Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Top 10 regional player in Chicago.
Edited by Jamie Lewis
Today we'll be reviewing Tomar Re from
Green Lantern Corps Collectors Set
What in the heck is he supposed to look like? Is he
like a fish guy???
Experienced: 111 points, Green Lantern Team
Running Shot on his opening click! With an
impressive 12 range and Running Shot he can hit from
17 squares away. If you push him first he’ll get an
18 reach. 18 squares is how far away Icons Superman
can hit from. Nice high movement through out his
2 full clicks of 10 attack! Yes! Energy Explosion
will be pointless, since he has only one target. TK
is always great for a character that can carry 8
people. Pulsewave at the end that hits people for 6
squares can be useful. Although, you may be
carrying to many people to pull it off.
They didn’t use to put 18 defense on characters so
willy-nilly like, but never the less he has an 18
defense! If you push him your opponent will be
trying to hit a 19 from range. Barrier is alright
and can help block off your team. Willpower will
help him run away. Willpower is always nice at the
Three damage with Perplex! Not too bad, I love
opening click Perplexors. A lot of people have been
going nuts over the Enhancement that he has. A lot
of people are right, being able to enhance all your
figures is going to be great. The three damage at
the end will stop you from being able to Nanobots,
but that's the only draw back.
As fish like as he looks in the comics. I like his
classic lantern pose.
I would definitely put Protected, Nanobots and In
contact on him. He’s going to be your primary
attacker so you can definitely spend the points on
him. Nothing other than the big three will be
useful enough to spend the points. If you are just
spending points, surround him with some Lian Harper
Amazing Defense and very good attack
Should easily cost 140 points or more
Nice helpful abilities that make him both a primary
attack and a supporting piece
7 clicks long dial
Toughness at the beginning will help make his long
Long Reach with Running Shot
Sometimes there are figures that have no real
downsides, This is one of them. He is both a support
figure, giving you a reliable way to carry your
figure and a perplexor., and He is also a pretty
heavy duty attacker, that can hit and is hard to be
hit. He’s a lot like what Experienced Green Lantern
from Collateral Damage should have been. Do not
rely too heavily on his long range, the new small
maps rarely have 12 spaces of clear terrain to take
advantage of a long range. But who knows what the
next map holds? Tomar Re, is a piece that I will
definitely consider building a team around for
competitive play. I think you should too.
HE RECEIVES 5 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
Questions, comments, sexually
confused? Email me at email@example.com.
Please no hate mail
warming fun facts:
Begin thinking of ways to reduce what you consume:
bring canvas bags to the grocery store, buy yourself
a travel mug and bring it with you to the coffee
shop. Eat one less meat meal per week and buy local
food whenever possible. If just ten percent of us
were to take these simple steps we would make a
Today's review is Tomar Re
from the Green Lantern Corps Collector Set
Yet another popular Green
Lantern is made in clix form, and what a clix he is.
He is an Experienced, 111
points, 12 range 1 target, 7 clicks of life, and a GLC
Speed: 10,12,9,9,9,9,8 Running Shot first two
Attack: 10,10,9,9,9,8,7 Energy Explosion 2-3, tk
for 3, then Pulse Wave to end
Defense: 18,17,16,15,15,14,14 Toughness for one,
ESD for 2, Barrier for 2, Willpower for 2
Damage: 3,3,2,2,2,3,3 Perplex for one, Enhancement
The Good: Enhancement and GLC is a cool combo
Highest numbers for the
cheapest cost of any Exp GL
Star of the set
The Bad: I wish TK and 12 movement was up front
EE and one target sucks,
but with a 12 range I can forgive it
…..he’s a really good
Feats: You really do not need much, ICWO and
Protected help everyone, Nanobots works great with him as
Overall: Someone pinch me…..that is all I need to
say. He can carry your forces, make their damage higher, he
has a 12 range, and is incredibly cheap. You can easily
build a team around him and he is just plain old amazing.
Constructed/Unrestricted: 4.5 / 5
Sealed/Draft: N/A / 5
Overall: 4.5 / 5
Need help? Send any emails to firstname.lastname@example.org.
111 Points, Flier 12 Range
Green Lantern TA
Movement: The Running Shot is very, very nice. As is
the spike. Going down three, though makes it not
wise to push him in that second click.
Attack: 10 is pretty nice. Energy explosion might
come in handy, but I doubt it. Telekenisis has a
chance of being used if you play him like I would..
which we'll get to. Pulse wave is OK if you can hit.
Defense: 18 with toughness is very nice to start off
with, and Energy Shield/Deflection is even better.
Barrier is alright and Willpower is always a great
Damage: Perplex is nice, but the Enhancement is the
How to play him: First off, this is a great piece in
my opinion. What you can do is push yourself,
carrying a team of semi-cheap pieces with long
range. What Tomar can do is Enhance ALL the people
he is carrying, while making long ranged attacks
himself. Feats that will help him mostly would be
Protected or In Contact With Oracle, with Oracle on
the card. If you give him an action to gain Outwit
or Perplex on first turn, it will help him get the
push sooner. Outwit is a pretty dang nice addition,
too. I'd suggest carrying S.H.I.E.L.D. Snipers, Hand
Ninjas, more Enhancement or whatever else you could
200 3/5 Him and some Snipers would do great. Even
some room for support.
300 4/5 Same as above, but more room for, well,
400 4/5 Two of these guys with their mini armies
would do great.
Reviewed By Insane Ewok
Well where to start, I never followed Green Lantern,
and at first glance this things face makes him look
like flipper the dolphin... Well, that is if Flipper
wore spandex, had legs, was orange, and had magical
powers, but hey other than that I really see some
Green Lantern Corps
Expierianced Single Base
12 RANGE, 1 TARGET
Speed Powers- Running Shot for the first 2 clicks
Attack Powers- Energy Explosion for clicks 2-3,
Telikinesis for clicks 4-6, pulse wave on click 7
Defense Powers- Toughness, Energy Shield Deflection
on clicks 3-4, Barrier on clicks 4-5, and Willpower
for 6 and 7
Damage Powers- Perplex, then Enhancement for clicks
- Another 18 defense from GLC is great
- He can hit you for up to 4 damage from 16 spaces
- Damage never drops below two
- Hes pushable !
- Only 111 points, fairly cheap
- Energy Shield Deflection instead of toughnes would
have truly made him a ranged combat beast
Which Is Best?
- God i really need to fix my review layout, it only
works for entire REVs
100 Point Games - N/A
200 Point Games - 3.5/5 (Its entirely possible, keep
that 18 defense tough to hit)
300 Point Games - 4.5/5 (This guy can strike from so
far away and still have a team to back him up)
400 Point Games - 4.6/5 (Gets even better, my
highest rating so far)
500 Point Games - 4/5 (Stays a constant threat)
TOMAR RE SCORES
4.5 Out Of 5
The best rating I have ever given a piece, he has
very few flaws other than with just toughness he
wont stick around for long. To counter that you
could say hell be able to hit you from so damn far
away it wont matter.
"Girls Like Guys With Big Clicks"
Dont Agree With Me ?
IS IT JUST ME OR...
Does this click look nothing at all like flipper the
Before my review I want to say this: I
screwed up. In my Man of Steel review I said I wanted to
give Ch'p a 2.25. I did not mean that, and you can just
ignore it. I posted that by accident, and I remain by my
stand of a solid 3. Now, on to my review:
12 range, 1 Target
10 12 9 9 9 9 8
Running Shot on the first two.
10 10 9 9 9 8 7
Energy Explosion on the second and third, Telekinesis on the
fourth, fifth and sixth, and Pulse Wave to finsih it off.
18 17 16 15 15 14 14
Toughness on the first, Energy Shield on the second and
third, Barrier on the fourth and fifth, and Willpower on
sixth and seventh.
3 3 2 2 2 3 3
Perplex on the first, and Enhancement on the second, third
Running Shot is good with his range.
He has good ways to stay alive.
Perplex is awesome, unless you are Outsidered.
Can't say much for his attack though...
Altogether a good figure but I don't think I will be able to
acquire it soon.
I give it a 3 out of 5.
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