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Meggan
Sinister

Reviewed 07.06.2006

Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


Cram-company
2006 Philly
Wizard World
Champion

REVIEWED BY CRAMCOMPANY

 

Today we'll be reviewing Meggan from Sinister

 

She’s the Bizzaro Michael Jackson.  A white female click that turns black on her veteran. 

 

Yeah, you’re right, my jokes are becoming more adult.

 

Rookie: 53 points, No Team

 

 

Experienced:  63 points, X-men Team

 

 

Veteran:  87 points, X-Men Team

 

 

Who is the Best Take the Rookie out of the running right away, because she has an 8 attack.  The Vet has Running Shot, with Super Strength and an Impressive 18 defense.  The Experienced has 16 defense with Combat Reflexes, Charge, Blades/Claws and Shape Change (which is great for a close combat character). Both are all right, but I think that the Experienced seems to have more synergy. Winner:  Experienced

 

MOVEMENT:  Charge is okay and works with Blades/Claws so that is good.  Flurry in the middle of dial is never a bad thing, and then she gains Earthbound, which I do not think is a big deal.

 

ATTACK:  This is what kills her only a 9 attack with Blades/Claws.  If you have Blades then you should have a higher attack, because you have to roll again for damage and hope for a second lucky roll.  Super Strength will not do much on a second click, but it doesn’t hurt.  The nice attack spikes really help the character.

 

DEFENSE:  16 with Combat Reflexes mean she’s an 18 up close.  Toughness may help, but if it does it is completely happen chance.

 

DAMAGE:  2 with Shape Change is basically Super Senses.  That means Meggan has an 18 with Super Senses, pretty impressive.

 

SCULPT:  She seems like and angry kitty!  Meow!

 

Feat Cards:  If they clarify the Pummel card and allow for Charge then that would help out the low attack.  I would not use Protected, because if you hit her she’s going to get a better attack with Flurry.  Incontact is always good.

 

OVERALL: 

*       Very High Defense

*       Low Attack

*       Charge with Blades/Claws is always good

*       Short Dial

*       Flying may hurt her

*       What does she do that a hundred other characters don’t do better?

 

She has a lot of the right stats, but gives me an uneasy feeling to play.  18 is a nice defense, but that is not unhittable.  If Meggan does get it’s pretty much all over for her and I just think there are far too many characters with a higher attack and Blades/Claws that are even cheaper then her.  Give her a shot if you want, but I think LE Cheetah is a lot better.

 

HE RECEIVES 2.5 OUT OF A POSSIBLE 5 THUMBS UP!

Good, Bad, I’m the Guy with the Clix

Cramcompany

Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

 

 

Rurouni KJS Meggan! Shapshifting consort for Captain Britain, founding member of Excalibur.

Rookie Meggan
wing speed
53 points
Team: none
Range: 2 x 1

--------------------------------
08 08 08 07 07
08 07 07 07 06
16 15 15 14 14
02 02 01 01 01

Powers and analysis:
1st click is full of Charge, Super Strength, Toughness and Perplex. 2nd click swaps in Shape Change while the 3rd loses Charge. Clicks 4 & 5 lose all powers except Shape Change.

R Meggan starts a weak brick and gets worse from there. Perplex offers some flexibility, but not much.
It's a little unfortunate that once she gets the improved Shape Change, she's practically not a factor as an attacker. At 40 or so points, she'd be fine, but at over 50 she feels overcosted. That 2 range is deeply useless.

Feats:
ENTANGLE is probably the best fit if you push her to attack early. CAMOUFLAGE is usable, but at that point you want Megs holding down enemy shooters, not hiding from them.

Themes:
I think she appeared in Capt. Britain's UK book even before Excalibur, so add in a R Psylocke (aw) for an old-school Braddock family theme.

Comic accurate?
Pretty much, yeah.

In sum:
Usable either as an early alpha-strike piece that converts to sacrificial tie-up or as back-field Perplexer and late-game cleanup girl. But you'll never chose her outside of sealed or themed games.

Rating: 2.5/5. Gets a boost for being able to do 5 clicks solo.


==================================================================


Experienced Meggan
wing speed
63 points
Team: X-Men
Range: 4 x 1

--------------------------------
08 08 07 07 07 06
09 09 10 09 08 07
16 16 15 15 16 17
02 02 03 03 02 02

Powers and analysis:
Click 1 is fully packed with Charge,
Blades/Claws/Fangs, Combat Reflexes and Shape Change.
Click #2 swaps in Super Strength while #3 switches in Flurry. 4th click changes a lot: Strength is out, Battle Fury and Toughness are in. She's Earthbound as of click #5 but regains BCF. She loses Toughness on the final click.

A vast upgrade from the Rookie, Exp. Meggan is a dangerous piece, able to do a lot of damage on all her clicks. Her attack value also remains VERY solid for most of her dial. She's good enough, without feats, to serve as a fine 2nd attacker. Kinda wish she started with SStrength, but oh well.

Feats:
CAMOUFLAGE is perfect; she can creep next to walls mostly unshootable until she gets close enough to Charge an enemy and gut 'em. An additional HEIGHTENED REFLEXES could save her from being neutered by Hypersonic enemies, but that's probably more points that you want to pile on her.

Themes:
Meggan's a founding Excalibur member, so team her up with Capt. Britain, Nightcrawler, Phoenix (ult) E Shadowcat (sin) and Lockheed for a themey time.

Comic accurate?
Yep. Well represents the tougher side of Meggan as she flexed her lessening co-dependence on her BF Cap Britain.

In sum:
Packed with high damage potential and attack values, she's definitely the prize of the REV set.

Rating: 4/5


==================================================================

Veteran Meggan
wing speed
87 points
Team: X-Men
Range: 6 x 1

--------------------------------
08 08 07 07 07 06 06
09 09 09 08 08 07 07
18 17 16 15 14 14 13
03 02 02 02 02 02 01

Powers and analysis:
Starts off with Running Shot, Super Strength and Toughness. 2nd click swaps in Charge. Click #3 adds Shape Change while #4 drops Charge. Toughness is lost as of 5th click but Perplex is gained, and the 6th-7th clicks lose Super Strength.

V Meggan is a straightforward brick to start, with excellent alpha-strike/tie-up value in the beginning.
One could use her well to RunShoot an enemy, basing him, then push to hit him with the heavy object she brought along. The Perplex all over the latter half of her dial is good for boosting her teammates if you can get her away from the killing fields to do it.

Feats:
There really aren't any that cry out to be used on her. Her SC clicks are too late and few to bother with carding.

Themes:
Excalibur again, but later in the team's lifespan.

Comic accurate?
I guess. She's certainly different.

In sum:
Overcosted for her late-dial fragility, but her front end is very solid.

Rating: 3.5/5 Added half-point for that 18 def!
 
Dario Meggan


First than anything, happy independence day for you all! I’m Argentinian
(ours it’s the 9th of July) but I know well that the 4th of July is yours,
so enjoy! As for our clix of the day, we take a look at a R/E/V from
Sinister, Meggan. I have no clue of who she is (so many X-Men!) As for her
R/E/V: All of them are flyers, none has Archenemy, and while the Rookie has
no TA, the Exp. and Vet. are members of the X-Men Team. The rookie comes at
53 points, the experienced is 63 points and the veteran 87 points. And her
stats:

Meggan (#076)
Dial 1 General Dial Information
Front Arc 360 Range 2
Rear Arc 0 Range Attacks 1

X-Axis Shows Clicks, Y-Axis Shows Stats
1 2 3 4 5 6 7 8 9
10 11 12

Speed 8 8 8 7 7
Attack 8 7 7 7 6
Defense 16 15 15 14 14
Damage 2 2 1 1 1



Meggan (#077)
Dial 1 General Dial Information
Front Arc 360 Range 4
Rear Arc 0 Range Attacks 1

X-Axis Shows Clicks, Y-Axis Shows Stats
1 2 3 4 5 6 7 8 9
10 11 12

Speed 8 8 7 7 7 6
Attack 9 9 10 9 8 7
Defense 16 16 15 15 16 17
Damage 2 2 3 3 2 2



Meggan (#078)
Dial 1 General Dial Information
Front Arc 360 Range 6
Rear Arc 0 Range Attacks 1

X-Axis Shows Clicks, Y-Axis Shows Stats
1 2 3 4 5 6 7 8 9
10 11 12

Speed 8 8 7 7 7 6 6
Attack 9 9 9 8 8 7 7
Defense 18 17 16 15 14 14 13
Damage 3 2 2 2 2 2 1


Analysis: I’ll focus on the Experienced, since both the rookie and the
veteran are way too overpriced for the powers and numbers they have.
This girl has some attractive points: she’s almost always hard to hit from
close thanks to Combat Reflexes and Shape Change for the first half and then

she has nice late defense values (and some Toughness that might be useful…
maybe). Beware though, this means she’s not easy to heal. She has an
insignificant 4 range which you shouldn’t use since she works from close,
not only because of CR, but for Charge, B/F/C, Flurry… and I although I feel

you’ll never use it, I have to mention it: her second click with Charge +
Super Strength. Her attack is good for the cost. Earthbound shouldn’t be a
big problem for this girl and neither should Battle Fury, since she won’t be

using her range much.

Conclusion: A good possibility for a X-Men Team, but nothing more. There
are better 3rd strings attackers out there; there are even characters of
similar characteristics that are better, like Veteran Cheetah from Icons,
which is 8 points cheaper and has a better offensive (more B/F/C and much
nicer attack)

Rating:

200 – 1/5
300 – 2/5
400+ – 2/5

“YES FORCEBLAST! NOW I CAN WIN!”

This is Dario, mails to

darioferni@hotmail.com
 
DrStrange86

Today's review is Meggan from Sinister

 Happy 4th of July Everyone!!

 

A better reviewer would recite what he reads from Whoclix to you, but I am not one of them, so you know where to check.

 

The rookie is not that great, and even though the vet has running shot and an 18 def, I like the power combinations on the Experienced more.  The best is the Experienced.

 

She comes in at 63 points, 4 range 1 target, 6 clicks of life, is a flier, and an X-Men team member.

Speed: 8,8,7,7,7,6   Charge for 2, Flurry for 2, then Earthbound for 2

Attack: 9,9,10,9,8,7  BCF for one, then 2 of Super Strength, 1 of nothing, then 2 of BCF

Defense:  16,16,15,15,16,17  Combat Reflexes first three, then two of toughness, then nothing

Damage:  2,2,3,3,2,2  Shape Change first 3, Battle Fury last three

The Good:  Charge and BCF work great

      Charge and SS work great

      Flurry with a 3 damage is great

      Shape Change and a 18 def from close with charge and BCF is an amazing package

      Constantly High Def and Shape Change make her hard to hit

      High attack values

 

The Bad:   The Battle Fury keeps her from being carried back for a medic

                     Her def is very hard to heal


Feats:    Camouflage works good for sneaking up to BCF, besides that I wouldn’t bother

Overall:  When I pulled a her in a booster, I was floored.  Everyone knows that Shape Change is now one of the most annoying abilities in the game.  It is what makes Vet Enchantress such a hassle to fight.  Combine that with an 18 def from close and Charge and BCF you are sitting very pretty for 63 points.  She is an amazing secondary attack, a real gem.  Also, she is one of those few cheap flurry pieces who actually has the damage to hurt anyone.  I am actually glad that her 10 attack comes on the flurry attack, because a better shot at 6 clix of damage is better than hoping for something good with BCF.  When she gets hit, she gets hit hard, but her high def will keep her annoying for the long haul.  The 4 range is nothing great, but it is a nice option.  Overall, I love this piece.  She is a great secondary attacker in 300 point games and in higher she is almost throwaway points, which makes her dangerous.  Sure, there are better BCF pieces out there, but none are quite as annoying.  On her low attack clicks, she is great X-men team fodder.  A must for X-men teams and great for constructed and sealed.

Constructed/Unrestricted: 4.5 / 5

Sealed/Draft:  4.5 / 5

 

Overall:  4.5 / 5

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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