16 15 16 16
Impervious for the first two, Barrier for the next three,
Invulnerability on the fifth, sixth, seventh and eight, and
finishes with Regeneration.
5 5 4 3 3 3 3 3 4 4 5
Leadership on the first, Outwit on the second, RCE on the
third and fourth, Perplex on the fifth through seventh,
Outwit on the eigth through tenth and the last has nothing.
Attack is a little above average.
Good defence powers.
Good damage powers.
Towers over Sinsiter figs in terms of power.
I heart Quintenissence.
Defence and Speed are nothing new.
A little pricey.
Even through his average defence and speed and price I give
this fig a 4.25 out of 5!
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