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HeroClix "Click of the Day"

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Hal Jordan

Reviewed 07.25.2006

Average Rating: 4.75

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

2006 Philly
Wizard World



Today we'll be reviewing Hal Jordan (Spectre) a Convention Exclusive


How do you review Spectre?  I believe it starts with a story.  I had just won the World Championship and my friend Jim and I went back to the Hotel.  I’m ashamed to admit that after 3 solid days of playing Heroclix we played some more Heroclix.  Jim had unpackaged his Spectre and challenged me at his 600 point dial.  I put together a team that was roughly 1500 points… against the 600 point Spectre.  I used a ton of Pulsewave and Hyper Sonic Speed and I lost. 


That is how good Spectre is.


LE:  600 points, Mystics Team




MOVEMENT:  Phasing… which is nice on those indoor maps.  He can move anywhere, as he should.


ATTACK:  13 with Psychic Blast, then Energy Explosion which is bad for his Hal Jordan dial, but good for the rest.  (He EE’s at for 3 damage if you play his VET).  TK is Pointlless… very pointless.  Pulsewave is definitely hard core, even on his first dial.  Just being able to Multi-Attack Pulsewave is ridiculous.  Note his attack does go down to a 9 and 10.


DEFENSE:  This is where you hate this guy.  His defense keeps bouncing up.  21 defense after he has attacked some is pretty much goodnight for any team.  He even has 20 at the end.  Probability control and 19 defense is really brutal.  It’s his defense that makes him so invincible.


DAMAGE:  7 with Outwit and Psychic Blast.  Exploit Weakness is decent.  His damage does drop realitly fast.  Probablity Control is just insane!


SCULPT:  My belief is all the spirts are trying to not look at him in his Speedo.  Not a costume that I would wear on Halloween. 


Feats:  I believe you can add some.? Protected is truly the most brutal to add, but I would probably stop there…. Give your opponent some symphony.



*       He’s nearly unbeatable.

*       He should at least be 900 points

*       He is not as good as Galactus, because he gets only 2 attacks instead of 3

*       Spectre is better then everybody but Galactus


Spectre is re-donk-u-lous.  When you play against him you’ll need a lot of Suicide Squad healing, Pulsewave, Stealth, Probability Control, (at least 6 or more characters of with re-roll) and a way to deal a lot of damage fast.


If you’re playing Spectre against somebody please remember to be nice to that person.  You’re not playing clever or awesome you’re just playing the second best figure ever made.




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail



Fun Fact:  Global Warming is Real.  Your TV uses 40% of it’s power when it is off.  Unplug it for a better tomorrow and cheaper energy prices today.

Rurouni KJS Spectre

Meggan! Shapshifting consort for Captain Britain, founding member of Excalibur.

The Spectre
wing speed
600, 1200 & 1800 points
Team: Mystics (Hal Jordan), JSA (Jim Corrigan), Quintessence (Spirit of Vengeance)
Range: 12 x 2 (Hal Jordan), 14 x 3 (Jim Corrigan), 16 x 3 (Spirit of Vengeance)

DIAL: 41 deep!

Powers and analysis:
I am NOT listing all those powers. But he's got 20 clicks of Psychic Blast, 8 of Pulse Wave, 17 of Outwit and 18 of Impervious, just to name the highlights.

How do you even rate Spectre? He'll eat the souls of any force set against him at any level. Maybe either of the Phoenixes could take him IF he misses all his Impervious rolls. The only clix that can reliably challenge him is Galactus, and that's only because G gets to out-action Spectre 3-to-2...the cheater.

He doesn't need them! Can you even put feats on colossal characters?

He fits with JSA just nice on his Experienced dial, finally giving that team a nice high defense to leech off of. Sometimes, anyhow; note that normal JSA figs have to -2 from any defense shared by big Jim here.

Comic accurate?
He's the freaking Wrath of DCU's GOD, so yeah, pretty much.

In sum:
Basically he's what DC's Galactus would be sans his triple-attack ability...y'know like the REST of the colossal figures.

Rating: 4.5/5. Galactus owns him so he loses the half-star.

Hello to everyone I'm Jeremy and before i get in to anything i dont read the comics often if at all so I know DrStrange says it go to Whoclix.  This is my review on the Hal Jorden version of Spectre


Hal Jordan Rookie

600 Points

Dial 1


Team Mystics

Range 12

Range Attacks 2

and 19 freaking clix long



16 16 15 15 14 14 14 13 13 12 11 11 11 11 11 10 10 10 10


with Phasing for the first nine clix !?!



13 12 12 12 12 12 12 12 11 11 11 11 11 10 10 10 9 9 9


Psychic Blast for the first five

 Energy Explosion for the next four

Telekinesis for the next three

Pulse Wave for the next five

Then the last three are Psychic Blast



19 18 17 21 20 19 19 18 18 17 17 17 18 18 19 19 19 20 20


Impervious for the first three

Invulnrability for the next five

Toughess for the next ten and nothing for the last one



7 7 6 6 6 5 5 5 5 5 5 5 5 5 4 4 4 4 4


Outwit for the first seven

Exploit Weakness for the next 4 then nothing for the next two

Probability Control for the next four and nothing for the last two


The Good.... The Godly

Everything nine clix of phasing to go anywhere not that he'll need to

Always high attack

Extremley long range

The lowest his damage gets is 4 and most clixs dont even get that high

All of his damage reducers will keep him around forever


The Bad

From clix 10 to 19 there is no movement ability

The Pulse Wave or even the Telekinesis should be before the EE



You don't need any this clix is beastly by itself



This clix is a beast...this is one of those clix that you will aspire to have and when you finally get it unless your friends don't get mad at you for using it so much,will do nothing but gather dust. 


100 Points: N/A

200 Points: N/A

300 Points: N/A

400 Points: N/A

500 Points: N/A

600+ Points: 5/5  Go right ahead !!!!!!!!!


Need mental help. Questions, Comments, and Concerns can go to gamerj@fuse.net


Today's review is Hal Jordan: The Spectre

 After becoming Parallax, Hal Jordan was about as bad as they could come.  He destroyed the Green Lantern Corps, his friends, and even tried to rewrite history.  After a lot of negative reaction from fans, he sacrificed his life to re-ignite the sun.  He then was chosen to be the Spectre to be the Spirit of Vengeance for a while until Geoff Jones decided to make it that Hal really didn’t do anything wrong. 


He is a Rookie Convention Exclusive, comes in at 600 points, 19 clicks of life, 12 range 2 targets, a Mystic and a Quintessence.

Speed: Starts at 16 and ends with 10    Phasing first 9

Attack:  Starts at 13 and ends at 9   Psy Blast, EE, TK, PW, and PB again throughout

Defense:  Starts at a 19 and ends at 20 with spikes all around and the trinity of Impervious, Invulnerability, and Toughness throughout

Damage:  Starts at a 7 and ends at a 4    Outwit, EW, and Prob Control throughout

The Good:  So many goodies with Quintessence

      High Numbers all around

      Long Dial

      Not too many weaknesses

The Bad:   High Point cost

     Not really playable outside of friendly play

     Will lose to Galactus

Feats:    You’re spending 600 points on a figure, why spend more?

Overall:  This one is short and sweet.  If you are playing in anything over a 600 point tournament and don’t feel like really having fun, use him.  He is too much for constructed, but is great for fun play.  I did not buy one when I was at WWE, but I was tempted.  In a high enough point game, you could make a team to take him out. 

Constructed/Unrestricted: 4.5 / 5  (unrestricted of course)

Sealed/Draft:  N/A / 5


Overall: 4.5 / 5

Need help? Send any emails to batmandx@aol.com.


--Hollow Golem-- Hal Jordan-Rookie
600 Points
12 Range 2 Targets
Mystics/Quintessence TA


Let me first off say that if you do happen to play him, it's best to just do

one 600 point team because two 300 point teams will have a tough time against him... and three 200 point teams will have an even harder time. I can't really give tips or anything oni how to play him because, well, he's the Spectre. I can, however, give some tips how to beat him.

This a real, real tough first review for me. What you want is high attack, and the ability to run away after a hit. So Hyper Sonic Speed is pretty obvious. What you REALLY don't want is to invest all of your points into big

hitters like Supes. His rules say he avoids Exploit Weakness and such, but it says nothing about Armor Piercing. So Kingdom Come Flash, Icons Flash, well almost all Flashes are good. What you really want to do is get high movement HSSers and lots and lots of them. Same goes for Medics, PCers and Perplexers. Even if you do somehow manage to wear him down a little, he's still got a 20 Defense at the end. Good luck.

The Good:
-Defense as high as 21, and only as low as 17, -Double Psychic blast for seven, -Outwit, -Impervious, -Immune to Push Damage, EW, PB, and lots more, -Need I go on?

The Bad:

600:5/5 Good luck.
700+: N/A/5 I believe he can only be used in 600 point tournaments.

This is my first review, and the Spectre is pretty much impossible to review.
Andy *Introductions: *Some of you may know me from various website names, usually Pojopembo (I wonder where that came from...) or Paladin-Yugi.
Here are five bits of information for your viewing pleasure (or, you know, just skip to the review...);

* I am 17, and hail from Leeds, UK.

* I've played various games in the past, including Yu-Gi-Oh! and
Magic: The Gathering, but I mostly reside in playing Heroclix
every weekend.

* My favourite Heroclix piece of the moment is Ka-Zar – anyone who
can wear a loincloth in public and still slash you to bits is a
hero in my book.

* I am currently testing teams to play at a UK convention in one
month's time. Any suggestions, you kknow where to call

* ...or do you? My e-mail is ajpem@dsl.pipex.com
<mailto:ajpem@dsl.pipe.com>, so any critique, suggestions, or just
want a good talk about heroclix, give me a mail.

Now, after that (boring) introduction, onto the review...!

*Range: *Well, looks like Spectre makes it into the 12-rangers club.
That 12 range plus 2 targets probably will ensure that you'll always hit at least 1 target, especially from him taking up a mid-board position.

*Speed: *Phasing is never a bad power...well, not unless you have a
figure as colossal as Spectre in your control. Though having no move and
attack powers does hurt him, that 16 movement will ensure he'll always
be within range for a strike on the following turn.

*Attack: *Now here's where it gets interesting...multiple clicks of both
Psychic Blast and Pulse Wave thrown in with high attack values means
that Spectre will probably hit anything for some major damage when he
needs to. Energy Explosion will lay some serious hurting on any support
pieces your opponent is using, especially if they're bunched up
together. The only thing I see redundant here is TK...Sure, you could
push away a target from your base if he has something like an object
with Super Strength or Close Combat Expert, but even if they are close,
you will still be able to throw some damage through with his damage powers.

*Defence: *Standard throughout the dial...high defences never dropping
below a 17, and often reaching 19, 20 or 21 throughout different points
in the dial, making him hard to hit. Impervious, Invulnerability and
Toughness also helps him keep him from getting hurt too much.

*Damage: *High Damage values (as expected), and only drop steadily
throughout the dial. Outwit seems slightly out of place at the start
with the opening clicks of Psychic Blast, but you can get rid of some
trouble powers instead of having to use it on the opposing click's
defensive abilities. Exploit Weakness is nice, also keeping up with his
still high damage values. Finally, a splatter of Probability Control at
the end helps protect him from the last few attacks, and helps him hit
the pulse wave attacks.

*Funny Story: *I have a Spectre whose Hal Jordan dial does not click...I
ended up taking 20 minutes on multiple occasions to try and click it
down. I finally had to take a knife to it, and slotting it sideways into
the grooves of the dial helped it turn with little more pressure.

*Ratings: *I would give Hal Jordan a 4/5 for tournament play wherever he
can fit. In 600 point games, he is a monster against what little power
figures your opponent could cook up. Any higher still makes him a
threat, but 1200-2000 point games I would be tempted to go for the Jim
Corrigan and Spirit of Vengeance dials, just for the added clicks of
higher values and deadly powers.

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