Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Well I actually reviewed this guy as
part of my superman review a while back so here it
is copy pasted in case yall dont wana look back
I really would have prefered the clark kent LE being
red, that way there would be an equal amount of red
and blue. His powers are also more inline with the
red superman than with the blue one. ALOT more
inline. This is why if i get him and use him, i will
be putting a red superman on his base. This is
essentialy a weaker version of the veteran, that
accounts for the psy blast. I actualy prefer him
over the vet. Starting with running shot instead of
HSS is actualy an advantage on him. He also has the
superman TA which is helpful. The toughness and low
defense are a deterent yes, but thats what medics
200: 3.222/5 running shot psyblast the biggest
threat and you have the game won.
300: 2.645/5 the lowe defense is a killer
400: 2.776/5 he will probably die fairly quickly BUT
the higher score is because he will most likely be
able to pull his weight and take out something
roughly equal to his point cost.
500: 2.776/5 again same as above, except hell die
quicker and be more likely to kill something bigger.
~so said the spy
Clark Kent, heroclix
Well, today we finish what we started a while ago
with the Supes. This is a
Unique of this character, Clark Kent. He costs 127
points, has the Supes TA
(of course), 7 clicks of health, 8 range 1 target,
Speed: 10, 8, 10, 9, 9, 8, 8. Starts with 2 of
Running Shot and then the
rest is all Phasing.
Attack: 10, 9, 9, 8, 8, 7, 6. Opens with 1 of
Psychic Blast, then follows 3
of Energy Explosion, then is PB until the end.
Defense: 16, 16, 15, 15, 14, 14, 13. From the 1st
till the 4th is Toughness,
and then has Regeneration on the last click.
Damage: 3, 3, 2, 2, 2, 1, 1. The first 2 are
Leadership, then 2 of nothing,
then 2 of Shape Change, and nothing else.
Analysis: I’d have liked him to either have a 10
range or 2 targets… but I
don’t know, maybe I’d be asking too much, it’s not
that big of a deal
anyway… Onto his dial: Decent speed values, 2 clicks
of RS is great...
Phasing is useful, specially at the end. Maybe we’d
like more RS, but not a
lot of figures of his cost get much, so I guess it’s
ok. His attack: Not bad
and, again, if we consider the new values around,
I’d say it’s good. Except
that final 6. Start with Psychic Blast is cool,
specially with RS… I have to
say that I dislike Energy Explosion, I’d rather have
him the rest of PB
there and then the EE at the end. His defense is a
big problem for me. If
you know me, you know that it’s the most important
part of a figure (to me).
Well, this guy’s def. is kinda low… if we add to
that the fact that he
doesn’t have a very long dial, and then fact in the
fact the de has no
Impervious or even Invulnerability, we come across a
127 character that,
having just a decent speed dial and a decent attack
dia, better have a very
good damage dial. And so go check it and find:
Mediocrity. Those 2 clicks of
Leadership won’t do much for me… maybe you could
find some use for those if
you’re making a 300 or 400 of weenies… but how cool
can that be? I dunno…
And then Shape Change… of course it’s better than
nothing (or Battle Fury
:P) But it’s not really a very good power. And his
values won’t win any
contest, his only decent ones being the ones on the
1st and 2nd click… then
it’s all down hill.
Conclusion: He’s mediocre. Put ICWO and perhaps have
a cheap perplexer near,
and maybe if you like give him 1 or 2 Feats more and
you have a 1st string
attacker, but there’s nothing special about him and
he does have a couple of
100 – 1/5 N/A
200 – 1.5/5 mmm, not enough room.
300 – 2.75/5 Here he can be played already
400 – 2.5/5 Don’t go any higher with this guy, 400
as it is may be a little
“YES FORCEBLAST! NOW I CAN WIN!”
This is Dario, mails to
Clark Kent is a new unique
from the DC Collateral Damage set. Clark is a
somewhat uninteresting unique costing  points,
but we have to take a close look at this figure to
see if he’s truly any good, so let's get to it.
We start out with an average yet useable range of
, with only 1 ranged attack (lightning bolt).
Coupled with the Superman Team Affiliation (TA), it
becomes quite powerful.
Superman Ally - Members of this team ignore the
effects of hindering terrain on movement, combat,
and powers and team abilities.
Being able to see through stealth figures is a great
thing, especially with all those Batman family
figures running around -- there are 5 Batman TA
figures in this set alone, and another 8 from the
DC Icons set. The Superman Ally TA is also great
for taking out that Veteran Green Arrow that every
player seems to put on their team.
As with most figures, the 1st click of life is the
most powerful. Running Shot (RS) with a speed of
 is a good start for Clark, and Psychic Blast (PB)
with an attack of  makes it pretty easy to smack
things around. The defense is average at , but
only with Toughness. Finally we have a fantastic
damage of  with Leadership. While  damage is
nothing to write home about with all the damage
reduction floating around, it is excellent when
combined with PB. And with the Superman TA, it's
even better. Overall an excellent first click for
offense, but pretty lousy defense for a Superman
Psychic Blast (optional): Give this character a
ranged combat action. Damage dealt by this attack
may not be reduced by any power that reduces damage
Also keep in mind that Clark is flying, which
means he can taxi. More importantly it means he can
make a ranged combat attack against any
adjacent opponent. So even if your are based with
someone early, Clark can still use his Psychic Blast
The 2nd click of life changes as we lose PB for
Energy Explosion (EE). There is a drop in Speed from
 to , and a drop in attack from  to .
But else wise everything is the same. The loss of PB
hurts this figure quite a bit. While I have always
been a fan of EE, I have found that it is not nearly
as useful anymore because of the over abundance of
damage reduction. Still, Clark is still useful here.
ENERGY EXPLOSION (optional): Give this character
a ranged combat action. This character's damage
value becomes 1 for this attack. If the attack is
successful, compare the attack roll to the defense
value of any characters adjacent to the target to
determine if they are also hit. All characters
successfully hit are dealt damage from the attack.
Before I continue, I want to address the first 2
clicks of Leadership. A lot of people complain about
many Superman figures getting Leadership early on,
rather than a different power. Get over it.
Leadership is great. More importantly, Leadership is
cheap. It helps keep his over cost down and
still gives him a high natural damage value. And
since most of them have the Superman Ally TA anyway,
he is often built very well for ranged combat.
The 3rd and 4th clicks of life is more of the same.
Running Shot is lot for Phasing for the rest of the
dial, which makes Clark the ultimate taxi. His Speed
also popped back up to , and just time
because he has little else going for him. Attack
drops to , defense drops to , and
Leadership is lost while the damage drops to .
Ick. Sure he still has toughness but it's not going
to help much with a defense of . The loss of
leadership is not sad, but you probably won't need
leadership that much later in the game anyway.
Overall these are pretty mediocre stats.
The 5th-7th clicks are his last, and gets some
saving grace. Clark still has phasing with about the
same speed, and gets Pyshic Blast (PB) again! Too
bad his attack drops to , making any attack
pretty tough. Normally I would be fine with the drop
in damage  because PB is just so great, but
I am hard pressed to be excited with those attack
Defense is also pitiful  especially
since toughness is gone completely. There are some
other powers here though as Clark gets Regeneration
for the last click of life. This is just... sad.
With such poor defense he will probably be KOed past
this last click anyway. Even if he did land on it,
odds are that he will fail his Regeneration attempt
or simply heal 1 or 2 clicks, which keeps him in
these medicre stats. (They really need to fix
Regeneration to make it more useful).
Of course there is the Shapechange ability he gains
on clicks 5 and 6. This gives Clark a 1 in 6 chance
to avoid being attacked altogether (16.6%). While I
have seen a successful Shapechange roll in the past,
it is pretty rare. So this too ain't so great
especially not for just 2 clicks of life.
What can I say? This is a pretty awful piece at 127
points. His stats are just too mediocre in the
middle and too unplayable at the end for such a high
cost. There are far better Superman Ally TA figures
than this one. Here are some recommendations: R Superman Blue (105 pts with 5 clicks of
pulse wave) E Superman Red (120 pts with 4 starting
clicks) U Krypto (100 pts with 3 clicks of charge,
and good damage)
Hmmm... that's actually all the Superman Ally
TA figures in the Collateral Damage set!
There you go. Clark Kent is the worse
Superman Ally TA figure in this set, and is fairly
awful figure all around for 127 points.
1.5 out of 5 stars (over-priced at 127
points, he's the worst Superman Ally TA figure in
Today we'll be reviewing Clark Kent from
It’s Superman. Remember him?
Unique: 127 points, Superman Team
Running Shot for two clicks and then a lot of
phasing. I love phasing at the end of the dial. It
makes running away to a medic so much easier.
Not much is better for attack abilities then Psychic
Blast. I wish he had it for more then the opening
click. Energy Explosion in the middle will not come
in handy that often. I’ve almost never needed or
Very low for Superman. Toughness is pretty bad for
the point cost of this figure.
3 damage is not very good. Shape Change is barely a
real ability and leadership is rarely useful.
Yep, that is a very accurate representation of
Superman if he was made out of pure energy… good…
now I know what that would look like.
Fantastic opening click. Running shot and Psychic
Blast is an amazing ability.
He then follows with 6 very unimpressive clicks.
Beware! Fast Falling Attack.
Very Similar to Black Queen, but way more expensive.
The single click of regeneration, could come in
handy, but probably will not.
He can run away really easy.
10 is an impressive attack in the new sets.
Clark Kent is not that hard of a place to judge. He
is a 70 point figure that costs 127 points. Once he
is off his first click you need to find a way to
heal him. He is not really easy to kill, but he is
not that hard either. He does have one of the best
team abilities….so maybe he is worth 80 points.
SHE RECEIVES 1.5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
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