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Jack O Lantern

Reviewed 08.11.2006

Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

2006 Philly
Wizard World
Top 10 regional player in Chicago.


Edited by Jamie Lewis


Today we'll be reviewing Jack O’ Lantern from Sinister


MARVEL MARKETER # 1:  How can we rearrange Green Goblin so he looks even cooler.


MARVEL MARKETER # 2:  I know, let’s put the pumpkin bomb on his head and have him fly around on a circular astro-glider.


MARVEL MARKETER # 1:  No, I said cooler, not retarded. 


Rookie:  32 points, Sinister Syndicate Team



Experienced:  57 points, No Team



Veteran:  62 points, No Team



Who is the Best Of course the one most playable does not have a team ability.  The Rookie is tempting on a wildcard team that needs Sinister Syndicate and somebody carried.  I refuse to do the Experienced, since he has Running Shot on his second click.  Grrr…. I really hate that.  I reluctantly choose the Veteran.  Winner:  Veteran


MOVEMENT:  8 movement with Running Shot is not too bad for draft.  His  6 range and single target Energy Explosion is disappointing.


ATTACK:  9 attack is disappointing at best and keeps him out of the secondary attack slot and into the third string attacker spot.  Energy Explosion and Incapacitate with a single target are just wasted.  His attack drops fast.


DEFENSE:  16 with Super Senses means people will not attack him for fear of just completely missing.  If he takes damage he’ll probably be hit for only a little, and that might put him on that nice defensive spike.


DAMAGE:  3 damage is not too bad for his points.  His Range Combat Expert after he loses Running Shot will keep him dangerous.


SCULPT:  I do love his flaming pumpkin head.  He’s like a better version of the Green Goblin.


feats:  In contact might be worth it to get him to a 10 attack.  Other than that I would let him stay at a low point cost.



*       No Team

*       Low Range with a single target

*       Nothing stands out special at all

*       Nice defensive spike placement

*       As generic as modern rap


He’s not a terrible figure for draft, but even for draft there is a lot better uses of your points.  I can not think of one really great reason to use him.  He’s vanilla all the way through the dial and is probably at least 10 points over costed.  He’s not even the best guy with a flaming pumpkin looking head, Dormammu wins that race.




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail



*      In October 1999, the world's population reached 6,000,000,000, which is double that of the year 1960.

*      The world's population is increasing at the rate of about 90,000,000 per year.

*      The current world population is 6,527,543,165 (060701).

*      That’s a lot of people to be using the world energy.

*      Changes must be made.



Today's review is Jack O Lantern from Sinister

 First of the week for me to give you the old standard….Whoclix.


The best of the three is the Veteran.


He is 62 points, has 6 range 1 target, 6 clicks of life, a flier, and no team

Speed: 8,8,9,8,8,7   Running Shot first two

Attack:  9,8,8,8,7,7  Energy Explosion first 4, Incapacitate last two

Defense:   16,15,17,16,15,14   Super Senses first two, Toughness next 2

Damage:  3,2,1,1,0,1   RCE clicks 3-5

The Good:  Running shot with 3 damage is always good

      Super Senses helps keep him around

      Can do some good damage throughout his dial

      Toughness could keep him around since no brick will bother with him

The Bad:   Kinda low defense (he’s not even a 9/17 character)

     Incap and EE are terrible with 1 target

     Who would ever use him over Vet Bullseye?    

Feats:   Nanobots works good, that is all I would use, but I wouldn’t use him

Overall:    Here is a first click character who just doesn’t have enough options to stick around for the long run.  I am not a fan of this piece, will never use him, and cringe every time I pull him from a booster (so far have 5 rookies and that’s it).  My advice; use Bullseye.

Constructed/Unrestricted:  2 / 5

Sealed/Draft:  2.5/ 5


Overall:  2 / 5

Need help? Send any emails to batmandx@aol.com.



Jack O' Lantern


Reviewed By Insane Ewok


Another day, another review... This time we got Jack O' Lantern, He's a pumpkin, so he better be totally badass


WhoClix Bio: Mercenary Steven Levins first encountered Captain America when he was investigating the Skull House, the lair of the Red Skull. Levins was recruited into the Skeleton Crew but was defeated and sent to the Vault. Jack O' Lantern escaped and took part in several schemes including trying to steal the skeleton of the Scarlet Spider and working for the Maggia. Like all the Jack O' Lanterns before him, Levins uses concussion and smoke grenades, wrist blasters, asphyxiating "ghost-grabbers", kevlar armor with flaming helmet and bouncing Pogo Pad.





Figure Type-




Rookie- 32   Sinister Syndicate

Experianced- 51   Sinister Syndicate

Veteran- 62


Im already getting tired of typing the values out, none of you read them anyways, just go take a look at cramcompany dial pictures! Well, here they are anyways...



Speed- 9, 8, 7, 7, 6

Attack- 8, 8, 8, 7, 7,

Defense- 15, 14, 14, 13, 13,

Damage- 1, 2, 1, 1, 1




Speed Powers- None throughout entire dial

Attack Powers- Smoke Cloud, Energy Explosion for clicks 2-4, Smoke Cloud

Defense Powers- None throughout entire dial

Damage Powers- Ranged Combat Expert on the first, Smoke Cloud on 4th and 5th



- 3 damage capabilities for 32 points




- I hate 8 attack values...

- Its probably just me, but who uses smoke cloud... I dont



Speed- 9, 8, 6, 7, 7

Attack- 9, 8, 8, 7, 7

Defense- 15, 16, 15, 14, 13

Damage- 2, 1, 2, 1, 1,




Speed Powers- Running Shot on 2nd and 3rd, Stealth on 4th and 5th

Attack Powers- Energy explosion for 3, then smoke cloud for the 4th and 5th

Defense Powers- Super senses, then toughness for the 2nd and 3rd

Damage Powers- Ranged combat expert for the first 2, close combat expert for the 4th and 5th



- 4 possible damage on a cheap SINISTER fig?! **gasps**

- 9 Attack value for only one click






Speed- 8, 8, 9, 8, 8, 7

Attack- 9, 8, 8, 8, 7, 7

Defense- 16, 15, 17, 16, 15, 14

Damage- 3, 2, 1, 1, 0, 1




Speed Powers- Running Shot on the first 2

Attack Powers- Energy explosion for 4, Incapacitate for 5th - 6th

Defense Powers- Super Senses for 1st and 2nd, toughness for 3rd and 4th

Damage Powers- Ranged Combat Expert on 3rd to 5th



- First two clicks of running shot with 3 damage

- If you roll your super senses your in good shape

- Still Cheap

- Defense Perks up in the middle



- He just cant hold onto that 9 attack value

- That 0 damage click is laughable


Which Is Best?







- Running Shot + 3 damage for 63 points






100 Point Games - 2.5/5 (There are worse pieces you could use)

200 Point Games - 4/5 (He'll perform well behind a lead attacker)

300 Point Games - 4/5 (See Above)

400 Point Games -  3/5 (Just better pieces to use)

500 Point Games - 2.5/5 (9 attack value wont do much for him)




3.5 Out Of 5



Not too bad, Hobgoblin and him are gonna take lead of my pumpkin theme team



"Girls Like Guys With Big Clicks"


Dont Agree With Me ?




Does nobody read my reviews :(

Rurouni KJS Armed with his mighty Pogo-Platform, Jack O'Lantern folded like wet tissue against Spider-Man.

Rookie Jack O'Lantern
wing speed
32 points
Team: Sinister Syndicate
Range: 4 x 1

09 08 07 07 06
08 08 08 07 07
15 14 14 13 13
01 02 01 01 01

Powers and analysis:
Click 1: Smoke Cloud and Range Combat Expert Click 2-3: Energy Explosion Click 4: Energy Explosion and Close Combat Expert Last click: Smoke Cloud and CCE

Without his team ability, Jack's useless. As his AV starts mediocre and stays steady, if you ever field him you NEED him taxi around a teammate to do his aiming for him. Beyond that, he's pure tie-up fodder.

None are worth the points you'll give your opponent.
So don't use 'em.

If there were an encyclopedia entry for Crappy Spidey Villains, his picture would be one of them. Use him on such teams.

Comic accurate?
Yes. In his first clash with Spider-Man, the hero took him down like a flag at the end of the day. (Matter of fact, Spidey actually USED a flagpole to end that fight. He should have Toughness, though.)

In sum:
Crap stats. Crap powers. Decent TA. Low cost.

Rating: 1.5/5

Experienced Jack O'Lantern
wing speed
51 points
Team: none
Range: 6 x 1

09 08 06 07 07
09 08 08 07 07
15 16 15 14 13
02 01 02 01 01

Powers and analysis:
Click 1: Energy Explosion, Super Senses, RCE Click 2: Running Shot, EE, Toughness, RCE Click 3: Running Shot, EE, Toughness Click 4-5: Stealth, Smoke Cloud, Close Combat Expert

With all these powers, this looks like an improvement over the Rookie. But no TA is a blow, meaning he'll have to pull his own weight. And with no truly good click on a short dial, that's gonna be tough for ol'
Jacko here. The good news is that none of those clicks completely blow putrid chunks like the Rookie's whole dial does. In particular, the end-dial
Stealth+Smoke+CCE combo might prevent his point cost
from being a gimme to your opponent.

For only 5 points, if you have the room, FLASHBANG might be a nice bit of insurance against Jacko being a too-easy KO.

See Rookie.

Comic accurate?
I don't recall Jack ever being quite this competent.
This may actually reflect the start of his career as one of the Hobgoblins.

In sum:
At 5-10 points cheaper, he'd be pretty good. As he is, he's just a touch better than mediocre thanks to some decent power combos.

Rating: 1.5/5 Shame about the TA, though. Cost him a half-point.

Veteran Jack O'Lantern
wing speed
62 points
Team: none
Range: 6 x 1

08 08 09 08 08 07
09 08 08 08 07 07
16 15 17 16 15 14
03 02 01 01 00 01

Powers and analysis:
Click 1-2: Running Shot, EE, SSenses
Click 3-4: EE, Toughness, RCE
Click 5: Incapacitate, RCE
Last click: Incap

Front-loaded Running Shot is a huge upgrade, though the attack value isn't. Mid-dial RCE isn't bad either, but it's really all about the defensive spike -- there's a rude surprise for opponents after getting past his Super Senses. His last two clicks are pretty lame, though

He's right at the edge of being overcosted, IMO. Don't make him any more points than needed, since no feats really cry out to be used on him.

Same as above.

Comic accurate?
I REALLY don't recall Jack being this competent.

In sum:
Vet Jack can be used effectively as a 3rd-string fighter on a big force, where his point cost isn't a bit deal.

Rating: 2.5/5

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