Today we'll be reviewing Maximus from
He kinda looks like Moe of the Three Stooges. If
Moe found some kinda super bug suit and gave up
comic jokes to try and become some lame villain.
Unique: 109 points, No Team
None, until he gains Mind Control at the end of the
dial. So essentially nothing.
9 with Telekinesis, then you push into 10 attack
with Quake? His attack is all over the place from
here on out. So it’s really a crap shoot on weather
or not he’s good.
16 with invulnerability to start which is pretty
decent for a Telekenisis figure. I actually like
the Mastermind at the end, It’ll make him hard to
kill and then he can Nanobots.
3 with Outwit. NOW WE’RE TALKING! Perplex after
the Outwit is not too bad either.
Pretty embarrassing to play with.
Anybody that has TK on their first click gets an
instant 2 thumbs up, it’s a really rare ability now
Outwit and TK is a combo that does not exist on any
other characters starting click
No move and attack
Sometimes very low attack
Sometimes kinda high attack
Somewhat over priced
Alright, if there is a review that I will get
letters about, it’s going to be this one. Maxius is
not a great figure, but there is so few tournament
legal figures that start with TK that all of them
should be considered. TK is basically a supporting
power and without 31 point Jean Gray who do you
use? You can either use 42 point Red Tornado and
basically throw those points away or you can try to
make your TKer a secondary attacker. If you’re
doing that you’re going to either go Green Lantern,
Songbird, possibly Veteran Red Tornado, Sinestro or
Maximus. Maximus does have an Outwit, but not a
move and attack. He can be pushed and will get
better because of it. He’a going for about 50 cents
on Ebay right now, but currently with the lack of
options I am giving him a pretty high rating. When
other sets come out, I’m willing to bet he’ll be a
lot less playable.
HE RECEIVES 4 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
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Today's review is Maximus
I think he is Black Bolt’s
brother and Arch Enemy, but if you want to make sure, you
know where to go.
He is a Unique, 109 points, 6
range 2 targets, 7 clicks of life, and no team
Speed: 8,7,7,7,6,6,6 Mind Control last three
Attack: 9,10,8,6,8,10,6 Telekinesis first, then 4 of
Defense: 16,16,17,16,15,15,14 Invuln for one, then
3 of Toughness, then 3 of Mastermind
Damage: 3,3,2,2,2,1,1 Outwit first two, then 3 of
The Good: Outwit and perplex are always good
Control works with 2 targets
Reducers and Mastermind helps keep him around
help move the other members of the team
The Bad: …..but weird placement of those points
Mastermind and MC should be frontloaded
is not that great
never hit Quake thanks to those low attack numbers
Feats: None, don’t play him.
Overall: We go from a good click to a bad click this
week, and this guy does not impress me at all. I don’t
think I need into why he is bad, I think the checklist says
it all. He is too many points for too little use. He has
some good support abilities, but you can probably get those
from a lot of different characters who are much better for
the points. LE Clarice Ferguson and Starter Batman provide
the same abilities with better attack abilities and
usefulness later on….not to mention the same range for fewer
points combined. Some might play him in the Marquee to try
to sneak in Arch-Enemy points off a Black Bolt, but still,
he is not worth it. I guess I should mention that I would
probably use the Wizard over him, and I despise the Wizard.
Constructed/Unrestricted: 1 / 5
Sealed/Draft: 2 / 5
Overall: 1 / 5
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