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The Flash

Reviewed 09.13.2005

Average Rating: 3

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating

Today we review icons flash. This is what people who like KC flash order when they are on a diet. For 51 less points, you lose a bit of numbers and outwit, but front load the quake and get a bit of will power splashed mid-dial, that's a pretty even tradeoff IMO. His speed takes a pretty big hit but its still fast enough to catch most figs. He really is a solid fig, like all the other flashes slap an armor piercing on him and you have a great harassing piece. The only problem is at 99 points he's taking up your primary attacker slot in a 300 point game, or taking up the slot of all of your support pieces. Either way hes not too well suited for a 300 point game. Yes there is a pretty big difference between 19 and 20 defense, and that quake doesn't mean much since you cant combine it with HSS, which makes no sense since flash uses his HSS to make the quake. oh well.

100: 1.009/5 what are you gonna do against a fig with invurnarability? pray for a crit hit?

200: 2.043/5
300: 2.193/5
400: 2.768/5 kill those support pieces and then armor piercing the big gins
500: 2.568/5 you have more than enough room for KC flash here, use him instead.

~So said the spy




Today we'll be reviewing The Flash from Icons



So if the Flash is that fast. When he moves he thinks so much faster then everyone right? Does that then mean that he views his life as REALLY, REALLY LONG?  In his world is everything just moving really slow?  If so wouldn’t his arch enemy be the line at the Post Office?


Unique:    99, No team, 0 range/1 target. 7 clicks


MOVEMENT:  14 with Hypersonic Speed for the entire dial.


ATTACK:  10,9,9,8,8,7 Quake for the first 3 clicks


DEFENSE:  19,18,17,(16,15 with willpower), (14,14 super senses)


DAMAGE:  2,2,2,2,2,2,1


SCULPT:  I love it. I do wish the flames were clear though.  I’m a sucker for that




       Cheap cost for a high defense and high movement with HSS

       Quake and Hyper Sonic do not work together

       Willpower and Hypersonic Speed DO work together

       His defense is almost always hard to hit

       He is VERY hard to kill

       Transporters have seriously downgraded the ability of HSS

       2 damage is STILL only 2 damage

       His attack is not great for 99 points

       He still must stop at hindering terrain

       Short dial


The Flash is fairly typical of what you’d expect with a few changes.  I think he is SLIGHTLY under-costed, but not much.  I love willpower, because he can easily run to a medic without taking further damage.  Willpower makes some of the choices much easier.  Super senses and a low defense at the end is a great combo for healing.  Yet if a team wants to throw everything at him, he’ll definitely go out in a flash….WOAH!  Did you guys all catch that clever pun????  J 

Incontact with Oracle and some perplex is a must for Flash.  It should be noted that Lockjaw teams really end Flash and unfortunately everyone is running a Lockjaw team.




Good, Bad, I’m the Guy with the Clix


Questions, comments, sexually confused?  email me at cramcompany@hotmail.com.

Please no hate mail


PS:  Thank you all for your congratulations.  If you have not heard, I was lucky enough to win a Galactus.  Thank you all and thank you Wizkids.

Dario The Flash

This week's figures were picked by me! So, let's get it started, shall we?
Today's character is a Unique, No range, No TA, 7 clicks of health and costs

99 points. I'm talking about The Flash, whom I chose because he's my
favorite superhero. Also, because we have done his archenemy Prof. Zoom
(weird that they didn't make them archenemies), and it would be nice to
compare them (they even cost the same). So, onto the stats:


Speed: 14, 13, 12, 11, 10, 10, 9. Full dial of HyperSonicSpeed.

Attack: 10, 9, 9, 8, 8, 7, 6. Quake for the first 3 clicks.

Defense: 19, 18, 17, 16, 15, 14, 14. Willpower on the 4th and 5th, Super
Senses the last 2.

Damage: 2, 2, 2, 2, 1, 1, 1.No powers.

Analysis: He's among the best represented characters in a click, that's for
sure. His defense dial shows quite accurately how hard is to lay a finger on

The Flash, starting with a whooping 19, and going not too fast, gaining
Willpower in the middle, which shows how him keeps on moving all the time,
and in the end he has a defense low enough to make it easy to heal him, but
with SuperSenses; so this guy won't go down easily. His speed it's also very

nice, and with HSS all the way he should be able to be quite annoying. Even
with low damage values, he can be a real pain in the rear. He can actually
get to use the option 2 of HSS, because you can let him stand next to your
opponent: they probably won't hit him anyway. His attack is very nice,
adequate although nothing special. Quake here is similar to GL's TK: the
name it's not right, but the power is, as it represent The Flash capability
to hit all the people around them due to his speed. Although you can't use
it with HSS, you may get to use, the same as the HSS attack. Finally, his
damage. As I said, kind of low and no powers there, but it's ok; this guy
isn't supposed to be too strong anyway. Maybe you'll miss the Outwit, but it

isn't a big deal.

Conclusion: Very well done overall, and very nicely represented. I think
he's better than Zoom for the higher defense (I will pretty much always take

a certain defense over a lower one with any kind of power) and because he's
a little easier to heal.

100 - 3.5/5 With such a high defense, pretty much nobody here will hit him.
200 - 2/5 Here he can be swarmed and you can't help him much.
300 - 3.5/5 You can actually build a team around him here. Use ICWO to give
him that almost impossible to hit 20, then Perplex his damage up, and his
attack if needed.
400+ - 4/5. He'll be an excellent secondary attacker in 400 and 500 point

This is Dario, mails to


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