Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page

Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports

Inventory Spreadsheet


Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

HeroClix "Click of the Day"

Image from heroclix.com

The Giants Special Edition

Reviewed 03.15.2006

Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating




Today we'll be reviewing Validus from The Giants Special Edition


FIRST A WORD ABOUT GIANTS:  Giant figures can see and be seen through characters.  They occupy an extra row of squares.  These figures can not be telekinesised or carried, AND they can also not carry other figures.  Being a Giant figure makes you a Giant target and a Giant liability.  I think you should minus 20 points if you’re a giant.


To learn more about the special conditions of giant figures visit:  http://www.wizkidsgames.com/heroclix/documents/DC_Icons_Rulebook.pdf

It is on page 16 of this rule book link.


“In this corner wearing the black trunks, Vaaaaaaaaaaaalidus!  In the opposite corner, wearing the blue trunks, Caaaaappppttain Maaaaaaaakooooo!  Ladies and Gentleman, Boys and Girls get ready for The Battle of the Dumb Looking Shark People!!!”


Experienced: 152 points, Calculators Team



MOVEMENT:  Charge is nice to start on, but I would have preferred Running Shot and Charge in the middle.  Since Charge is not as long as his range he will rarely use the charge, unless he can really make it to the figures.  Running shot couldn’t hurt in the middle, unless you charged somebody and are still stuck next to them.


ATTACK:  Super Strength is almost to standard to mention, Energy Explosion is new, but fairly useless with his single target.  Psychic Blast at the end is nice, but unless you played him wrong, you should have burned through your enemy’s damage reducers by Validus’ 7th click.


DEFENSE:  17 with damage reducers and a mid-dial spike is very nice.


DAMAGE:  Very impressive 4 for almost the entire dial.  Battle Fury means that you can not really push to make a second ranged attack for fear of not being able to hit somebody without pushing again for 3 turns.


SCULPT:  yep…that is certainly a giant shark boy.



*       Calculators screams abuse me!!!

*       So does the Legion of Super Heroes team ability that Colossal Boy has for only 115 points.

*       Low opening attack

*       Only three slots of Invulnerability

*       Half the points of your 300 point team

*       Batman, Mystics, Fantastic Four would all serve Validus well

*       Disbanded would serve your opponent well.

*       Just amazing damage!

*       Spikes and dips in all the wrong places.


He is so close, but his dial would have to be rearranged.  Top heavy characters with all their good abilities up front are simply better.  Validus is a good idea, but just very overpriced for a Giant.  If he was a transporter he’d get 5 stars J

If you like Validus use Colossal Boy and Captain Mako.  That way you’ll be able to play with both a wildcard Giant and a weird Shark Boy.




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.