Pojo's HeroClix news, tips, strategies and more!

HeroClix Home Page
Message Board
Clix Chat
News Page

Clix Game
Click of the Day
Top 10 Lists
Tips & Strategies
Custom Scenarios
Custom Clix
Tourney Reports

Inventory Spreadsheet


Yu Yu Hakusho
Harry Potter
Vs. System

This Space
For Rent

HeroClix "Click of the Day"

Image from heroclix.com

Atom Smasher
Giants Special Edition

Reviewed 03.14.2006

Average Rating: 2.3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating



Today we'll be reviewing Atom Smasher from The Giants Special Edition

FIRST A WORD ABOUT GIANTS:  Giant figures can see and be seen through characters.  They occupy an extra row of squares.  These figures can not be telekinesised or carried, AND they can also not carry other figures.  Being a Giant figure makes you a Giant target and a Giant liability.  I think you should minus 20 points if you’re a giant.

To learn more about the special conditions of giant figures visit:  http://www.wizkidsgames.com/heroclix/documents/DC_Icons_Rulebook.pdf

It is on page 16 of this rule book link.

He originally named himself Atom Smasher as a joke.  Captain Atom still does not find it funny.

Experienced:  97 points, JSA Team

MOVEMENT:  Charge is a decent starting ability…and so original on a giant figure.  J  I love the Flurry at the end.

ATTACK:  Super Strength and Quake, both adequate abilities.  Super Strength can really make him hit for a lot during that first attack.

DEFENSE:  Three clicks of 17 defense, not too bad.  The JSA team and ability to share 17 is pretty nice.  A host of damage reducers at the end and Willpower to either really kill with flurry or run to a medic is always nice.

DAMAGE:  You will definitely not want to push him, because 3 is no 4 and 9 attack is no 10.  Battle Fury will not be that big of deal since you could not make a ranged attack anyway. J

SCULPT:  His belt is very odd, it makes him look like you could detach him from his waste and possibly store candy in him…which would be great for any of the hefty gamers out there.  I’m looking at you Michigan and Texas.


*       0 range, because why would anyone want to make a range attack?

*       Decent starting stats, high attack and defense.

*       Really good last click stats…hopefully you randomly hit that last click and are standing by a character that has no real damage reduction.

*       This feels like the most generic of all the Giants.

*       Stats are all in the right place

*       1 click of impervious would have been great, but I understand why it is not there.

*       8 clicks are pretty long for less than 100 points.

*       Fortitude would help a lot, because without Outwit, he’s hard to really kill.

*       Giants should be able to carry figures, because him carrying Experienced OMAC (18 defense Wildcard) would be great.

Atom Smasher has a lot of potential and with the upcoming rules changes to Giants he could be great.  His worst part is the fact that he is a Giant figure and does not have range, so he is a great big easy target.  His defense and defense sharing could keep him in the game and he seems very well designed.  For a brick and a Giant with no range this is the best I can give him for a rating.  But if the Giants rules change for the better, Captain Atom will have to watch his back. 


Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

Dario Atom Smasher

This week we leave CD and finish DC’s collector’ set: Giants. Today we have
Atom Smasher, a member of the JSA. Obviously he has the JSA TA… he costs 97 points, isn’t a flyer and has no archenemy (like every other giant), he has
no range and 8 clicks of life:


Speed: 10, 8, 8, 7, 7, 6, 6, 5. Starts with 3 of Charge, then has Flurry on
his last 2.

Attack: 10, 9, 8, 8, 7, 8, 10, 11. Super Strength the first 3 clicks
followed by 3 clicks of Quake and that’s it

Defense: 17, 17, 17, 16, 16, 16, 15, 14. Starts with 2 clicks of
Invulnerability, then it’s Toughness till the last click, which is

Damage: 4, 3, 3, 3, 2, 2, 2, 3. Has Battle fury on his last 3 clicks.

Analysis: Considering the giants we usually get, this one is pretty decent…

especially for the cost. His defensive abilities will make him last, and the

defense itself is high enough that most characters that are off their early
clicks won’t be able to hit him easily… beware though, that means he’s hard
to heal pretty much all the time, save for his last click. Willpower there
can help him run or finish somebody off, with Flurry. Speaking of that, his
Speed isn’t bad at all… 3 click of Charge, for 5 and then 4 squares; that
can be perplexed up to 6 and 5, respectively, is to likeable; as well as his

Flurry. His Attack is also nice: only one 7, and then it’s above that. SS is

nice to have alongside Charge, and Quake is good on all giants. Finally his
Damage, stats with a very nice 4… too bad that it’s the only one, and that
he gets no useful powers with his 3 and 2, but still is decent.

Conclusion: Even as it is, he won’t make it into highly competitive teams,
but he’s great for theme teams, and fun teams… I’d say he’s the best giant
so far.


100 – 1/5 Nah…
200 – 1/5 Too big :S…
300 – 1.75/5 Still too big, but here you could try…
400 – 2.95/5 Very nice here, especially with some of his teammates J


This is Dario, mails to


Copyrightę 1998-2005 pojo.com
This site is not sponsored, endorsed, or otherwise affiliated with any of the companies or products featured on this site. This is not an Official Site.