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HeroClix "Click of the Day"


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Night Thrasher
Super Nova

Reviewed 11.10.2006

Average Rating: 1.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion.
Top 10 regional player in Chicago.

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing Night Thrasher from Super Nova

 

Not sure what his name means, but I’ve always felt he is the Marvel equivalent of Casey Jones from Teenage Mutant Ninja Turtles.

 

Rookie:  37 points, Spider-Man Team

 

 

Experienced:  46 points, No Team

 

 

 

Veteran:  73 points, Spider-Man Team

 

 

Who is the Best The rookie is a cheap wildcard, but what is the point.  Small point figures need to do one thing very well.  What does he do well?  The Experienced has a decent 2nd click, but even that click is not that great.  The Veteran is also a wildcard with frontloaded Outwit.  Winner:  Veteran

 

MOVEMENT:  He can charge for the same as his range.  Basically he won’t charging too often, unless they are resistant to ranged attacks.  It’s very nice to have options.  Flurry is great and a nice thing to push into.  Charge are the end makes him mildly useful.

 

ATTACK:  10 attack is not too bad.  Energy explosion could not be more pointless with that low of range, Charge and Flurry as his movement powers and his single target-ness. Bad timing to put Incap and Perplex on the same click.  Incap would do better when his damage is at his lowest.

 

DEFENSE:  17 with Toughness is really not that bad.  His Combat Reflexes rocks in the middle.  Willpower is always great.

 

DAMAGE:  2 damage is pretty lame.  Combat Expert comes in after his attack drops down to an 8.  Perplex is a nice back up to Outwit.

 

SCULPT:  Turtle Power!  Cowabunga Casey!

 

feats:  Incontact is all I would put on him.  Using his wildcard team ability to copy Suicide Squad and Stealth would help him a lot.

 

OVERALL: 

*       His attack drops fast

*       Overcosted

*       Wildcard and Outwit are always nice.

*       Reminds me of an overpriced Mockingbird

*       Mocking bird is pretty good though

*       He’s harder to kill then you probably think

*       I nice pick up in a draft

 

Night Thrasher has an ability to be good, because he’s a wildcard.  How much work do you want to put into a figure though?  Figures under a 100 points need to be specialist.  Glass jawed heavy hitters, Stealth Prob control, Hard to kill TKers, Stealth Outwitters that can’t attack or tie-up pieces that can never hit back.  Night Thrasher is a little mix of everything, but overall a specialist in nothing.  This would be fine if he was a true renaissance man, but he’s not.  He’s more of an indecisive college kid.

 

Maybe he’s more like some crazed guy with a packback full of sports equipment

 

Or maybe he’s a figure that is destined to collect dust on your shelf.

 

 

HE RECEIVES 2 OUT OF A POSSIBLE 5 THUMBS UP!

 

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 

Fun FACt:  Global Warming is a cause of Oil Prices going up.  Everyday it is harder and harder to get oil and products out of Alaska.  There used to be over 200 days in Alaska that the ice was hard enough to drive on.  Now there is less then 3 months.  It’s true.  Al Gore told me.  See “An Inconvenient Truth”.

 
DrStrange86

Today's review is Night Thrasher from Supernova

 

Who?

 

The rookie doesn’t do enough damage, and the exp doesn’t have the spidey ally…so the best of the three is the veteran.

 

He is 73 points, 4 range 1 target, and a Spider-man ally

1

2

3

4

5

6

7

8

9

10

11

12

 

Speed

8

8

7

7

6

6

Attack

10

9

9

8

8

7

Defense

17

17

16

15

15

14

Damage

2

2

2

2

1

2

 


Speed:  Alright I guess, charge is tough with a grounded figure and only 4 move is better than nothing, flurry helps

Attack:  Decent…not great….both EE and Incap are wasted points

Defense:  Not great, the willpower can help run away

Damage:  There we go, Outwit to start with a wildcard is always good, perplex is always good…he can do damage throughout his dial

The Good:  Outwit and Wildcard

      Mobile

      Perplex always helps

The Bad:   Can’t move too far

     Will not live long

     Lots of wasted points on powers


Feats:   I wouldn’t bother


Overall:    I don’t like this guy…being a wildcard always helps and the outwit is the only reason he is playable.  I say stay away.

Constructed/Unrestricted:  1.5 / 5

Sealed/Draft:  1 / 5

 

Overall:  1.5 / 5

 

“Heroclix….they’re cool, addictive, and available….the things practically sell themselves.”

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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