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HeroClix "Click of the Day"

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Hydro Man

Reviewed 08.11.2006

Average Rating: 3.5

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

2006 Philly
Wizard World
Top 10 regional player in Chicago.


Edited by Jamie Lewis


Today we'll be reviewing Hydro Man from Sinister


Memo to Hydro Man:

Dear Hydro,

            It has come to my attention that you are a very underrated villain,  You can turn yourself into liquid and then solid.  Maybe you are missing all that you could do to fight Spiderman.  Have you thought about hiding in Spider-man’s water pitcher and then when he drinks you, you become solid and… well it’s messy but it would work.  There are tons of fun options like this to kill your nemesis.

             Also you should consider not teaming up with villains that can defeat you.  If you were not such good friends with ELECTRO then maybe you would stop getting electrocuted all the time.


Anyone that ever  read a comic with Hydro Man in it


Rookie:  43 points, Sinister Syndicate Team



Experienced:  57 points, Sinister Syndicate Team



Veteran:  72 points, No Team



Who is the Best Wow, what a terrible Veteran.  He does not have Charge to start or Defend.  The Rookie has an 8 attack.  This is no contest; the Experienced is clearly the best.  Winner:  Experienced


MOVEMENT:  8 movement with Charge is not my favorite, but he does have Defend and a lot of times Defend characters do not get any move and attack.  Plasticity will make sure that nobody is going anywhere, before they completely kill Hydro Man.


ATTACK:  9 attack and Pulse Wave at the end.  That’s mediocre at best.


DEFENSE:  17 with Defend is pretty nice for his low point cost.  Barrier is a nice ability for a supporting third string attacker.  Combat Reflexes makes him hard to hit even at the end.


DAMAGE:  2 damage with Exploit Weakness is darn good for a third string attacker.  It will keep your opponents from getting too close to you and ruining your defend.


SCULPT:  He seems really shocked that he’s turned into water.  Other then that it’s way sweet.


feats:  I think In contact is really important for him.  His attack, defense or damage could really use a single point raise.  I would not waste any other points on him.



1         Defend and Sinister Syndicate is a decent combo, because you’ll already have your characters grouped together

2         Well costed figure

3         His first click is really good

4         Every click is fairly useful

5         He’s unique and not one character is really a lot like him


At first glance I thought he was just an amazing piece for draft, but not playable in a competitive environment.  However, he fills a very unique slot in the game of Heroclix.  He can be carried, he does have Defend, but he also has that great Exploit Weakness and Charge combo.  He really is a toolbox of strategies.  He’s definitely worth a shot to play.  Simply using Lockjaw to carry him around would give the puppy a 17 defense and follow with Hydro Man Charging with an Exploit Weakness attack.  There is a ton of fun different things to do with this figure.  I invite you to figure some of them out




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Warning Global Warming Fun FACt: 

Will Melting Ice Trigger an Ice Age?

Not likely. But, remember the Younger Dryas? Melting polar ice may have poured fresh water into the North Atlantic and interrupted the deep ocean circulation pattern, which may have sent the Northern Hemisphere into a 1,000-year cold period. Today, fresh water flow into the Arctic Ocean from Siberia’s four great rivers has increased, and oceanographers observe a slight decrease in the salinity of the North Atlantic. Although climate models do not project that these trends will lead to anything like an ice age, some indicate that over the next few hundred years deep ocean currents may be disrupted, which would affect regional temperature and precipitation patterns over North America and Europe.

From http://www.koshland-science-museum.org/exhibitgcc/index.jsp

DrStrange86 Today's review is Hydro Man from Sinister

He is kidna like Sandman, only with water…..yea…..

The best of the three is the Experienced.

He is 57 points, 4 range 1 target, 6 clicks of life, and a member of the Sinister Syndicate.

Speed: 8,8,7,7,6,6 Charge for 1, Plasticity for the rest.

Attack: 9,8,7,7,6,6 Pulse Wave last two

Defense: 17,16,15,15,14,14 Defend first, barrier next three, Combat Reflexes last two

Damage: 2,2,2,1,1,1 Exploit Weakness first click

The Good: The Tentpole/Sinister Syndicate combo is pretty cool
Can do damage (for a click)
Barrier is always good
When is Pulse Wave bad?
Great Tie-up piece

The Bad: Attack values drop too fast
4 range sucks
Barrier might be wasted if you are tying-up a piece

Feats: Entangle is great, Nanobots works good too, Protected could keep him on his Defend click, ICWO I wouldn’t use because of his lack of attack use after the first click.

Overall: Wow, what a cool new combination. Combine him with Vet Bullseye from Infinity, and you got yourself one heck of a sweet team. He can give the rest a high defense (Bullseye gets a 19 from range), while he can have a huge attack to fight off anyone trying to come in close combat. On his own, he isn’t too bad of a click either, he can be a good asset to a well made team and with the entangle feat, will be really hard to put up with. Though I have not used him yet, I can’t wait to start making a Sinister Syndicate team. I know I am going to give a kind of high score, but I really like the fun I think I can have with this piece.

Constructed/Unrestricted: 4 / 5 (4.5 in unrestricted)

Sealed/Draft: 3 / 5

Overall: 3.5 / 5

Need help? Send any emails to batmandx@aol.com.


Hydro Man


Reviewed By Insane Ewok

Hydro Man, well, the first thing youll notice is his pretty cool sculpt, I mean damn that guys got some big hands. Lets see if he can put them to good use.


WhoClix Bio: When crewman Morris Bench was accidentally knocked overboard by Spider-Man, a strange combination the pulses of an experimental generator, undersea volcanic gas and seawater transformed him into a being of living water. This watery form allows him to slip through small openings, out of an attacker's grasp and objects (like bullets) pass right through him. He can spray fire-hose-like blasts of water and try to drown his victims in his own body. Hydro-Man can merge with larger bodies of water to increase his size and mass. Under the right conditions and with intense concentration he can even transform into ice and steam. Seeking revenge for his condition, Hydro-Man went after Spider-Man but was defeated by the webslinger. Hydro-Man was once accidentally fused with the Sandman into a mud monster but eventually separated - the two becoming deadly enemies after the experience. Since then Hydro-Man has been a member of many villain groups: from the Sinister Syndicate and Sinister Twelve to the Frightful Four and Masters of Evil.





Figure Type-




Rookie- 43

Experianced- 57

Veteran- 72



Speed- 7,7,7,6,6

Attack- 8,7,7,6,6

Defense- 16,15,15,14,14

Damage- 2,2,1,1,1




Speed Powers- Plasticity Clicks 1-3, Charge 4-5

Attack Powers- No Attack Powers For Clicks 1-2, Icapacitate for clicks 3-5

Defense Powers- Super Senses For Clicks 1-2, Energy Shield Deflection For clicks 4-5, Combat Reflexes

Damage Powers- No Damage Powers For Clicks 1-3, Battle Fury For Clicks 4-5



Sinister Syndicate



- Not great, but decent defense for his point value




- 8 Attack for one click sucks

- What purpose does his rookie have in a game?

- Has charge after plasticity, why charge with 6 movement and 6 attack?

- 2 range is pathetic



Speed- 8, 8, 7, 7, 6, 6

Attack- 9, 8, 7, 7, 6, 6

Defense- 17, 16, 15, 15, 14, 14

Damage- 2, 2, 2, 1, 1, 1




Speed Powers- Charge, Plasticty For Clicks 2-6

Attack Powers- Pulse Wave On Clicks 5-6

Defense Powers- Defend, Barrier, Barrier, Barrier, Combat Reflexes, Combat Reflexes

Damage Powers- Exploit Weakness On First Click



- Charge BEFORE plasticity

- 17 with defend on a 57 point figure is awesome

- Charge and exploit weakness are a good combonation



- That 9 attack value only stays for one click

- Pulse wave at a bad time



Speed- 9, 8, 7, 6, 6, 6, 7, 8

Attack- 9, 9, 8, 8, 7, 7, 7, 6

Defense- 17, 16, 16, 15, 15, 14, 14, 13

Damage- 3, 2, 2, 2, 1, 1, 1, 1




Speed Powers- Plasticity For Clicks 1-3, Charge For Clicks 4-6, Phasing For Clicks 7-8

Attack Powers- Incapacitate For Clicks 1-3

Defense Powers- Toughness, Toughness, Combat Reflexes, Combat Reflexes, Super Senses For Clicks 7-9

Damage Powers- Exploit Weakness For Clicks 2,3,6,7,8



- Finally gets 3 damage

- Average attack values



- Charge AFTER Plasticity

- Defend is better than toughness


Which Is Best?






- Veteran is overpriced

- Cheap figure with decent defend

- Has Charge on first click with exploit weakness




100 Point Games - 1.5/5 (It just wont work)

200 Point Games - 3/5 (Hes alright here, needs a good team)

300 Point Games - 3.5/5 (Works well here as third string attacker/ utility piece)

400 Point Games - 2/5 (Wont Work)

500 Point Games - 1/5 (Will Be Forgotten)




3.5 Out Of 5



His experianced version aint such a bad piece, just stay away from the vet and rookie, they suck more than my vaccuum :D



"Girls Like Guys With Big Clicks"


Dont Agree With Me ?




Am I the only one who learned how to spell plasticty after reading this review...


captainn00b Ok... today's review is for Hydro Man from Sinister.

Rookie: 43
5 clix of life
Dolphin movement
2 range, 1 target
Sinister Sindicate

7 7 7 6 6
Plasticity, then Charge on his 4 and 5 clix.

8 7 7 6 6
On the third click has Incap and keeps it.

16 15 15 14 14
Super Senses, then on his third click gets Energy Shield, and on his fifth gets Combat Reflexes

2 2 1 1 1
On his fourth he gets Battle Fury

Speed Overview: Plasticity I like and Charge isn't as great, but still good.
Attack Overview: Incap with 2 range? That's useless.
Defence Overview: Super Senses I use a lot, Energy Shield is ok, and Combat Reflexes is good, but I would have hoped it would have been up front.
Damage Overview: Battle Fury is decent.

Experienced: 57
6 clix of life
Sinister Sindicate
4 range, one target

8 8 7 7 6 6
Charge, then has Plasticity for the second to end
9 8 7 7 6 6
Pulse Wave whole time
17 16 15 15 14 14
Defend, on the second has Barrier until the fifth when he gets Combat Reflexes
2 2 2 1 1
Exploit Weakness until the second when he has nothing

Speed Overview: The warped version of the Rookie
Attack Overview: Pulse Wave is decent
Defence Overview: Defend is ok, Barrier I am not a fan of, and Combat Reflexes I like.
Damage Overview: Exploit Weakness is good even though it is only for one click.

I give it a 2.75 of a possible 5!

Hopefully I will be able to review tomorrow's Click of the Day but I don't know if it will work out.
Comments, questions? PM me on the Pojo.com message boards my screen name is captainn00b.

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