Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Top 10 regional player in Chicago.
Edited by Jamie Lewis
Today we'll be reviewing
Voted most likely to get shot out of a cannon.
He has a big green head and he's not afraid to use
Unique: 79 points, No Team
Front loaded Charge, some Flurry in the middle and
some ending Charge. Nothing terribly impressive,
but enough medicore stuff to make him interesting.
11 attack for the first two clicks. A very slow
drop in attack which makes him all the more
16 with Super Senses is not that great. Toughness
leads to Combat Reflexes which makes for a very high
defense to hit against. Willpower is not so good or
so bad, his random abilities make for one crazy
Brutal damage abilities. He has Exploit Weakness
nearly every click, except for those that he has
Perplex. He does have
naked click, but it's on that one that he has Flurry
with Blades/Claws. I wish that 4 damage was on his
first click, not his second click, but who am I to
Watch out he's about to go Super Sana (or whatever
that Dragonball Z word is)!
Like any figure that has to be carried into battle,
Protected is always the key. Nanobots will probably
keep him alive longer. He can use In
contact, but does not need it to be effectiive.
High attack with Exploit Weakness
Easy to hit defense
Is Mockingbird still better?
No team ability
Well thought out click
Could be a push click figure?
As probably the biggest supporter of Iron Fist,
Karnak is a very nice new generation version. He is
not as good as Iron Fist, because his attack and
defense are lower. He does have that front loaded
Charge and Exploit Weakness and his values clearly
make him the best Unique in the set. He is a pure
giant killer, he has the ability to cut through the
Impervious and hit nearly every time. This figure
is worth every point he costs and more. Learn his
dial well, because you'll probably be playing
against it a ton.
OUT OF A POSSIBLE
Good, Bad, I’m the Guy with the Clix
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Warning global warming fun facts.
As lame as it sounds planting a tree helps a lot.
This time we check out a Unique from
Supernova, Karnak. He costs 79 points, has no TA, no range,
no flight, no archenemy, 8 clicks of health and the
Speed: 8, 8, 7, 7, 7, 6, 6, 6. 1st and 2nd clicks have
Charge, 3rd has nothing, the next 2 have Flurry, then again
one empty and finishes with 2 of Charge.
Attack: 11, 11, 10, 9, 9, 9, 8, 8. Only 1 click has a power:
the 4th, and it’s B/C/F.
Defense: 16, 16, 15, 14, 15, 16, 16, 16. 1st click has Super
Senses, 2nd click has Toughness and then the rest is all
Combat Reflexes, except for his 6th click, which has
Damage: 3, 4, 4, 2, 2, 2, 3, 3. First 3 clicks have Exploit
Weakness, then comes 1 empty click, then 2 with Perplex and
finishes 2 of EW.
His Speed is rather slow; slow values, and Charge and Flurry
Flurry isn’t half bad, Charge is nothing really special
unless you’re sporting high values. He has no range.
His Attack is pretty darn good for mere 79 points! He only
has 1 click with a power… but it’s very nice (B/C/F with
Flurry, yay!). Wish he had it on the following click, too.
His Defense is his big weakness: Just high enough to make
him hard to heal (except for 1 click, in the middle), but
low enough to be easily hit by most figures. The powers he
has can only help him so much.
His Damage is nice. Good values for the cost on most of his
dial; even nicer
Conclusion: For 79 points, he’s your 2nd string attacker in
a 300 points match, right? So, let’s see: He definitely
needs a TKer, since he has no range and his move an attack
is just Charge with some lousy values. Then again, he’s nice
from up close: not half bad damage values with EW is very
cool, plus he has some Flurry to go with it too. And he will
connect those attacks, with those high values. The problem
is his defense: even while in close combat, it’s not too
good for the most part; even if you can bear with it, you
opponent can simple use a range character to ignore his CR
and have an easy shot at him. And with pretty much no damage
reduction, that long dial ends up being certainly shorter.
You can help his defense with Protected and ICWO, but that
makes him 98 points… not too high, but at the same time his
defense won’t be MUCH better… so I’d say: overall not too
good for the 300 points envoirment; but possibly a good 3rd
string attacker for 500 points matches.
Speed: Charge is just fine for a no ranged piece,
Flurry and blades is awesome, and the perples on the second
click of flurry keeps him dangerous. The late dial charge
is…no it is useless.
Attack: Look at those values…how many points is he
again? O Yea, he is amazing.
Defense: Not great values but he is really dangerous
up close (where he should be). Ranged pieces are his
greatest enemy though.
Damage: Exploit Weakness is great for going right
through those damage reducers, and when is perplex ever bad?
The Good: Charge and EE
Amazing attack values
Amazing up close
The Bad: A piece perplexed even to 1 range has his
Feats: Heightened reflexes can work good
Overall: Wow, what a bargain for the points. I
mean…really….look at those attack values!! He can charge
in, is almost guaranteed to hit, and hits for the full
damage. This guy is broken as broken can be, and if you
have him…USE HIM!!! He is a must for the marquee too, I
think he could really put a hurtin on Thanos once or twice
before going down. You muse keep him from getting popped
from range though, because once he is on those CR clicks, he
is easy to hit from range.
Constructed/Unrestricted: 4 / 5
Sealed/Draft: 4 / 5
Overall: 4 / 5
addictive, and available….the things practically sell
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