Powers and analysis:
1st click has Stealth and Range Combat Expert --
2nd click adds Force Blast and Energy Explosion --
less good. Click 3 loses RCE but gains Energy
Shield/Deflection for the rest of the dial. Click 4
loses Force Blast, and click 5 finally drops EE for
Storm is all about her first click. Stealth + RCE
with a 10 attack for 4 damage at 8 range is
excellent for such a cheap figure. Such
top-heaviness makes her less than pushable, though.
Still, not all is lost should she get knocked down a
click or two. ESD helps her stay alive at range and
her attack remains at a very respectable level all
down her short dial.
TRICK SHOT, while it boosts her cost exponentially,
makes Storm a deadly anti-stealth sniper. NANOBOTS
is a good fit if you feel like you really *must*
have the option of pushing Storm and don't want to
be bothered with the X-Men TA.
In addition to basic X-Men teams, Storm here best
fits the "Fall of the Mutants" X-Men team consisting
of Longshot, R Havok, E Colossus, E Psylocke, E
(ic) and U Wolverine (sinister). And, I SUPPOSE, E
Dazzler (but she's from the wrong universe).
Not bad for a starter set figure, Storm is like a
Veteran Echo that flies.
Ah, good old Storm. The
African Goddess who has the power to control the elements
has been a part of the X-men since before I was born. In
the 90’s cartoon series, she always had to give an overly
dramatic calling to the winds before she did anything. Oh,
she is claustrophobic by the way…so don’t lock her in a
She is 40 points, 5 clicks of
life, has an 8 range with 1 target, a flier, and an X-Men
team member (really?)
Speed: 10,8,9,8,7 Stealth on the first click, then
force blast on the next two
Attack: 10,9,9,9,8 Energy Explosion clicks 2-4,
Smoke cloud on the 5th
Defense: 16,16,15,14,13 ESD clicks 3-5
Damage: 2,1,2,2,1 RCE first two clicks
The Good: Opening stealth with high range is always
Very good and consistent
attack values for the points
Keep a mid ranged def
throughout entire dial
The Bad: Force blast is just wasted points
Energy Explosion with 1
target is useless
Smoke cloud without
stealth is useless
Easy to hit and with no
damage reducers means she won’t last long
Feats: None, her usefulness comes from her low point
cost. No need to put any more points on her.
Overall: Storm is an interesting click to review.
She is in many ways like her X-plosion veteran, just with a
lower cost. She keeps a very consistent almost War Machine
like attack, and her opening stealth means she can taxi
someone with move and shoot around, then hide and snipe with
her good 10 attack for 4 damage (from range). The main
problem with her is once she is off her opening click she is
too easy to kill. A 16 defense is all too common, and even
with a 9 attack it isn’t that hard to hit. After her first
two clicks, her damage gets pretty bad, and will only be
doing chump change damage to an opponent. I do like this
fig, and think that she is the most playable version of
storm. For 40 points, a good sniping taxi is hard to come
by, and once she gets a couple clicks of damage, you can use
her as X-Men team fodder. Overall a very decent click who
probably won’t see too much play in constructed but will be
on many a theme team.
Constructed/Unrestricted: 3 / 5
Sealed/Draft: N / A
Need help? Send any emails to email@example.com.
P.S. Congrats to Cram for
winning Wizard World. I guess all that reviewing came in
Hi There! Today is the turn for the last member of
Danger Room, Storm. If I
am correct, this is the classical version of Ororo.
So not much to explain
about the character, have we? Onto her clix then:
She costs mere 40 points,
has the X-Men TA of course, 8 range 1 target and 5
clicks of health:
Speed: 10, 8, 9, 8, 7. 1st click is Stealth,
following 2 are Force Blast,
and that’s it.
Attack: 10, 9, 9, 9, 8. Energy Explosion on the 9’s,
Smoke Cloud on the
Defense: 16, 16, 15, 14, 13. She has Energy S/D on
her last 3 clicks.
Damage: 2, 1, 2, 2, 1. RCE for her 1st and 2nd
Analysis: Wow, easily of the best 3rd string
attackers ever. Her Attack is
pretty high for the points; the powers aren’t great
(and still, you might
get to use them) but what the heck, you have what
you want there. Speed is
nice also, nice values… and Stealth! that fist click
of Stealth is golden!
Stealthy flyers are pretty nice, and hard to find…
Force Blast… er.. is
there, too… who knows… you might use it… sometime.
Defense is nice too, with
Energy S/D she keeps a nice defense from range, and
she’s easy to heal to
her best clicks! Damage wise, his first click is
very sweet! A 40 point clix
thatc an hit for 4 ain’t too shabby!
Conclusion: Here you have your next Havok: from up
close she has the same
defense, from range she’s even better thanx to
Stealth! (remember Havok has
nothing on his Speed) They both have a 10 attack,
and both hit for 4. (
Storm’s RCE is as nice as a natural 4, ‘cuz she has
no move and attack and
‘cuz with her Stealth, the can’t Outwit her RCE) And
she’s 4 points cheaper!
100 – 2.5/5 Can work here
200 – 2.9/5 She’s nice here
300 – 3.5/5 A cool 3rd string attacker
400+ – 4/5 She’s so cheap here, yet you’ll pay if
you ignore her… awesome J
“YES FORCEBLAST! NOW I CAN WIN!”
This is Dario, mails to
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