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HeroClix "Click of the Day"

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Reviewed 06.12.2006

Average Rating: 4

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Khari Sampson Bullseye is a master assassin who can turn any thrown object into a deadly projectile. He's Daredevil's bitterest enemy, and until now, he's been one of the better Heroclix figures ever made. So how does this remake fare?

Rookie Bullseye
boot speed
34 points
Team: none
Range: 8 x 1

06 06 06 06 05 05
10 09 08 08 07 07
16 15 15 14 14 14
01 01 01 01 01 01

Powers and analysis:
First 2 clicks are Energy Shield/Deflection and Ranged Combat Expert. Click 3 swaps in Combat Reflexes while clicks 4 & 5 lose RCE. Final click bears Willpower.

For very few points you get a powerful ranged attacker in R Bullseye, complete with a healthy attack value.
Also gotta love the defense powers that help him against enemy range. Lack of stealth hurts a bit, but ya can't have everything. End-Willpower is always welcome for that medic run. Notably, this remake appropriately lacks a Team Ability -- Bullseye has never worked with others.

TRICK SHOT could make him an even more potent threat, but at the cost of inflating his price too highly.
HEIGHTENED REFLEXES is a good fit, helping his survivability against the move+attackers who will target him early.

Unaffiliated assassins is the theme for all Bullseyes.

In sum:
An inexpensive point filler that the enemy can't afford to ignore.

Rating: 3/5

Experienced Bullseye
boot speed
48 points
Team: none
Range: 8 x 1

06 07 07 06 06 06
10 09 09 08 08 07
17 16 15 15 15 14
02 02 01 02 02 01

Powers and analysis:
1st click bears Running Shot and Willpower. 2nd & 3rd drop Running Shot for ESD and RCE; the latter is gone by click 4. Click 5 regains Running Shot and adds Combat Reflexes, while the final click adds to those Psychic Blast.

Starting Running Shot is golden stuff, enabling E Bullseye to take the immediate offensive. The tradeoff of a lower defense against shooters is worth it, since he really doesn't have a bad slot on his dial.

HEIGHTENED REFLEXES is probably the choice feat for him to maybe keep him alive a bit longer. Anything else begins to feel like deadweight.

In sum:
Disposable assassin, solid as a 3rd or even a 2nd attacker in smaller games. Inability to abuse a team ability is his chief drawback.

Rating: 3/5. Add about a point for sealed games.

Veteran Bullseye
boot speed
65 points
Team: none
Range: 10 x 2

08 06 07 07 06 06 06
11 10 09 09 08 08 07
16 17 16 15 15 15 14
03 02 02 02 02 02 01

Powers and analysis:
1st up is Running Shot and ESD. 2nd click adds Willpower and RCE. 3rd & 4th clicks regain ESD but lose Running Shot. Click 5 loses RCE, gains Combat Reflexes. The final two clicks gain Psychic Blast.

That first click combines the best of the R and E to give V Bullseye excellent first-strike ability. He also remains pretty steady across his dial. Again, one kinda wishes he had Stealth somewhere on there, but I'm not crying. Double targets gives him some extra flexibility.

HEIGHTENED REFLEXES is again an OK choice on him -- with his range advantage, most enemy shooters will want to move+attack abilities to most safely attack him. Making them waste the action is always good.

In sum:
Like the E, but better. At 65 points, he's no longer disposable but more than good enough to be a 2nd attacker, easily.

Rating: 4/5. You'll see him in tournaments for years.

--Rurouni KJS

Today's review Bullseye is from Sinister

Bullseye the man who can turn any object into a weapon. Long time enemy of Daredevil, he killed Elektra and is just a plain old fashioned bad guy.


I am once again going to skip the rest and get to the best…the Veteran


He comes in at 65 points, has a 10 range and 2 targets, and has 7 clicks of life with no team

Speed: 8,6,7,7,6,6,6  Running Shot on the first two

Attack:  11,10,9,9,8,8,7  Psychic Blast the last two

Defense:  16,17,16,15,15,15,14  ESD first, then Willpower,  then 2 of ESD, then 3 of Combat Reflexes

Damage:  3,2,2,2,2,2,1  Ranged Combat Expert clicks 2-4

The Good:  So much good

     10 range and 2 targets means he can snipe from far away and kill a scrub if the brick misses

     Real high attack, especially for this set

     Move and shoot with high range and ability to damage anyone sounds good to me

     High def from range, but I would prefer the 17 be on the first slot of ESD

     RCE makes him still the sniper supreme

The Bad:    Psy Blast at the end is kind of wasted because of the low attack and damage

      …not too much wrong with this guy

Feats:    ICWO and Protected are always good and would do him very well.  On the willpower click shellhead isn’t too bad either

Overall:  WOW is all that I have to say.  He has some of highest attack values in the set and for the cheapest price.  I did not think that they could possibly make the old bullseye better, but the proved me wrong.  The running shot is such a good inclusion and the three damage means using the double target is now a viable option.  The def stays high then entire time and the damage is pretty good as well.  You could always push him to be on the RCE and put Trick Shot on him, but I would advise against it. He does not keep RCE long enough for 20 points of trick shot in my opinion.  Still, he is an amazing click that will see a ton of play. 

Constructed/Unrestricted: 4 / 5

Sealed/Draft:  5 / 5


Overall:  4.5 /5

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