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HeroClix "Click of the Day"

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Reviewed 06.22.2006

Average Rating: 3.50

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Rookie Mockingbird
boot speed
19 points
Range: 0
08 07 07 06
08 08 07 06
16 15 15 14
01 01 01 01

Powers and analysis:
1st click = Leap/Climb, Combat Reflexes, Close Combat Expert. 2nd loses L/C, 3rd loses CCE and 4th loses all.

Well, she's 19 points...of crap! Lame attack value won't hit much without help, making that CCE a waste.
The SHIELD TA is usable, at least. It's not like you'll be doing much else with her.

IF you don't mind nearly doubling her cost, use POUNCE for a one-shot attack on a soft target...so you can do two whole clicks of damage. Um...actually...never mind...

Good for SHIELD. Team her with R Hawkeye from Clobberin' Time or Fantastic Forces to simulate their first mission together, after which they hastily married.

Comic Accurate?
Not with that low attack.

In sum:
She's fodder for wildcards with some tie-up potential, which isn't all that bad for the price. Just don't plan to use her for anything else or you'll be sorry.

Rating: 2/5...gains a point for the above reasons.

Experienced Mockingbird
boot speed
27 points
Team: Avengers
Range: 2 x 1

08 08 07 07 06
09 08 08 07 06
16 16 15 15 14
02 01 02 01 01

Powers and analysis:
1st two clicks bear L/C, Combat Reflexes and CCE.
Click 3 loses CCE and swaps in Flurry. #4 loses Flurry and the last click is powerless.

This is quite an upgrade over the Rookie with a respectable 9 attack and potential to do 4 damage on the first click. Flurry + 2 damage keeps her dangerous mid-dial. That negligible range value is almost wasted on her, but I've gotten mileage out of similar before.
Finally, that Avengers TA makes her excellent T-Bolt fodder...

...so THUNDERBOLTS is an excellent choice for her.
HEIGHTENED REFLEXES will help her stay alive long enough to do her tie-up thing, but POUNCE might be the better choice, now that she can actually do it more than once and actually hit her target more likely than not.

West Coast Avengers, baby. She was a founder and served to her last day.

Comic Accurate?
Close, but opening damage is too high.

In sum:
Far more effective than the Rookie but less useful for her TA (sans cards), so it almost balances out.

Rating: 2.5/5

Veteran Mockingbird
boot speed
34 points
Team: Avengers
Range: 2 x 1

09 08 08 07 07 06
09 09 08 07 07 06
17 16 16 15 15 14
02 02 02 01 01 01

Powers and analysis:
1st click has L/C, Combat Reflexes and CCE, but the 2nd & 3rd swap in Flurry and loses CCE. Click 4 regains L/C and CCE. 5th click loses Combat Reflexes and the last click loses CCE.

This version is not only a great tie-up piece, but she's a close-combat beast. Her attack isn't stellar, but the damage -- OH THE DAMAGE! Basically, she can do
3+ clicks to her target almost all down her dial for
only 34 points. And 17 defense plus CR means she's gonna be hard to hit back.

POUNCE? Maybe, esp. since she'll be able to follow with a Flurry attack and still bear a healthy defense if her target still lives. Or try DAMAGE SHIELD to make your based target pay for trying to hit her back.
Using THUNDERBOLTS can give you the right TA for your needs. Finally, her dial is long enough (and good
enough) that you might want to L/C away from a fight to use NANOBOTS.

Avengers West Coast. And dead characters. :(

Comic Accurate:
Nope; that damage stat is outta here.

In sum:
Cheap but dangerous tie-up piece. Can really open up options for the rest your team.

Rating: 4/5

--Rurouni KJS...here to help.
Dario Ok guys, now it’s time for a Sinister R/E/V: Mockingbird. The Rookie comes at 19 points, has the S.H.I.E.L.D. TA, no range, 4 clicks of life… due to her starting attack value (8), she won’t be of much help…you’ll probably take a medic over her. The thing is then between the E and the V. They come at 27 and 34 points respectively, both have the Avengers TA, both have a 2 range 1 target, both can’t fly and lack archenemy (like the rookie). The Vet. has a slightly better defense and one extra click of life, and because of that I’ll go with her, although the Exp. is not a bad clix at all:


Speed: 9, 8, 8, 7, 7, 6. 1st click has Leap/Climb, 2nd and 3rd have Flurry,
and the rest is Leap/Climb.

Attack: 9, 9, 8, 7, 7, 6. No powers.

Defense: 17, 16, 16, 15, 15, 14. Combat Reflexes from the 1st till the 4th
click, and that’s it.

Damage: 2, 2, 1, 1, 1, 1. CCE on the 1st, 4th and 5th clicks. That’s all.

Analysis: Very interesting indeed. For 34 points you get a really nice tie
up piece: she’s a 19 to shoot at from close, and can even deal some serious
damage with her CCE!! Her 9 attack is pretty good too. If she takes a hit,
she’ll be back on his CCE which is cool, although realistically it’s not
that important, because it will be hard for her to hit. Still, she’s not so
hard to heal in the end, and she has L/C to run to safety if needed. She
also has Flurry, that’s not half bad, but you won’t use it because she takes
a hit she’ll get past it, and you shouldn’t push her if possible so…
Oh and yes, she’s an avenger; which means for 5 extra points she can be
anything… Mystics seems like a fine choice

Conclusion: For 34 (39 with Thunderbolts) you get a hell of a piece. Try
her… I know I would!


200 – 3/5
300 – 3.75/5
400+ – 4/5


This is Dario, mails to


Today's review is Mockingbird from Sinister

Sorry guys…Whoclix


I like the rookie, but for the sake of argument, lets go with the veteran


She comes in at 34 points, 6 clicks of life, 2 range 1 target, avenger team

Speed: 9,8,8,7,7,6  Leap/Climb, 2 of Flurry, then Leap/Climb till the end

Attack:  9,9,8,7,7,6  no powers

Defense:  17,16,16,15,15,14  Combat Reflexes first four

Damage:  2,2,1,1,1,1  CCE the first then clix 4 and 5

The Good: Nice cheap attacker

                     Avengers team is always good

                     Really high defense

                     Very mobile, flurry is never bad

                     Able to pull off some good damage

The Bad:  Besides the understandably low damage…not a bad clix at all

                    2 range stinks…but she’s close combat, so who cares

Feats:  Pounce if you want, T-bolts of course, I would not bother with ICWO or Protected

Overall:  Hey a really good cheap attacker out of Sinister.  With starter Spidey getting retired, and Ultimates on the way, she is going to be one of the highly played cheap pouncers.  She is an all around good piece for the points, and having the avengers team to be T-bolted makes her even better.  Her attack drops….FAST.  She is good for a click or two but for the points after she is pounced she is a great tie-up piece.  You could also skip pounce all together by carrying her up with lockjaw and hitting for the 4.  With the CF, her def is now a 19 from close range…which is really good.  Ranged pieces are her worst enemy, so watch out.  All in all a good click who is going to see a lot of play in the upcoming tourney scene. 

Constructed/Unrestricted: 4 / 5

Sealed/Draft: 3 / 5 (lack of pounce card hurts her here)


Overall:  3.5 / 5

Need help? Send any emails to batmandx@aol.com.


2006 Philly
Wizard World



Today we'll be reviewing Mockingbird from Sinister


Mockingbird is one of the few characters that has such a ridiculous costume, I wouldn’t even date her.


Rookie:  19 points, Shield Team



Experienced:  27 points, Avengers Team




Veteran:  34 points, Avengers Team



Who is the Best I like each and every one of these figures, Mockingbird is one of best figures in this set.  She is not ground breaking, but is secretly very powerful.  She is ultra cheap for what she does.  The rookie is about the best tie up piece ever made.  18 defense with leap/climb is great for 19 points.  The experienced is sweet too, but is more points and if you’re going to move from a tie-up piece to a second or third string attacker you might as well spend the extra 7 points.  Winner:  Veteran


MOVEMENT:  Leap/climb on the first click means she is a Pounce candidate.  Then if you Pounce with her, you can Flurry attack the next turn.  She can always leap/climb away at the end of her dial.


ATTACK:  If the character is under 40 points nine is an expectable attack for competitive play.  Most importantly after a Pounce she will still have 9 attack.


DEFENSE:  17 with Combat Reflexes is fantastic.  You have to hit a 19 defense from Close or an 18 after Pounce.  She stays very hard to hit throughout her dial.


DAMAGE:  2 with Close Combat Expert makes you wonder if you Pounce or if you just walk up to your opponent and assume they can’t hit you.


SCULPT:  Secretly this has been silly sculpt week.


Feat Cards:  Pounce is fantastic for her, but not necessary.  I think Incontact is very important to pump up her attack or her damage on a Flurry attack.  If you’re not Pouncing and using the Lockjaw carrying strategy Protected becomes very important so you can prevent that Fluke hit.  Nanobots is perfect to heal her.  The Other card I really like with her is called Pummel.  Here it is for those of you that have not seen it.

PUMMEL  This card really evens out that 9 attack.



*       Very High Defense

*       Consistent Damage

*       Average attack for the points

*       Leap/Climb into Flurry is Great

*       To make Mockingbird great, it’ll take a lot of cardboard

*       Very Under priced


I really love her, for fun or competitive play.  A lot of the cheaper great figures will be retired very soon and this moves Mockingbird to the front of the line.  She reminds me of Iron Fist, but less points and obviously not quite as good.  Either way, the second I can I’m going to try to her out in competitive environments.  She will not break this game, but she’s definitely well designed.



Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


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