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HeroClix "Click of the Day"

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Reviewed 06.9.2006

Average Rating: 2.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Khari Sampson DAREDEVIL

Blinded by a radioactive chemical spill as a teenager, Matt Murdock found his remaining senses boosted to superhuman levels. After vigorous training, he became the hero Daredevil, Man Without Fear!

Rookie Daredevil
boot speed
38 points
Team: none
Range: 4 x 1

After hunting down the thugs who killed his father "Battlin'" Jack Murdock, young Matt goes into the hero biz in a brightly-colored acrobat's outfit.

08 07 07 06 06 05
09 09 08 07 07 07
16 16 15 14 14 14
01 02 01 01 01 01

Powers and analysis:
1st click is Leap/Climb, Super Senses and Close Combat Expert. 2nd & 3rd add Incapacitate but lose CCE. Click
4 loses L/C. Final two clicks lose all powers but regain CCE.

I like 38-point figures. Cheap enough to fit in and/or sacrifice, good enough to leave a serious mark on the game. Rookie DD is mobile enough to get in a fighter's face, Super-Sensible enough to dodge his counterattack, and Close Combat Expert enough to hurt even an Impervious target. Not bad for under 40 points.

Of course, if you add POUNCE to this guy, you can do some immediate damage to softer targets, then stall them with Incap for several clicks after. VAULT might be a solid pick, too, to give other teammates a chance to pour on the hurt. And I like PUMMEL on DD, too; in fact, it might be the best card of all for him.

None, really.

In sum:
Cheap and effective as a tie-up piece and 3rd attacker who can be cardboarded into a contender.

Rating: 2.5/5

Experienced Daredevil
boot speed
66 points
Team: Spider-Man Ally
Range: 4 x 1

After multiple tragedies in his life, Murdock fakes his own death and takes on the identity of his dead father. He changes his red costume to a darker, armored black outfit.

08 07 07 07 06 06 06
10 09 08 08 07 07 07
17 16 17 16 15 14 13
02 03 02 01 02 02 02

Powers and analysis:
Click 1 has Stealth, Super Senses and Close Combat Expert. 2nd loses CCE and Stealth for Incapacitate and Leap/Climb. 3rd gains Toughness and see the return of CCE. Click 5 loses all but Toughness. Clicks 6-7 finish off with Willpower and Outwit.

At 28 points more than the Rookie, you get a massive upgrade. Opening Stealth helps DD stay out of harm's way a little longer, but it's almost a wasted power since as a wildcard he has the power to use Bat-Ally.
You really want him in close to use that CCE and increasingly rare 10 attack -- plus he's got the defensive stats and powers to help him survive there.
Unlike some folks, I like redundant power slots for their increased options. Mid-dial, enemy Outwitters are forced to choose between three powers that can cause them problems. Finally, at dial's end, DD uses the noggin to do some Outwitting of his own. Last but significantly, he does decent damage all through his dial.

RUNNING START to help his early movement if you don't run any Ultimates/SuperAlly to leech. STUNNING BLOW + KNOCKDOWN = potential to do a whopping 5 clicks on his third slot.

Along with Electric Supes, Scarlet Spider, Hypertime Aquaman/E icons Aquaman, Parallax and maybe a few others, you could run a "Bad 1990s Makeover of a Classic Character" theme.

In sum:
Even without the wildcard ability, this is a nice-looking dial. E DD will see some tournaments.

Rating: 4/5.

Veteran Daredevil
boot speed
76 points
Team: none
Range: 6 x 1

His longtime girlfriend is dead. His secret ID is outed. And he's mad as the devil.

08 08 07 07 07 07 06
10 10 09 08 08 07 07
17 16 16 15 15 15 14
03 02 02 02 01 01 01

Powers and analysis:
1st & 2nd clicks are fully loaded with L/C, Incap, SSenses and Outwit. 3rd swaps Outwit for Close Combat Expert. 4th and 5th clicks drop Incap only, and 6th and 7th clicks swap in Stealth and Willpower for the dial's end.

Not only does the Vet DD start with a 10 attack, but he keeps it in his 2nd click. That's unusual in modern clix sets and enough to make DD a top-flight figure.
Outwit and Incap those clicks also make him a double threat to even the most Impervious of enemies -- especially since his range is finally upgraded to a viable 6 squares. Later, he's best used in close to deal that heavy CCE damage to softened targets.

STUNNING BLOW could be killer on Outwitted targets.
POUNCE is mildly useful after his first click, but I wouldn't bother with it. Instead try PUMMEL; he can use the feat all through his dial.

I dunno. Maybe a "DD and his Exes" with Elektra, Black Widow and Echo. Toss in a Movie Star pog to stand in for Karen Page during her pornstar junkie phase...

In sum:
This is pretty much the ultimate Daredevil, lacking only the potential for wildcard abuse.

Rating: 4/5. With the Spidey TA he'd be near-perfect.
Today's review is Daredevil from Sinister

You know the story, Matt Murdock gets hit by chemicals, blind, becomes hero, fights Kingpin a lot, former Avenger.

Even though the vet is a very good piece and has the best stats, the exp is a Spidey Ally, so I will review him….The best version is the Experienced.

He comes in at 66 points, has 7 clicks of life, a 4 range with 1 target, and is a Spiderman Ally

Speed: 8,7,7,7,6,6,6 Stealth the first click, Leap/Climb the next three

Attack: 10,9,8,8,7,7,7 Incap clicks 2-4

Defense: 17,16,17,16,15,14,13 Super Senses first two, toughness the next three, then 2 of willpower

Damage: 2,3,2,1,2,2,2 CCE the first, then nothing, then 2 of CCE, the nothing, the 2 to end of Outwit

The Good: Opening Stealth is never bad
Decent attack stats for the points
Nice Defense values, and a minor spike mid dial, willpower at end is great to run away
Able to do some good damage
Outwit is always good
Wildcards are always a plus

The Bad: Stealth and CCE is a bad mix
Should be a full dial of L/C
Once again low attack values
If only he started with Stealth and Outwit

Feats: Protected and ICWO like all pieces would do him good….but I wouldn’t waste the points.

Overall: The biggest problem with most daredevil pieces is the fact that none of them are real threats to you enemy. Stat wise, the vet can deal some damage, but we are talking about the experienced. The Wildcard team helps and gives him the basics. He has good defense values and the damage is pretty good too. Pounce really isn’t that good for him because of the low attack at that point, and there are only two clicks where you can use it. The old daredevils are mainly tie up pieces and I guess this one is no different. He can do more damage than your typical Daredevil….but is about 20 points more. Personally, if I want to use him…I will just go with the Critical Mass vet. He is a very popular character and will see a good deal of play.

Constructed/Unrestricted: 2 / 5

Sealed/Draft: 3 / 5

Overall: 2.5 /5

Need help? Send any emails to batmandx@aol.com.


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