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Adam Strange
Collateral Damage

Reviewed 01.18.2006

Average Rating: 3.15

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating




Today we'll be reviewing Adam Strange from Collateral Damage


Adam Strange is one of those characters that used to be stupid, until DC put a really good writer behind him.  Now Adam Strange is the man!  He is a normal human that became champion of the Planet of Rann one of the most technologically advanced places in the universe.


Unique:  88 points, No Team



MOVEMENT:  WOW!  This is pretty great.  Non-Stop running shot or phasing is an amazing feature for any character.


ATTACK:  Very respectable especially for this set.  10 attack with a middle attack spike for 88 points is quite good..


DEFENSE:  Also just amazing.  17 with energy shield deflection.  AKA a 19 defense on his opening click.  Then followed by high defense throughout, he definitely gets low enough to heal in the last click.  Defend and Willpower could definitely come in handy.


DAMAGE:  Darn!  A draw back.  A major, major drawback.  Running shot can not be used with ranged combat expert and a one base damage is pathetic.  Not to mention that he is sporting a zero mid-dial.  He will need a lot of help here.


SCULPT:  Just when the sculpts could not get any better, Collateral Damage comes out and truly makes that Hypertime Superman look bad,



*       Way low damage

*       A+ on Defense, Attack and Speed

*       A decent range with the 5 move running shot gives him over half the board of these new small maps.

*       Will the cost putting too many feats on him, drive up his price too much?

*       No damage reduction, so if your opponent hits you’ll take it the hard way.


Finally a Unique that truly is Unique.  Adam is a very hard figure to judge, he has most of what I look for in a figure; move and shoot, 10 attack and really high defense.  The real deciding factor is how much will you put on him to make him playable.

Potential Feats:

  • Protected; 8 points.  Incase your opponent rolls high enough.
  • Incontact; 10 points.  To give him a better damage
  • Life Model Decoy; 12 points.  This will probably give him at least an extra 2 clicks.
  • Nanobots 10 points.  This will work well with his ability to move and shoot or phase.


That is 30 points extra and drives up his point cost to 118 clicks.  What are you getting for that? A move and shoot character that is nearly impossible to hit, but will only do 3 damage (with the Incontact).  With a Con Artist or so you’ll probably be able to bump it up to four damage.  Adam Strange is pretty great, but is he better then any vanilla hyper sonic speed character?  Unfortunately, experienced Quicksilver, Experienced Aurora and any Flash are all heads and tails above Mr. Strange, but Adam is still better then most.





Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Dario Adam Strange

Today is the turn of another Unique from Collateral Damage, and player in
the DC’s Infinite Crisis: Adam Strange. This guy costs 88 points, has no TA,

7 clicks of health, 8 range 1 target, and:


Speed: 10, 8, 6, 12, 8, 6, 7. He’s got Phasing in the 4th and last click,
the rest it is all Running Shot.

Attack: 10, 9, 8, 7, 9, 8, 8. No powers.

Defense: 17, 16, 17, 17, 16, 15, 14. Damage Shield/Deflection for the 1st
and 2nd clicks, then comes 2 clicks of Defend, then 2 of Willpower and a
last one empty

Damage: 2, 1, 1, 0, 1, 1, 1. Leadership the 1st click, the rest is RCE,
except for the one with 0, where he has no powers.

Analysis: Well, this is a tough one to rate… for the cost he has a really
good attack dial, although no powers there… he has a range of 8 and 1
target, which is respectable, but not amazing…he has his movement dial full
of RS, with Phasing at the end, which is very nice, but there are a couple
of almost useless clicks (the 2 with 6). His defense dial, I really like:
Those 2 first are excellent, but you always will have to watch out for
Outwitters… the following 2 are ok I guess, 17 is good for a 3rd and 4th
click of a 88 pt. character… Defend can come in handy, specially if you’re
carrying a DEO Agent, which perhaps you should… then comes the ones with
Willpower, the first one you should use to attack a lot, the second one, I’d

say to run to the medic… and finally the damage part of the dial… I’m not
sure how useful that 1st click of Leadership can be… then, a lot RCE is
nice, but then you couldn’t use RS… but if you don’t use RCE, then it’s only

a mere 1 damage… too low…

Conclusion: He has that weird/kinda useless click in the middle with the
Phasing and the Defend, and low attack and 0 damage… with his damage value,
ICWO and a Perplexer are pretty much a must… so, his cost ends being driven
up… I really dunno, he’s not bad, but he doesn’t seem very good either… try
him out and decide for yourselves.


100 – 1/5 No way
200 – 1.75/5 Not enough room
300 – 2.5/5 Not a First String Attacker, not a very effective 2nd attacker
without some support which ends making him a very expensive 2nd attacker…
400 – 2.85/5 More space, helps this guy…


This is Dario, mails to


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