Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating
Today we'll be reviewing Speed Demon from
Call me a traditionalist, but if you’re name is
Speed Demon, you should be red and you should have
horns. Plus if you’re really fast and had horns you
could stab people with them.
I have also been wondering why nobody really fast
ever carries a knife? If you’re a villain why not
stab people really quickly before they can figure
out a way to get you? But if I was a really evil
villain with super speed I would carry around some
sturdy paper and paper cut people to death. No
matter how you lived your life, if you’ve been paper
cutted to death you’ll be mocked hard core. Imagine
being at Superman’s funeral and hearing he died from
a million paper cuts, you wouldn’t cry you would
just shake your head and say; “That’s just a dumb
way to die”.
Rookie: 36 points, Sinister Syndicate Team
Experienced: 45 points, Sinister Syndicate Team
Veteran: 53 points, Avengers Team
Who is the Best:
8 attack and Sinister Sindicate team which is
basically unsuable with Hyper Sonic Speed is what
the Rookie and Experienced have. So those two
versions are good for anything BUT draft. You’ll
pretty much have to go with the Vet. Winner:
Even one click of Hyper Sonic Speed is great. But
more then one would be much better. Flurry is a
fabulous ability. Charge… why not?
Incap is pointless, a nine attack is pretty
standard. It falls too low and too fast.
16 with Super Sense is pretty low for a harasser
piece, but honestly I do not think it will be too
important. Usually the idea is you run away where
they can not attack you. His second click of Combat
Reflexes makes him pretty hard to hit and you could
even push him next to a character and flurry in a
turn or so.
2 damage… of course. He has Hyper Sonic Speed they
pretty much all have two damage.
No, horns or a red Outfit.
Thunderbolting Masters of Evil or Ultimates team
would be pretty amazing. Masters of Evil is great
because he could keep pushing and then Nanobotting.
He could even push and stay next to a character then
Flurry the following turn. Incontact would be
nice, but Protected wouldn’t work too well since
he’ll always have a token on him. Armor Piercing is
great, but is not necessary. Swingline can
definitely work but you may be getting into a few
more points then Speed Demon is worth.
Only one click of Hyper Sonic
But Hyper Sonic Speed is still great
Avengers team is fantastic
Not great attack or defense
Super Senses is amazing… if you roll a 5 or a 6
I do like Speed Demon and I think he is pretty good
with all the new rules. However he is like many
different characters in Sinister, a victim of their
being somebody better from another set. This time
it is Experienced Quicksilver that has much better
You get all this for only 62 points and he’s an
That does not mean Speed Demon is too terrible.
He’s actually pretty decent. I must say; ‘Sorry,
Speed Demon, but Quicksilver has the draw on you
HE RECEIVES 3 OUT OF A POSSIBLE 5
Good, Bad, I’m the Guy with the Clix
Questions, comments, sexually
confused? Email me at email@example.com.
Please no hate mail
I will issue an open challenge for an OMAC LE or ANY
Unique from Collateral Damage at the Chicago Wizard
World event this weekend!
The rules are:
Build an ULTRA competitive 300 point team
This will be a timed event
You can pick a battle field card of your choice
AFTER you see my team
I will pick one of the ones I am playing to defend
my championship. I will not pick Ordinary Day
I only have a limited time there on Friday or
Saturday, but will be at the play area most of those
You will only get the LE or Unique if you beat.
I can refuse to play you if I feel you team is not
You can build or rebuild your team after seeing my
Powers and analysis:
1st click bears the all-mighty Hypersonic Speed and
the less-mighty Energy Shield/Deflection. 2nd & 3rd
clicks switch to Flurry. Click 4 & 5 finish with
Plasticity and Combat Reflexes.
Whizzer is NOT a tentpole. At all. Nor is he a solid
backup attacker -- not with that mediocre attack
that just gets worse. (And no, the team ability
won't help much here.) Whizzer is a pure
Use him as such on a big team to take heat away from
your mains and bring some heat to your opponents'
support crew. Or, if you're running a team he can
share attack values with via his TA, hold him back
until he can do so to make the most of his HSS
DOUBLE-TIME is a solid choice to cheaply enable him
to get to softer targets behind the front lines and
then breakaway to a safe distance away. ARMOR
PIERCING helps him get his damage in, but with that
low attack, why bother? DAMAGE SHIELD, if you want
to spend the points, makes his tie-up ability a
little more potent.
And SWINGLINE is always useful on grounded HSS figs.
A member of the Sinister Syndicate. (Or was that the
As the cheapest hypersonic piece by far, he's a
point filler that can help the cause of the points
you really care about. Not bad.
Powers and analysis:
1st click: HSS and ESD. 2nd & 3rd switch to Charge.
4th click switches to Flurry, and the 5th click
drops ESD for Combat Reflexes for the rest of the
Like the Rookie, he's a speedy harasser at first,
but the Charge makes him a bit more offensive.
Unfortunately, so is that lame attack value. He's
another tie-up piece but designed more as a fighter
and too expensive for what you get in either role,
Again, DOUBLE-TIME is a solid choice to help his
movement. But that's about it.
He's been a Spider-Man villain and, I think, one of
the Masters of Evil. I think.
Not good enough to be a proper 3rd-string attacker,
too pricey to be a cheap tie-up figure.
Rating: 2/5. But HSS is always worth an extra
half-point at least.
Powers and analysis:
1st click has, yeah, HSS and...oh! Super Senses! 2nd
switches to Flurry and Combat Reflexes. 3rd click
adds Incapacitate. 4th click switches to Charge and
5th and 6th drop Incap, and that's it.
Oooooh-kay. Speed Demon starts as a solid attacking
piece with the HSS and SSenses (and finally a decent
attack value). But then he converts to the same
tie-up piece I've been reviewing, only with better
stats and powers. And then he becomes unusable for
THAT, converting to a Charging piece with a lousy
attack. I dunno, man. The good is that he's now an
Avenger and a Thunderbolt -- a real one, not like
those fakers who use the feat card.
THUNDERBOLTS, obviously. And finally, I think ARMOR
PIERCING *might* be warranted this time since he
might actually hit something. And DOUBLE-TIME again.
He's finally a half-decent attacker, but again
better-suited for tie-up work past his first click.
He comes in at 53 points, has
no range, 6 clicks of life, and is an Avenger (nice)
Speed: 10,9,8,6,8,10 HSS first click, Flurry next 2,
finishes with 3 of charge
Attack: 9,8,8,8,7,7,7 Incapacitate clicks 3 and 4
Defense: 16,17,16,15,15,14 Super Senses first,
Combat Reflexes next two, ESD last three
Damage: 2,2,1,1,2,2 no powers
The Good: Lots of abilities on the movement dial
Avengers team can be
T-Bolted to just about anything
Pretty good defense
The Bad: Only one click of HSS, so no pushing
Cannot hit and run from
people with range unless TK’d
Incapacitate with no range (4 range
given though) with one target is really bad
have preferred the 17 def be on the Super Senses click
Charge is a pretty bad combo
Damage, typical of HSS pieces
typical attack for this set
Feats: Protected to keep him on the first click,
ICWO (optional) for the low attack, Swingline to give extra
movement and no hindering effects, Armor piercing to
actually do damage, all help. Thunderbolts is a must, Lucky
Break can keep him from Critical Missing off of his HSS
Overall: Not much to say about this guy….he is far
from anything special. He is your standard ground based
HSS’er who needs too much help to be any good. You will
never see him in constructed except for theme teams and in
sealed he is nothing really special. If you want to play a
cheap HSS’er with the Avengers team, use Quicksilver.
Constructed/Unrestricted: 1.5 / 5
Sealed/Draft: 2.5 / 5
Overall: 1.5 / 5
Need help? Send any emails to firstname.lastname@example.org.
P.S. – I just wanted to say
Hey to all the new reviews here, welcome aboard!
my review for Speed Demon out of Sinister.
10 9 8 6 8 10 HSS on 1, Flurry
on 2-3, Charge on 4-6
Attack 9 8
8 8 7 7 Incap. on
16 17 16
15 15 14 SS on 1, CR on 2-3
Energy Shield on 4-6
Damage 2 2
1 1 2 2 None
please and the winner is……The
team and HSS always good
an attack power
defensive powers are finally in order
powers are mediocre
hard to heal most of the time
average for the set
is really low so the HSS wont be as
with 0 range and 1 attack is just pointless
energy shield for a close combat character
Shield isn’t even on the HSS click
powers really do not help
standard and you really can’t use protected,
but damage shield would be one that would
work really well.
NO…just…NO. Most of the powers are either
in the wrong place or you will never use
them. Off of his first click he is pretty
much just dead points your opponent will
leave until the end to pick them off.
Not unless you’re a noob or are
1.5/5 Still just no
2.5/5 Maybe if you can protect it
3.5/5 This is where you will get the
most out of him
3/5 Too many big guns to shoot it
down really fast
Well, since I'm a new reviewer I
thought I should introduce myself. However you
probably don't care about me, you're probably more
interested in.... Speed Demon!
Maybe you'd be more interested in my life's story
after all... Although Speed Demon is exactly the
kind of Clix I and many other like, he just doesn't
have enough juice to make it up with those guys.
Speed: 10 speed is actually kind of like a slow
hypersonic person. The only person I can think of
with a slower hypersonic is Captain Boomerang. (Yes,
Captain Boomerang gets hypersonic, you just sold him
before you got to that click) Later on he gets
flurry which is a great power but unfortunately it
means he's lost hypersonic. 6 charge is slower than
Defense: Average values all the way through. Combat
reflexes and Energy Shield may keep things
interesting. Some people might put Heightened
Reflexes on him to try and save him, but nothing can
save him, so I wouldn't even try.
Damage: 2 damage is supremely standard, then 1. But
wait, you'll get a spike at the end! That spike
won't inhibit Nanobots, but you failing breakaway
When all is said and Done: When all's said and done,
I wouldn't use him. Avengers is the best team
ability in the game if you Thunderbolts because you
can modify it through a tournament. He's also cheap
hypersonic who might help you out of a bind or get
some cheap kills. But these are all theoretical
assumptions. I've seen this guy used in action, and
he's terrible. You can't push him no matter what,
because he'll lose hypersonic. You're not going to
In Contact him because he's a cheapie, so his 9
probably won't fare well against the new standard of
17. In fact, when I played him, he couldn't even
take down easy pickins. If you like people in this
vein, I recommend (E) Quicksilver from Armor Wars.
He's more solid in every way statistically he's
pushable, and he can T-bolts.
If you insist though....:
"Go suck a lemon"
this is my first review, ill try to do my
best to give you as much information as
possible on this heroclick!
Pharmacist James Sanders was granted
super-speed in return for joining the
Grandmaster's Squadron Sinister. Originally
known as the Whizzer, Sanders changed his
name to Speed Demon when he joined the
Sinister Syndicate to assassinate
Spider-Man. Speed Demon's hyper-sonic speed
allows to him to create tornadoes, move at
high speeds and repeatedly attack opponents.
Despite his amazing powers, Speed Demon has
been constantly defeated and has reformed to
join the Thunderbolts.
Beetle, Blizzard, Rhino, Hydro-Man,
Spider-Man, Silver Sable,
Sandman, Quasar, Captain America, Cable,