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HeroClix "Click of the Day"


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Ka-Zar
Sinister

Reviewed 08.25.2006

Average Rating: 3.25

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Rurouni KJS Unique Ka-Zar
boot speed
40 points
Team: none
Range: 0

01 02 03 04 05 06 07
---------------------
09 08 08 06 07 06 05
09 09 10 08 08 07 07
17 16 15 15 16 16 17
02 02 01 02 02 01 01

Powers and analysis:
1: Leap/Climb, Blades/Claws/Fangs, Energy Shield/Deflection
2: Charge, Energy Shield/Deflection
3: Charge, Combat Reflexes, Close Combat Expert
4: Charge, Blades/Claws/Fangs, Combat Reflexes
5: Blades/Claws/Fangs, Combat Reflexes
6: Flurry
7: Flurry

No team ability or range allows 40 points to buy some good capabilities. Through a surprisingly deep dial, the lord of the Savage Land can tangle with figures way out of his weight class while being difficult to deal with in turn. His defense is especially stellar.

Feats:
HEIGHTENED REFLEXES can make Ka-Zar last even longer on the field.

Themes:
Ka_Zar's mostly a solo act, so any themes will be more or less jury-rigged.

Comic accurate?
He's a little nimbler than I'd have considered him.
And where's the sculpt of his constant companion, the sabertoothed tiger Zabu?

In sum:
A cheap tie-up figure that can fight as well as a character twice his point cost. One of the most cost-effective dials in the game.

Rating: 5/5
 
DrStrange86

Today's review is Ka-Zar from Sinister
 

Everyone’s favorite savage man from the Savage Land with a pet saber tooth tiger comes to us in clix form.

 

He is a Unique, 40 points, 0 range, 7 clicks of life, and no team

Speed: 9,8,8,6,7,6,5  Leap/Climb for one, Charge for 3, Flurry for 2 at the end

Attack: 9,9,10,8,8,7,7  BCF for the first and clicks 4-5

Defense: 17,16,15,15,16,16,17  ESD for two, Combat Reflexes for 3

Damage: 2,2,1,2,2,1,1  CCE clicks 3

The Good:  Very high defense throughout

      Lots of movement powers

      Decent attack values

The Bad:   Move and shoot after first click annoys me

    ESD with Charge and BCF is stupid

    Should be Charge and BCF

    Hard to heal

    Low attack up front irks me

    Charge and CCE does not work together

    Cannot do a lot of damage


Feats:   The value he has comes from the low cost, so I would not use any


Overall:    Not much here, he is a cheap secondary attacker who works best blocking a more important piece from ranged attack.  If they come in for close combat, they have to fight against BCF.  He is not amazing, but not terrible, more middle of the road.  Some of the power combinations don’t work and the flurry comes when you are not going to be hitting or doing damage.  For the points, DR Cyclops, Havok, or Spymaster are much better attackers. 

Constructed/Unrestricted:  2 / 5

Sealed/Draft:  2.5 / 5 (high def is almost impossible to hit for this set)

 

Overall:  2 / 5

Need help? Send any emails to batmandx@aol.com.

-DrStrange86

 


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