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HeroClix "Click of the Day"

Image from heroclix.com


Reviewed 08.04.2006

Average Rating: 3.65

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

2006 Philly
Wizard World



Today we'll be reviewing Invincible from The Invincible Collectors Set


If there is a new transporter you PAY ATTENTION TO THAT CLICK.  Even if it’s a girl riding a unicorn or a dog with a tuning fork on his head or a knight riding a mechanical bull…. or a robot riding a hover bike.


 Wow, there have been a lot of dumb looking transporters.


No offense Lockjaw, I still love and need you.



Experienced: 92 points, Guardians of the Globe Team



MOVEMENT:  He is a Transporter, which means he has Hypersonic speed.  He gets minus 2 from his attack value and he can not make a Hyper Sonic Speed attack if he is adjacent to an opposing character.  Other then those drawbacks he has Hyper Sonic Speed. He also can not be knocked back and he can carry somebody.

Running Shot is not too bad, because if you’re close enough (within 9 squares) you can make that attack with out lowering your attack values.  It’s nice to have those options.    Watch out for Earthbound at the end because it not only means he’s not a flyer,  but it means he’s also a not a Transporter.


ATTACK: WOW, 9 is his lowest attack value.


DEFENSE:  17 with Toughness is nice at the beginning.  16 with energy shield mean he’s very hard to hit.  Later the Combat Reflexes and high attack makes him dangerous, but remember anybody can make a ranger attack on a flyer so do not count on Combat Reflexes to save your bacon.


DAMAGE:  Perplex, then Outwit, then Ranged Combat Expert (Great on a Flyer) and finishing with Perplex.  Robot is half MAN and half AMAZING!  Well, actually I guess he is all Robot.. but he’s a good click.


SCULPT:  Maybe he should have been riding a vacuum or something else to put him in line with all the ridiculous looking transporters.


FEATS:  Nanobots is so house on him it makes me want to cry.  Incontact, Protected and if you have too many points) Heightened Reflexes will make him even better.  Do not use Brilliant Tactician, because that card is terrible.


*       Hyper Sonic Speed, Perplex and a high attack is great.

*       Perplex, Outwit and being able to carry a figure make him a perfect example of great secondary attacker.

*       Easy to Nanobots with

*       4 range is pretty funny, but will come in handy

*       His dial is a little short

*       Really impressive attack all the way down the dial

*       The best reason to buy the Invincible Collectors Set

*       Very Under-costed

*       I do wish he had Outwit on his opening click

*       Guardians of the Globe is a decent team ability.

*       For those of you who do not know that that ability is; (If doubles are rolled in a successful attack, that attack ALSO does Incapacitate, if Incap is possible.  Basically it is Stunning Blow if you roll doubles and hit.)

*       But there is also going to be a feat card that can change this team ability, but we do not know what it will do.  It might make him amazing.


Robot is the figure, he has some much that he can do he might be a big target for your opponent.  He’s such perfect support that I expect to see him at many tournament.  He is also easily push-able and seems to only get better, then you can just Nanobots.  A truly competitive player will probably be able to use Outwit and then heal and use Perplex or use Perplex then push to Outwit something.  He’s a little like Ambush Bug… if Ambush Bug was really good not a waste of points.




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  Email me at cramcompany@hotmail.com.

Please no hate mail


Challenge:  I will issue an open challenge for an OMAC LE or AN

 Unique from Collateral Damage at the Chicago Wizard World event this weekend! 

The rules are:

*       Build an ULTRA competitive 300 point team

*       This will be a timed event of 50 minutes

*       You can pick a battle field card of your choice AFTER you see my team

*       I will pick one of the ones I am playing to defend my championship.  I will not pick Ordinary Day

*       I only have a limited time there on Friday or Saturday, but will be at the play area most of those days.

*       You will only get the LE or Unique if you beat.

*       I can refuse to play you if I feel you team is not competitive enough.

*       You can build or rebuild your team after seeing my team.

*       Contact me at Cramcompany@hotmail.com if you’re interested.



Today's review is Robot from Invincible

 I did look up the stuff on Invincible, but of course, Whoclix gives the better back story.


He is a Collector Set Veteran, a Transporter, 92 Points, 4 range 1 target, 6 clicks of life, and a Guardian of the Globe

Speed: 10,9,9,8,8,7   Running Shot for one, Earthbound last two

Attack:  10,9,9,9,10,9    No Powers

Defense:   17,16,15,14,14,14   Toughness for one, ESD for three, Combat Reflexes for two

Damage:  2,2,2,2,2,1   Perplex for one, outwit for two, RCE for one, perplex for two

The Good:  I loves me the transporter ability

      High, consistent attack values

      GG ability can come in handy…if your lucky

      Perplex and Outwit always helps

The Bad:   4 range with transporter is stupid

     Shallow Dial and won’t stay around long

     Low damage for points

     Should have started with outwit

Feats:   Eh…ICWO and Protected,  Nanobots works great….that’s all

Overall:    Normally I love all the transporters (except LE cannonball), even Moonstar has come in handy, but Robot does not sit well with me.  I like the consistent attack values, but the lack of damage, the shallow dial, and the 4 range for a ranged piece really does not sit well.  The combat reflexes seems like wasted points because you always use transporters with range to hit and run.  Even the running shot doesn’t help that much because then you are only hitting a guy 9 spaces away.  I like the fact he can still hit back once he is hit, but with his low damage it won’t be for much.  He needs too much help to really be useful and will never see play outside of friendly games or theme teams.  My advice: put him in your tackle boxes and use Hawkeye.

Constructed/Unrestricted:  1.5 / 5

Sealed/Draft:  N/A / 5


Overall:  1.5 / 5

Need help? Send any emails to batmandx@aol.com.





Reviewed By InsaneEwok


Another Indy Invincible Figure, lets see if he can reach the standards of our last figure

Whoclix Bio:


The enigmatic leader of the Teen Team was recruited into the Guardians of the Globe after most of their members were killed by Omni-Man. Robot possesses a tactical mind and is a natural leader. It has recently been revealed that Robot is gathering DNA samples of his team mates for an mysterious master. Allies: Invincible, Atom-Eve Enemies: Titan





Figure Type-

Veteran, Transporter double base, Flyer






Speed- 10,9,9,8,8,7



Damage- 2,2,2,2,2,1


Speed Powers- Running Shot on opening click, earth bound on 5th and 6th

Attack Powers- None throughout entire dial

Defense Powers- Toughness, energy shield deflection on 2nd 3rd and 4th, combat reflexes on 5th and 6th

Damage Powers- Perplex, Outwit, Outwit, Ranged combat expert, Perplex, Perplex

4 Range with 1 Bolt


Pros -

Running shot on opening click

Consistent attack never drops below 9

Good ranged attacker

Attack boost on 5th click

Somewhat easy to heal


Cons -

Only 4 range !!!

Toughness doesnt help him much

Needs to be perplexed for damage values

Loses Running Shot Fast

Should have energy shield deflection before toughness


Which is better -

He only has one figure type so by default its the VETERAN


Why ?

Thats the only figure type he has...


This Figure is average. He has alot of potential and is held back by mediocre assorTment of powers. His 4 range really does not help him out and he needs more running shot. 92 points aint bad, but id rather use clint barton for cheaper. The bottom line is that you cant expect this figure to do much more than be a average ranged attacker.



Clint Barton

Ultimates Hawkeye

Jonah Hex


100 Point Games- 0/5 (YOUR GONNA LOSE!)

200 Point Games- 2.5/5 (Its iffy, give him the right team to work with)

300 Point Games- 3/5 (Use him correctly and it will work out)

400 Point Games- 3/5 (See above)

500 Point Games- 2/5 (He will be forgotten and ignored, attack will be rendered useless with invulnerability and imperv, use an alternative)



6.5 OUT OF 10


"Girls like guys with big clicks"


Dont agree with me ?





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