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HeroClix "Click of the Day"


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Skymax
Super Nova

Reviewed 11.23.2006

Average Rating: 2.1

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.

REVIEWED BY CRAMCOMPANY

Edited by Jamie Lewis

 

Today we'll be reviewing Skymax from Super Nova

 

So a clear Super Skrull in the comics is Skymax and he is part of the Secret defenders.

 

Limited Edition: 120 points, Defenders Team

 

 

MOVEMENT:  Running Shot is a nice start.  Flurry with Super Senses and Shape Change is pretty darn nice.  Plasticity and Poison are great.  Charge at the end works well with Poison.

 

ATTACK: Running Shot and Super Strength is a bad combo.  Super Strength should be used in this case to hold a desk and increase your defense.  10 is a moderate starting attack for the points.  Incap is terrible in this situation.  Poison at the end is great, including his offensive spikes.

 

DEFENSE:  Pretty much always high and Super Senses is really predominate here.  I wish he was front loaded with Invulnerability instead of it being on two clicks that you could just blow by. 

 

DAMAGE:  3 damage is nice, but why is Shape Change not front loaded.  Close Combat Expert should work well at the end.

 

SCULPT:  Clear figures are really cool…. tee he he.

 

FEATS:  Protected will make him more annoying.  In contact is the only thing you must have on him, because currently hitting for 3 damage is just not enough.  Nanobots will heal him the entire length of the dial.

 

OVERALL: 

*       Annoying at times to try and hit, but you might just as easily blow past his entire good clicks.

*       Low Damage

*       Low Range

*       Very nice defense

*       Well placed abilities

*       He would be better if his last click was his opening click

*       Easily a Nanobots Candidate.

 

I like him, but he’s just too over priced.  120 points for a running shot character with 3 damage is not that great.  He has a lot of nice abilities, but is not very well front loaded.  I’m a big believer in only playing front loaded characters and Skymax is just that kinda figure.

 

Unless you like clear figures, I would not order a Skymax.

 

HE RECEIVES 3 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 

Warning global warming fun facts: Turn your computer off overnight and put it into a power save mode. A standard monitor left on overnight uses enough energy to print 5,300 copies. (Pounds of CO2 Savings Per Year = 950)

 
Dario So… Skymax, it is… what the… well, let’s take a look at it, then you tell me what you think. The robot (I think) costs 120 points. For that much, you get Defenders TA, flight, no archenemy, 6 range 1 target, 8 clicks of health and the following stats :

Stats:

Speed: 8, 8, 7, 7, 7, 6, 6, 6. 1st and 2nd clicks have Running shot, 3rd and 4th clicks have Flurry, 5th and 6th clicks have Plasticity and the last 2 have Charge.

Attack: 10, 10, 9, 9, 8, 9, 10, 11. 1st and 2nd clicks have Super Strength, 3rd and 4th clicks have Incapacitate, last 4 have Poison.

Defense: 17, 16, 16, 18, 17, 17, 16, 15. First 3 clicks have Super Senses, 4th and 5th clicks have Invulnerability, then he gets a click of Toughness; his last 2 clicks have Super Senses.

Damage: 3, 3, 2, 2, 3, 2, 2, 2. Shape Change from his 3rd till his 6th clicks, last 2 have CCE.

Analysis:

His Speed is lackluster. Starting with Running Shot is cool, but with only 8 and having a 6 range 1 target, he won’t be doing much… still, better than nothing. Flurry is a best follow up for Charge… but I guess that it’s ok after RS… although Charge should be there, it’d be best. Plasticity is best at the end, so you can run away easily. His values are way too low.

His Attack is messed up. I don’t like figures which get his best values at the end and have so-so values in the middle. It doesn’t SUCK… but it’s not good. About his powers there… Super Strength with Running Shot sucks.
Incapacitate with his range and targets (only 1) suck. Poison doesn’t suck with either Plasticity (that allows you to tie) or Charge (that lets you get
close) but in this guy can’t be used at its best…

His Defense is pretty bad. 17 isn’t bad, don’t get me wrong… but it’s not too hard to hit, and when he gets hit he lands on that click of 18 with Invulnerability (or at least, it’s most likely), but there he can’t do anything… low attack and damage…

His Damage is very poor. I expect a 120 guy to be able to do between 3 and 4 throughout his dial without help, and this guy can’t. He can hit for his max damage when he’s about to go.


Conclusion: I don’t like this guy. I like straight-forward figures, those which role is obvious. I don’t mind playing tricky figures, but only if they are rewarding enough. This thing isn’t; if you look at his damage you can easily tell he’s not gonna be your 1st string attacker… but he’s no support,
either: he hasn’t a TA that you wildcards can abuse, or that can help teammates. He doesn’t have Outwit to pass through defenses or hinder opponents, no Perplex to help friends, no Support to heal (although I dunno if I’d care for that on a 120 figure), no Probability Control… so what is he? what’s his role on your team? He’s just annoying. Your opponent can’t entirely ignore him, since he’s not too easy to hit, and his attack isn’t crap, so he can poke their figures for some petty, yet annoying damage… but do you want to spend so many points only to annoy?? The only way I could see him in a team is if the idea was to lure your opponent’s guys with him and then take them out with your other characters… But it doesn’t take a super-brain to realize that strategy upon seeing the team, so it probably wouldn’t be too good… besides, if he does go down (and considering that you’d probably put a Feat or 2 on him) you have just lost almost half your team, right there.

Ranking: 2/5.


“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Skymax from Supernova


Who?

 

He is an exclusive, 120 points, 6 range 1 target, a flier, and a Defender

 

 

1

2

3

4

5

6

7

8

9

10

11

12

Speed

8

8

7

7

7

6

6

6

Attack

10

10

9

9

8

9

10

11

Defense

17

16

16

18

17

17

16

15

Damage

3

3

2

2

3

2

2

2

 


Speed:  Running Shot up front, Flurry is always good, Plasticity is cool, charge at end is not that great

Attack:  Good, consistent values all around, SS and RS do not work well, Incap with 1 target sucks, poison can work when used right

Defense:  Alright, kinda average values with a spike in the middle.  Supersenses works nice and the mid-dial damage reduction can help out.  He is almost impossible to heal.

Damage:  Not great, but Shape Change can keep him annoying and the ending CCE can help get that vinal blow in

The Good:  Plasticity and Poison works cool

      All that Super Senses is cool

     Shape Change is always a plus

The Bad:   6 range is very limiting

    Bad power combinations

    1 target Incapacitate

    Late dial charge is useless


Feats:   Don’t bother


Overall:  This guy is not that great at all.  Actually, he sucks.  His power combinations are awful and he is not enough of a bruiser to really be a threat for the long haul.  He can stay in the game for a while, but I just do not see him being a very useable piece in any tournament. 

Constructed/Unrestricted:  1.5 / 5

Sealed/Draft:  N/A / 5

 

Overall:  1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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