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Collateral Damage

Reviewed 03.10.2006

Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating




Today we'll be reviewing Orion from Collateral Damage


Orion the real son of Darkseid spent his entire life wondering one thing; why must I wear this silly looking helmet.  Despite the order of higher ups on New Genesis, one day alone in his room Orion removed the helmet.  He was balding, just like his real father Darkseid.  Orion bought a wig, but later went back to the helmet.  Occasionally, he is still mocked for his male pattern baldness, this is represented by Battle Fury on his dial.  Obviously his biggest rival is the hippy haired Kalibak.


Unique:  168 points, JLA Team



MOVEMENT:  Running shot is great, then charge if he get’s pushed.  If he gets hit realistically he’ll land on earthbound, so watch out for that.  Protected is a very good idea for him.  If he uses it and has to take a push then he’ll be on his charge clicks.  Flurry near the end could really change the tide.


ATTACK: One of the best attacks in the set.  Only two clicks of 8 make his guy a monster and a half.  Super strength with charge is never a bad thing.


DEFENSE:  Take a deep breath, 19 from ranged.  If you can get people to roll on that once or twice it’s like getting a couple extra free turns.  Once most characters are off their first clicks, they’ll have no shot of hitting a 19.  This will force your opposition to get close to Orion to avoid his energy shield.  When he’s close is when he’s most dangerous.


DAMAGE:  4’s and 3’s with close combat Expert.  The 2’s are not great, but it is on his 6th click and of course an insane last click.


FEATS:  As I’ve said Protected for him is an absolute must.  Incontact is always important to put on your big guns.  I would not use unstoppable on him, since he is a flyer and only has super strength for one or two clicks.



SCULPT:  He’s got a cool helmet and Astro-harness, what ten year old could ask for more?



*       Very cleverly designed and easily playable.

*       Hard damage and decently priced.

*       An absolute monster in draft, first pull for sure.

*       Battle Fury does take out his range.

*       Put him on a team with one or more probability control characters.

*       8 range with a single target is not as great as the 10 range on Veteran Supes from this same set.

*       Big figures with JLA team is so pointless.

*       10 clicks with as much damage reduction as he has will make him VERY tough to kill

*       A single click of impervious would have been nice.



He’s good in nearly every way you could want.  I ridiculously high starting defense with great opening damage.  His range and his running Shot are nothing to write home about, but with the new smaller maps they’ll definitely work.  I recommend him for kids to play with, because it’s hard to make a mistake using him since he does all the hard work for you.  Most figures will come to you, rather then shoot on his 19 defense and when that happens you’ll have them where you want them.  I give a lot of credit to the design team on this figure, because it’s very well placed abilities that are both damaging, but not outrageous.  He’ll never be good enough to compete with the Hyper Sonic Speed Monsters, but he’s one of the better big characters without Hyper Sonic Speed in the game.






Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Dario Orion

We close this week with another Collateral Damage Unique: Orion. For those
of you that don’t know him, he’s the actual son of Darkseid, traded to High
Father from New Genesis, in order to keep the balance and… I don’t quite
remember how that part went at the moment :P Anyway, being Darkseid’s son,
and actually being destined to destroy him, you’d think he’s a very powerful clix (at least he should be able to take on Vet. Darkseid :P) So, let see:
Costs 168 points, he’s a flyer, a JLA member, has an 8 range 1 target, and
he’s Kalibak’s archenemy… that’s something I’ve been forgetting, so I’ll say here that Dr. Light and Elongated Man are archenemies… and I think there’s
one more… I can’t remember, I’ll chack later; anyway he has a nice sculpt
and 10 clicks of life, and:


Speed: 10, 8, 8, 8, 7, 6, 5, 5, 5, 5. Starts with a single click of Running
Shot, then moves to 2 of Charge, then gains 2 of Earthbound, then 1 of
Charge, and then moves to 3 of Flurry. Final click is empty.

Attack: 10, 11, 10, 9, 8, 8, 9, 10, 11, 12. Super Strength from the 2nd till the 5th click.

Defense: 17, 17, 17, 16, 15, 14, 14, 14, 14, 15. Starts with Energy
Shield/Deflection, then has 1 click of Invulnerability and then is Toughness till his 7th click, and then the las 3 are Invulnerability.

Damage: 4, 4, 3, 3, 2, 2, 2, 2, 3, 4. Has CCE on the 4th and 5th clicks,
then is Battle Fury till the 9th click, and on his final click he has
Exploit Weakness.

Analysis: I don’t like this guy much either, the only great thing about him is his attack, always high and with some SS when he has Charge. The movement is not too bad, but basically is that 1st click of RS and then 2 of Charge.
Earthbound sucks, and the next click of Charge, for 3, is very poor. 3
clicks of Flurry would be cool, but with only the last of those having a
damage higher than 2 (and it’s a 3) it’s nothing that great either :S. His
defense bothers me: for who he is and his cost, he should have Impervious
and the Invulnerability at the beginning (and if it’s gonna be at the end,
give him some decent values there) That’s the other problem, he only has
good defense values for the first 4 clicks, but given he starts with a non
damage reducing power, when he takes a hit he’ll probably get pass those
good values :S
Finally the damage… a lot Battle Fury scr**ing his range, and to make it
worse the values there are just 2… the first 5 clicks are ok (for close
combat mainly, given the Super Strength and the CCE). Oh yeah, he has a nice final click: 12 attack, 4 damage with EE… would be better if he had a little higher defense, but well…

Conclusion: The way to play him is to push him off his first click, it’s a
good idea to do so while you go towards your foes while Running Shooting…
Because he becomes a CC figure after that first click, and because if they
Outwit you Energy S/D or manage to hit you, you’ll regret losing some of his best clicks. He is healable during most of the second half of his dial…


No numbers for him either, I’d have to play him to say something and be sure of what I’m saying, for now it seems he can be good if played with careful
planning… but also, it seems a team of ranged hitters could take him easily… try him out yourselves


This is Dario, mails to


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