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Dr. Psycho
Collateral Damage

Reviewed 02.13.2006

Average Rating: 2.6

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Well i personally like triple mind control characters, The battle fury is a severe handicap on this guy because it renders him unable to use his offensive powers. Fortunately his defense is low enough to make him easily healable. The only problem is, if you use him to his full potential, aka mind control three figure at least of which is decent, then you are quite likely to go over 300 points of mind control target and that will pop him down into his battle fury. I recommend focusing more on the incapacitate and using the mind control only as a back up. His attack is a little low, but good enough for his point cost. A little incontact or perplex should fix that. His movement is pretty low, so he will need a taxi. Lockjaw is a popular choice since he is also a good mastermind sponge. The way I am reading it it seems like you should be able to mastermind damage from mastermind feedback, unless taking damage does not count as being dealt damage. All in all a good figure, dont forget to abuse that wild card TA to let him see through and be in stealth.

100: 1.164/5 I think this is the lowest rating ive ever given. im sure you all can figure it out

200: 1.531/5 You wont be able to take advantage of his powers enough

300: 3.421/5 Hes a relatively cheap tripple mind controler

400: 3.331/5 Good for a one shot triple mind control to take out your opponents support pieces

500: 3.531/5 He will be ignored for the most part, big mistake

PS Since there wont be a review tomorrow, happy valentines day to all

~so said the spy
Dario Dr. Psycho

We start yet another week here; and this week’s clicks have been chosen by
me. This will be “Unique baddies” week! We start with an important member of

The Society: Dr. Psycho. He’s 100 points, 6 clicks of life, 10 range 3
targets, and the Calculator TA:


Speed: 6, 5, 5, 4, 4, 3. He has Mind Control from the 1st till the 4th

Attack: 9, 8, 8, 8, 7, 7. Full dial of Incapacitate.

Defense: 15, 15, 14, 14, 13, 13. Mastermind from the 1st till the 4th click.

Damage: 1, 1, 1, 0, 0, 0. Battle Fury for the last 3 clicks.

Analysis: Well, a good look at this figure and it’s obvious that it has
only one use: A team where you can abuse Mind Control. It has the regular
abilities of such a figure: 10 range with 3 targets, Incap., Mind Control,
and Mastermind. And also has the same troubles: low defense, low damage… so,

is he good? maybe… Let’s put him together a similar figure: Professor X,
from Fantastic Forces: The good Prof. is 99 (pretty much the same) and has a

really better attack, more range, same targets, much better damage power,
same amount of Mind Control… the only thing that Dr Psycho has better is
more Mastermind and a Wildcard TA (still, Prof.’s TA isn’t half bad)

Conclusion: Well, the Professor is better than the Dr. in a lot of ways… but

that 2 things (Wildcard TA and more Mastermind) can be very important for
such a figure… so I guess it’s up to you. I suggest you try both and then


No ranking, I feel ranking this guy is ranking the strategy, and that
depends on how you make your team and moves.


This is Dario, mails to


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