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HeroClix "Click of the Day"

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Reviewed 08.24.2006

Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

2006 Philly
Wizard World
Top 10 regional player in Chicago.


Edited by Jamie Lewis


Today we'll be reviewing Omni-man from The Invincible Collectors Set


He’s Superman, if Supes had a creepy mustache and looked like he owned a big white van and had “candy for the kids”.


Unique: 207 points, No Team



MOVEMENT:  Hyper Sonic Speed and Super Strength is the best combo in the game.  Charge is decent enough of a back up.  Flurry can be brutal.  I wish he more Hyper Sonic.


ATTACK: 12 attack is fantastic with Super Strength.  Quake will almost never be used when he hits for so much damage.


DEFENSE:  Some nice damage reducers.  Very consistent defensive spikes.  Combat Reflexes on a Flyer is such a bad idea.  You can always make a ranged attack on a flyer as long as you have a range.


DAMAGE:  The Exploit Weakness is nice, but you can't use it with Hyper Sonic Speed.  His damage gets a little too low at the end for my taste.  However, he is a heavy hitter and capable of using Nanobots, which could really help him stay in the game.  Close Combat Expert keeps him very dangerous.


SCULPT:  This sculpt says; “I have some candy!”


FEATS:  Nanobots, Unstoppable, In contact and Protected are all must haves.  Fortitude may be a must as well. 



*       No range makes him harder to play

*       Only one click of Hyper Speed makes him even harder to play

*       The damage reducers make his long dial even longer

*       His attack values are exactly what you want from a character that will be your entire team

*       If Omni-Man is next to a couple figures, he’s probably going to come out the winner

*       His damage is a little too low at times


I liked Omni-man a little better when he was called Shazam.  Omni-man definitely has his upsides, but Icons Superman is far and away a better figure.  In a larger 600 to 900 point game he may be playable, but when your opponent only has to get him off his first click, you can not build a team around him.  Superman Robot or Invincible is a little better choice and a lot less of a point commitment. 




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Go see Snakes on a plane!!! 


Rurouni KJS Unique Omni-Man
wing speed
207 points
Team: none
Range: 0

01 02 03 04 05 06 07 08 09 10
10 12 10 10 09 08 08 08 07 07
12 11 10 10 12 12 10 09 09 08
17 17 17 17 16 17 16 16 15 15
04 03 03 03 03 03 03 02 02 04

Powers and analysis:
1: Hypersonic Speed, Super Strength, Impervious, Exploit Weakness
2: Charge, Super Strength, Impervious, Exploit Weakness
3: Charge, Super Strength, Invulnerability
4: Charge, Quake, Invulnerability
5: Quake, Invulnerability, Close Combat Expert
6: Quake, Toughness, Close Combat Expert
7: Flurry, Toughness
8: Flurry, Toughness, Exploit Weakness
9: Flurry, Combat Reflexes, Exploit Weakness
10: Combat Reflexes, Exploit Weakness

If Omni-Man's son Invincible is like a Jr. version of Black Adam, then Pop is like a cost-effective version of KC Shazam! Just one opening click of Hypersonic Speed is a bit of a downer, but being able to Charge with an object to do 4-5 clicks with Exploit Weakness on click two takes the sting out of that. Very push-friendly, this big guy has an attack value that stays high almost to the last click, with an EXCELLENT mid-dial spike!

As with all high-priced bricks, FORTITUDE is worth putting on him. Since every click qualifies, and he's a close-combat specialist, DAMAGE SHIELD is a very good choice.

He's an Invincible villain. I think the two are Archenemies, so no teamups between this father & son.

Comic accurate?
I think so, yes. You can see this guy tearing a whole team a new one, the way he did his erstwhile teammates in the Invincible comic.

In sum:
One of the best new bricks in the whole game, he's almost singlehandedly worth the price of the Invincible set (at the discounted rate, anyhow).

Rating: 5/5

Today's review is Omni-Man from Invincible


Invincible’s dad and the greatest hero in the world comes to us in clix form….well was the greatest hero before he killed all the Guardians of the Globe then beat his son.  He kind of looks like Tom Selleck.


He is a Unique, 207 points, 0 range, 10 clix of life, a flier, and no team

Speed: 10,12,10,10,9,8,8,8,7,7    HSS for one, Charge for three, then three of flurry 7-9

Attack: 12,11,10,10,12,12,10,9,9,8  Super Strength for three, Quake next three

Defense:   17,17,17,17,16,17,16,16,15,15  Impervious for 2, Invulnerability for 3, Toughness for 3, Combat Reflexes for 2

Damage:  4,3,3,3,3,3,3,2,2,4  Exploit Weakness first two, CCE clix 5-6, EW again last three

The Good:  Massive attack numbers…haven’t seen these since KC

      HSS and Charge are great with Super Strength

      Consistent def with lots of damage reducers

      A beast

The Bad:   No range hurts…..a lot

     Doesn’t do as much damage as I would have liked

Feats:   ICWO, Protected, Fortitude, and Shellhead work….Repulsor Shield works good too if you have the points to make him unkillable.

Overall:    Can Magnum PI carry a team?  The answer is yes.  He is a beast of an attacker who needs a Dumpster to really do some damage.  The 10 movement is a little low in my opinion for a non ranged HSS’er, I would have much preferred the 12 on the front click.  The attack values are amazing, and the defense stays consistently high.  Is he better then MoS….no.  Is he still a great piece…yes.  I say use him, because he can take a ton of damage and still be dangerous until the end. 

Constructed/Unrestricted: 3.5 / 5

Sealed/Draft: N/A / 5


Overall:  3.5 / 5

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