Powers and analysis:
1st two clicks bear L/C, Combat Reflexes and CCE.
Click 3 loses CCE and swaps in Flurry. #4 loses
Flurry and the last click is powerless.
This is quite an upgrade over the Rookie with a
respectable 9 attack and potential to do 4 damage on
the first click. Flurry + 2 damage keeps her
dangerous mid-dial. That negligible range value is
almost wasted on her, but I've gotten mileage out of
Finally, that Avengers TA makes her excellent T-Bolt
...so THUNDERBOLTS is an excellent choice for her.
HEIGHTENED REFLEXES will help her stay alive long
enough to do her tie-up thing, but POUNCE might be
the better choice, now that she can actually do it
more than once and actually hit her target more
likely than not.
West Coast Avengers, baby. She was a founder and
served to her last day.
Close, but opening damage is too high.
Far more effective than the Rookie but less useful
for her TA (sans cards), so it almost balances out.
Powers and analysis:
1st click has L/C, Combat Reflexes and CCE, but the
2nd & 3rd swap in Flurry and loses CCE. Click 4
regains L/C and CCE. 5th click loses Combat Reflexes
and the last click loses CCE.
This version is not only a great tie-up piece, but
she's a close-combat beast. Her attack isn't
stellar, but the damage -- OH THE DAMAGE! Basically,
she can do
3+ clicks to her target almost all down her dial for
only 34 points. And 17 defense plus CR means she's
gonna be hard to hit back.
POUNCE? Maybe, esp. since she'll be able to follow
with a Flurry attack and still bear a healthy
defense if her target still lives. Or try DAMAGE
SHIELD to make your based target pay for trying to
hit her back.
Using THUNDERBOLTS can give you the right TA for
your needs. Finally, her dial is long enough (and
enough) that you might want to L/C away from a fight
to use NANOBOTS.
Avengers West Coast. And dead characters. :(
Nope; that damage stat is outta here.
Cheap but dangerous tie-up piece. Can really open up
options for the rest your team.
Ok guys, now it’s time for a Sinister R/E/V:
Mockingbird. The Rookie comes at 19 points, has the
S.H.I.E.L.D. TA, no range, 4 clicks of life… due to her
starting attack value (8), she won’t be of much help…you’ll
probably take a medic over her. The thing is then between
the E and the V. They come at 27 and 34 points respectively,
both have the Avengers TA, both have a 2 range 1 target,
both can’t fly and lack archenemy (like the rookie). The
Vet. has a slightly better defense and one extra click of
life, and because of that I’ll go with her, although the
Exp. is not a bad clix at all:
Speed: 9, 8, 8, 7, 7, 6. 1st click has Leap/Climb, 2nd and
3rd have Flurry,
and the rest is Leap/Climb.
Attack: 9, 9, 8, 7, 7, 6. No powers.
Defense: 17, 16, 16, 15, 15, 14. Combat Reflexes from the
1st till the 4th
click, and that’s it.
Damage: 2, 2, 1, 1, 1, 1. CCE on the 1st, 4th and 5th
clicks. That’s all.
Analysis: Very interesting indeed. For 34 points you get a
really nice tie
up piece: she’s a 19 to shoot at from close, and can even
deal some serious
damage with her CCE!! Her 9 attack is pretty good too. If
she takes a hit,
she’ll be back on his CCE which is cool, although
realistically it’s not
that important, because it will be hard for her to hit.
Still, she’s not so
hard to heal in the end, and she has L/C to run to safety if
also has Flurry, that’s not half bad, but you won’t use it
because she takes
a hit she’ll get past it, and you shouldn’t push her if
Oh and yes, she’s an avenger; which means for 5 extra points
she can be
anything… Mystics seems like a fine choice
Conclusion: For 34 (39 with Thunderbolts) you get a hell of
a piece. Try
her… I know I would!
I like the rookie, but for the sake of
argument, lets go with the veteran
She comes in at 34 points, 6 clicks of life,
2 range 1 target, avenger team
Speed: 9,8,8,7,7,6 Leap/Climb, 2 of Flurry, then
Leap/Climb till the end
Attack: 9,9,8,7,7,6 no powers
Defense: 17,16,16,15,15,14 Combat Reflexes first
Damage: 2,2,1,1,1,1 CCE the first then clix 4 and 5
The Good: Nice cheap attacker
Avengers team is always
Really high defense
Very mobile, flurry is
Able to pull off some
The Bad: Besides the understandably low damage…not a
bad clix at all
2 range stinks…but she’s
close combat, so who cares
Feats: Pounce if you want, T-bolts of course, I
would not bother with ICWO or Protected
Overall: Hey a really good cheap attacker out of
Sinister. With starter Spidey getting retired, and
Ultimates on the way, she is going to be one of the highly
played cheap pouncers. She is an all around good piece for
the points, and having the avengers team to be T-bolted
makes her even better. Her attack drops….FAST. She is good
for a click or two but for the points after she is pounced
she is a great tie-up piece. You could also skip pounce all
together by carrying her up with lockjaw and hitting for the
4. With the CF, her def is now a 19 from close range…which
is really good. Ranged pieces are her worst enemy, so watch
out. All in all a good click who is going to see a lot of
play in the upcoming tourney scene.
Constructed/Unrestricted: 4 / 5
Sealed/Draft: 3 / 5 (lack of pounce card hurts her
Need help? Send any emails to email@example.com.
Today we'll be reviewing Mockingbird from Sinister
Mockingbird is one of the few characters that has such a
ridiculous costume, I wouldn’t even date her.
Rookie: 19 points, Shield Team
Experienced: 27 points, Avengers Team
Veteran: 34 points, Avengers Team
Who is the Best: I
like each and every one of these figures, Mockingbird is one
of best figures in this set. She is not ground breaking,
but is secretly very powerful. She is ultra cheap for what
she does. The rookie is about the best tie up piece ever
made. 18 defense with leap/climb is great for 19 points.
The experienced is sweet too, but is more points and if
you’re going to move from a tie-up piece to a second or
third string attacker you might as well spend the extra 7
points. Winner: Veteran
Leap/climb on the first click means she is a Pounce
candidate. Then if you Pounce with her, you can Flurry
attack the next turn. She can always leap/climb away at the
end of her dial.
If the character is under 40 points nine is an expectable
attack for competitive play. Most importantly after a
Pounce she will still have 9 attack.
17 with Combat Reflexes is fantastic. You have to hit a 19
defense from Close or an 18 after Pounce. She stays very
hard to hit throughout her dial.
2 with Close Combat Expert makes you wonder if you Pounce or
if you just walk up to your opponent and assume they can’t
Secretly this has been silly sculpt week.
Pounce is fantastic for her, but not necessary. I think
Incontact is very important to pump up her attack or her
damage on a Flurry attack. If you’re not Pouncing and using
the Lockjaw carrying strategy Protected becomes very
important so you can prevent that Fluke hit. Nanobots is
perfect to heal her. The Other card I really like with her
is called Pummel. Here it is for those of you that have not
card really evens out that 9 attack.
Very High Defense
Average attack for the points
Leap/Climb into Flurry is Great
To make Mockingbird great, it’ll take a lot of cardboard
Very Under priced
really love her, for fun or competitive play. A lot of the
cheaper great figures will be retired very soon and this
moves Mockingbird to the front of the line. She reminds me
of Iron Fist, but less points and obviously not quite as
good. Either way, the second I can I’m going to try to her
out in competitive environments. She will not break this
game, but she’s definitely well designed.
HE RECEIVES 4.5 OUT OF A POSSIBLE 5 THUMBS UP!
Good, Bad, I’m the Guy with the Clix
Questions, comments, sexually confused? Email me at
Please no hate mail
Copyrightę 1998-2006 pojo.com
This site is not sponsored, endorsed, or
otherwise affiliated with any of the companies or
products featured on this site.
This is not an Official Site.