Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Today we'll be reviewing Allen the Alien from
Allen the Alien…sometimes the jokes write
Unique: 87 points, No Team
I hate Movement powers on the second click, but not
on the first.
11 with Incap is pointless, you’ll never use Incap,
unless your Close Combat Expert is outwitted. 11
and only drops to a 9, wow where were these attack
values in Sinister?
17 with Combat Reflexes is really dumb on a flyer.
You can always make a ranged attack on a flyer even
if you are grounded. If you do not have a range it
is usually very simple to Inconact your range up to
one and ignore his ability. Willpower and the
naturally high defense is great. Regen for those
last two clicks make Allen almost as annoying to
play against as his name is say.
2 damage with Close Combat Expert is pretty nice.
Exploit Weakness is sweet at the end.
That sculpt is definitely an Allen.
Incontact with Oracle giving him Outwit might just
make him playable. I would stop there.
No move and attack
Flying means he can’t be carried
He might be a nice carrier
Iron Fist style attack slots
Nice stats all the way around
He would probably have to be TKed
Combat Reflexes is too easy for your oppenent to get
Wow, this guy is really an interesting one to
review. In general if you can not be carried, do
not have a range and back all of that up with no
ability to move and attack you can not be played in
a competitive environment, no matter what you’re
stats are. Allen the Alien definitely proves me
100% RIGHT. He has the brutal defense and attack
and some decent damage to back it up, but how can he
get to your opponent? If Allen bases you and has
some Outwit from Oracle he can definitely go toe to
toe with a lot of guys. The problem with a lot of
guys is they will slaughter him, before Allen bases
I liked this click better when he was called Veteran
Mockingbird and only cost 34 points.
HE RECEIVES 2.5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
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Fun Fact: Einstein slept with countless women while
he had a wife. But in the end he will be remembered
for his good achievements. Make sure you’re good
out weighs your bad, at least enough to cover up for
sleeping with Countless Women.
Allen the Alien
Powers and analysis:
1st click bears Incapacitate, Combat Reflexes and
Close Combat Expert.
2nd click adds Plasticity.
3rd click loses Incap.
4th click gains Willpower.
Click 5 loses Plasticity.
The last two clicks swap in Regeneration and Exploit
Allen is supremely designed for close quarters
fighting. But his total lack of reducers and
relatively short dial means he should not tangle far
above his weight class if you can help it -- esp.
without the Super Strength to make best use of his
high and steady attack value. That said, he can be a
beast of a tie-up piece in bigger games, esp. with
the right feats...
...such as AUTOMATIC REGENERATION to extend his
fighting ability further; this feat is practically
required, IMO, as a big hit from the enemies who'll
fight Allen will likely put him right on those Regen
clicks. HEIGHTENED REFLEXES might help him early on
against the move+attackers. ENTANGLE fits, but again
Allen may well get shoved past his Plasticity clicks
and never get to use the feat. And LAZARUS PIT is
actually a very thematic card for him.
I think he's been a pal to both Invinicible and his
dad Omni-Man at various times in his career.
I don't read Invincible very often, so I can't
He's like Vet Mockingbird's first couple of clicks
times three. That's both good and bad because
fielding three Vet Mockingbirds cost the same number
of points but will render better results, I think.
Rating: 3/5 If you don't mind paying for expensive
tie-up, he's the best.
I never read Invincible, but it has a lot of fans, enough
for its own collector set.
He is an Experienced, 87
points, 0 range 1 target, 7 clicks of life, a flier, and no
Speed: 10,9,9,8,8,8,7 Plasticity clicks 2-4
Attack: 11,10,9,9,9,9,10 Incapacitate first two
Defense: 17,16,16,17,16,16,15 Combat Reflexes
first three, Willpower for 2, then Regeneration
Damage: 2,2,2,1,1,2,2 CCE for 5, EW for 2
The Good: Wow, where did these attacks come from?
for the points
Always able to do some
Very good for the
The Bad: No move and shoot
Can’t be carried by
Needs a TK’er
No damage reducers
means he needs he will take a bad hit
The Incap is wasted
Feats: ICWO, Protected, Automatic Regeneration,
Nanobots, Heightened Reflexes are all good…..Entangle if you
Overall: Is Seth still making these pieces or is
there a new guy for Invincible because these attack numbers
are ridiculous. He is low points with some high numbers and
can do a lot of damage. A telekinesis character is a must
because of his lack of move and shoot, but is still a
threat. I so badly wish the Plasticity was on the first
click; cause then he would not only be a close combat beast,
but a close combat beast that is going to have a hard time
getting away. Then again, Protected could always push click
him onto that. Watch out for ranged characters, they are
his worst enemy. He is a must have and the main reason I am
going to get this set.
Constructed/Unrestricted: 4 / 5
Sealed/Draft: N/A / 5
Overall: 4 / 5
Need help? Send any emails to firstname.lastname@example.org.
the Alien, 87 points, Flier, No team, 0
Range, 1 Attack
1 2 3
4 5 6 7
10 9 9 8 8 8 7
Plasticity on clix 2-4
9 9 9 9 10 Incap. on clix
16 17 16 16 15 CR on 1-3
Willpower on 4-5 Regen. on 6-7
2 2 2 1 1 2 2 CCE
on clix 1-5 and EW on 6-7
Consistently high attacks for the recent
defense from close range
spike in the right place
stretch of CCE with consistent damage
is always good
be hard to heal
with no range and one attack is just
He has no
damage reducers so from range he’ll drop
a Tker to get going
Protected are your standards but otherwise I
would add Damage Shield, and a real big iffy
one Repulsor Shield, but only for a real big
He is meh
at best because he doesn’t have any move and
shoot; also his incap is useless you will
never use it. On the flip side he has
pretty good attack and decent defense.
Close range he will be a beast but from any
longer you’re going to be stuck.
points: 1/5 Not a
points: 1.5/5 If you were desperate.
points: 2/5 Only if you built a team
points: 2/5 Still not worth it.
points: 3.5/5 This is where you will get
the most out of him.
Questions, Concearns, or just want to chat.
Speed-10 is a nice starter, but with no move and
attack he's lacking.
Plasticity is a nice touch.
Attack-Very, very consitent. The incapacitate is
also very nice.
Defense-This is where he is gold. 17 with Combat
reflexes means he has a 19 close up. Willpower is
also very good. The ending regeneration means that
really doesn't need a healer. If he gets hit, I'm
guessing it'll be for 5-6,
so he'll just heal himself right up. Supes'll
ocasionally hit for 7, though,
and he'll get crushed.
Damage-CCE is a great power on him because he has to
be close up anyway.
Exploit Weakness is great at the end. It'll allow
him to kill off any close threats.
How to play him-He's a great 2nd or 3rd string
hitter. You can send him right our there (TKing him
might not be a bad idea) and smack around some
tuffies and not have to worry about healing him.
And, if you put Pummel on him, you won't have to
worry about Probability Control, either. His
Plasticity will also make sure they don't run away.
Don't, however, load him
with tons of feats. It'll ruin his low cost.
Feats-Auto Regeneration for sure and Pummel. Life
Model Decoy wouldn't hurt,
but it would raise his cost pretty bad. And, if you
have some spare points, Knockdown won't be a bad
SO, The Good:
-Very good attack
-High defense close-up
-Doesn't need to rely on other pieces
-Can carry some extra support with him
-No damage reducers
-No move and attack
100 2/5 He'll get creamed. No room for feats.
200 2.5/5 With all of the nescesary feats there
won't be room for other attackers.
300 3.5/5 Solid here. Could use some extra room,
400+ 4/5 Best here. Just great.
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