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HeroClix "Click of the Day"


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Doom
Super Nova

Reviewed 11.16.2006

Average Rating: 2

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.

REVIEWED BY CRAMCOMPANY

Edited by Jamie Lewis

 

Today we'll be reviewing Doom from Super Nova

 

We keep demanding an accurate Dr. Doom, one that can dominate the Fanastic Four.  Will this be the one that satisfies your desires???  This is the Doom that has all the powers in the universe for a time… so he should be pretty good.

 

Oh, you can only get this one if you buy a whole brick!

 

Limited Edition: 241 points, Power Cosmic Team

 

 

MOVEMENT:  Phasing… sigh, Forceblast… …. SIGH!  Earthbound… … … WOW SIGH!!!

 

ATTACK: 11 attack at the beginning, with Energy Explosion… sigh.  Hey now we’re talking, 12 and 13 attacks with Pychic Blast!  Energy Explosion… sigh.  Psychic Blast!  And a little Pulsewave at the end when you just can not use Nova Blast.  High Attack values though!

 

DEFENSE:  Impervious and damage reducers that can not be Outwitted!  He can not push onto his better second click, because of Power Cosmic so you might as well forget about that 18 defense… your opponent will blow right past it.  Supersenses could be amazing but, more often than not, will be disappointing.  He has a chance of being healed at the end.

 

DAMAGE:  5 damage with Outwit is fantatic!  Prob Control is not nearly as good as you think.  When he attacks he’ll not need it, because his attack is way too high.  When he is getting attacked he will not need it, because 16 is not that hard too hit.

 

SCULPT:  The classic Dr. that I grew up with.  Although I do like him better with a cape.

 

FEATS:  Hmmm.  Protected is a must.  He can not take damage from the token that is added too him, so Protected has no drawbacks.  In contact on his defense might help keep him alive longer.  Get him a medic instead of feating him up more.

 

OVERALL: 

*       2 targets and 10 range is nice

*       No move and attack means that he loses to any team of TK, Hypersonic Speed and Armor Piercing.

*       Nice attack values, but terrible starting powers

*       His second click is his only really good one and it will be very hard to get too

*       He is better then Parallax

*       But Parallax is awful

 

Big figures need to be able to move, be very hard to hit and kill people in one hit.  Dr. Doom can maybe do one of the three at best.  His team ability is second to none, but I can not see how he is a playable piece in a competitive game, even in a 1000 point one.  He just has such pointless abilities, like Prob, Forceblast and Energy Explosion.

 

Oh and one more thing… HOW MANY POINTS DO YOU HAVE TO BE TO WARRANT 11 CLICKS???ealHeal

 

 

HE RECEIVES 2 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 

Warning global warming fun facts: If you’ve noticed very bizarre weather, perhaps it is because of a global problem and not just simply a wacky coincidence. 

 
DrStrange86

Today's review is Doom from Supernova

 

Who’s this pantsless wonder?

 

I believe he is the Clix Brix mail away LE, 241 points, 10 range 2 targets, and Power Cosmic

1

2

3

4

5

6

7

8

9

10

11

12

 

Speed

9

9

9

8

8

7

7

6

5

Attack

11

12

13

13

13

11

10

9

7

Defense

17

18

17

17

16

16

15

14

13

Damage

5

4

4

3

3

3

3

2

1

 


Speed:  Bad, no move and shoot for these points?

Attack:  Good but why not Psy Blast for more?

Defense:  Not impressive at all

Damage:  Good but goes down way too far for a 241 points piece

The Good:  Great attack numbers

      Best team ability

The Bad:   Lower defense than I would expect

     Movement is horrible

    Is not really dangerous later on

     Cannot win a game on his own


Feats:   ICWO, Protected, Repulsor Shield, Shellhead, Armor Piercing for EE all work


Overall:    He’s big, he’s slow, and he’s almost unplayable in 300 point games.  In higher point games, a team built around him can win, but his movement is still a problem.  You will need a TK’er badly and a few Lockjaws carrying Mockingbirds to tie people up.  He is nowhere close to being as good as his CM version or even his FF unique.  I am just really disappointed overall.

Constructed/Unrestricted: 2 / 5

Sealed/Draft:  N/A / 5

 

Overall:  2 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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