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Colossal Boy

Reviewed 02.08.2006

Average Rating:

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

VermillionSL Colossal Boy

Straight out of the DC Heroclix: Giants collector’s set we have Colossal Boy, the enlarging Legionnaire himself. So what does that give us? Lotsa things.

Firstly, we get a giant with leap/climb. While that may seem like a redundant power, being that giant figures ignore terrain, you have to remember that giant characters have to stop as soon as they move within two squares of an opposing figure. With leap climb, he can walk right by them, friend and foe alike, since leap/climb confers the ability of free break-away. As a member of the Legion of Super Heroes, he should be able to fly, but due to the space/weight constraints of the sculpt itself, and how the rules would need to be rewritten for soaring giant figures, he can’t really be given a flight base. So the addition of leap/climb remedies that ever so slightly be allowing him to move freely, regardless of enemy positioning, something that flight generally grants the figure. After his L/C, he gets four clicks of charge, just to beat people’s faces in, brawler style… nice.

Secondly, since we’re on the subject, he’s a member of the Legion of Super Heroes. LoSH = wildcard TA, and wildcard TA = abuse, in some way, shape, or form. You pick your poison; you can use Sue Storm and the alternate Fantastic Four TA to give him a constant 19 defense, or have some Bat-ally give him the stealthiness to block all lines of fire to him, which actually works, despite his gargantuan size. I’m sure there’s tons of ways to make Colossal Boy work for you. Within a theme, he brings his comrades more perplex (which they were never at a lack of since Saturn girl, but more is always welcomed) and a 17 defense with defend (which also will be brought to us with some help from Umbra/Shadow Lass when Collateral Damage comes out). Note that this defend does not work with his gigantism-inflicted extended reach; his 2 square reach only comes into play for movement and close combat purposes only. So he cannot defend his buddies two squares away, but he can defend a wall of them in front of him, all the while swinging over their heads at some evil-doer below.

The numbers on his dial are pretty good, too. His dial fluctuates around some very good defensive values, especially for this time in ‘clix when a 9 is considered a high attack value. His damage seems low, but super strength can offset that by a heavy object.

As for the sculpt and paint job, not having one in hand really handicaps my ability to prejudge this matter. However, all I can say is that it looks good, certainly slightly better than the sculpts from the giants of Fantastic Forces, the majority of which always looked somewhat under-designed to me. The facial expression bothers me, though. He looks a lot like what would happen if Atlas from Fantastic forces had a baby with Keanu Reeves…

KeanAtlas-face aside, Colossal boy looks to be a great theme figure, but not a tourney-worthy player. Then again, there hasn’t been a tournamentable giant since the game first introduced them in Mutant Mayhem. Oh well.

4 out of 5 for theme play (so much fun will be had...)

2.5 out of 5 for tournament play

Ok this is an interesting little figure. His stats are very steady for most of his dial. His defense gets a little bump After going down on click 2. The defend is relatively wasted. Defend with defense less than 18 is a little like having three targets without a power to abuse it with like energy explosion or mind control. You can always daisy chain, or use the F4 TA card to copy Sue Storm's 19 to give to people. Aside from that and the perplex hes just a regular brawler. The perplex is a nice touch, and in higher point games he can actually serve as your primary perplexer, using defend to keep your medic safe. He is interesting, and useable in the right situation.

200: 3.321/5 His stats are high, you have room for support, and hes healable.
300: 2.947/5
400 3.752/5 You can fit another good solid figure on your team, set them both to incontact, and have a medic and a probability controler and you have a nice team
500 3.752/5
600: 3.883/5

~so said the spy




Today we'll be reviewing Colossal Boy from The Giants Special Edition


Colossal boy is part of our Giants Week here on POJO


FIRST A WORD ABOUT GIANTS:  Giant figures can see and be seen through characters.  The occupy an extra row of squares.  These figures can not be telekinesised or carried, but they can also not carry other figures.


Experienced:  115 points, Legion of Super Heroes Team





Who is the Best   I’m going to cancel out the veteran right now.  That 16 defend strikes me as deeply useless.  I like the rookie a lot, 24 points for a stealthy medic is pretty darn good.  Is that better then 2 veteran paramedics?  Not really, but perhaps that is an unfair comparison, because veteran paramedic is ridiculously good.    The Experienced is great too, the Jane Foster style willpower on a medic is great.  I think the rookie, may be played more, but then I would just be reviewing how good it is to have a harder to kill medic, so today the EXPERIENCED WINS.


MOVEMENT:  8 movement with a nice full dial of stealth.


ATTACK:  9 is great on a medic, since you can not perplex up attack while healing you need to actually have it on the dial.  Even when you hit him, his attack goes up at the time.  Oh yeah and he has smoke cloud.


DEFENSE:  16 with willpower, then nothing else.


DAMAGE:  2 with support is nice.  You’ll never have to push off that first click of support with willpower.  But you can cancel willpower to push on to your perplex if you really need it.


SCULPT:  This reminds me of the Mysterio sculpt which is one of my favorites.  I’ll take the leap and say this is in my top two favorite sculpts from Collateral Damage.



*       4 range is not great, but it can’t hurt.

*       JSA team is not that abused of team ability, but with the higher defense wildcards (OMAC, Iron Fist), it could become a touch more useful.

*       9 attack means you’ll rarely miss a heal.

*       The two most devastating things you can do in a game is heal a character or kill a character.

*       Ambush and Flashbang are both cheap feats that can be used on the Good Dr.


When I first saw Dr. Mid-Nite, I though he would change the game, but the more I think about it, the less I think he will.  Healing was such an under-costed ability, that it is just impossible to compete with the amazing Paramedic and Ghost Widow.  Dr. Mid-Night may be used a lot if Paramedic ever gets rotated out, but until then, he’s probably going to sit on the shelf.  He’s still good, but not just the as ridiculously good as the figures he’ll have to replace on a team.


It should be noted, he’s a top pick in any draft.  Only behind any Hyper Sonic Speed Figure.





Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail

Dario Colossal Boy

Seems like this will be Giants’ week… whatever. So, it appears that today we

have Colossal Boy. He’s… giant… I guess… and… Ok, he’s 8 clicks of health,
costs 115 points, has the Legion of Superheros TA (alias wildcard) and no
range :


Speed: 7, 7, 8, 8, 6, 6, 5, 5. Starts with 2 of Leap/Climb, then follow 4 of


Attack: 10, 10, 9, 9, 9, 8, 8, 7. Super Strength from the 1st till the 5th,
then is Quake.

Defense: 17, 16, 17, 17, 16, 15, 14, 13. First 3 clicks is Defend, the rest
is Toughness.

Damage: 3, 2, 3, 3, 2, 2, 2, 2. Has Perplex on the 1st, 2nd, 7th and 8th.

Analysis: His dial could be a little longer or at least have stronger
damage reducers, that he’s a giant (aka easy to get a shot at). The defense
values aren’t bad and Toughness is okay, but that Defend seems pretty
useless to me. His attack is ok too and SS doesn’t hurt, and can be good on
those clicks where he also has Charge… too bad that it’s not like that at
the beginning. The late Quake is nice, as with all giant figures, but at
that point you better heal him or he’ll be easily finished, so it’s not like

you’re gonna use it a lot. Not too bad of a Speed dial: although starting
with Charge would be cool, starting with L/C will allow you to place him
with no problem in the squares where he can tie most of the opponents
figures. His damage could be higher… I think that every giant’s damage
should be a little higher than the usual (c’mon, at least give them that
advantage…). He has some Perplex there, so he can help himself or others at
least. He’s a wildcard, but the given that he’s a giant, doesn’t fly and has no range, the Supes, Batman and GL Corps. TA are useless… So the only really useful thing he could be is Mystics, I believe…

Conclusion: Probably can work as a good tier in 400 and 500 points. Nothing
else to say :/


100 – 1/5 N/A
200 – 1/5 Nope.
300 – 1.25/5 Neither
400 – 2/5


This is Dario, mails to


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