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HeroClix "Click of the Day"

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Reviewed 10.12.2005

Average Rating: 2.87

Ratings are based on a 1 to 5 scale
1 being the worst. 3 ... average.
5 is the highest rating


There is alot of new figures out there, but alot of the mail I get is about old figures.  So this is classic figures week here on POJO.  I hope you enjoy


Today we'll be reviewing SHAZAM!  from Unleashed


            I've always liked Shazam! because he's so powerful everyone must but an ! in his name.  Even Superman is just Superman, not Superman! 



Unique, 166 points, 11 Clicks, Team Ability JSA


MOVEMENT:  The first four clicks are Hyper Sonic Speed with an 11 as the highest.


ATTACK:  (10, 10 with Quake), (10,9,9,8,8,8,7,7 with Super Strength)


DEFENSE:  (16,15,15 with Impervious), (14,14,13 with invulnerabilty), (15,15,15,14 with toughness)


DAMAGE: (4,4,3,3 Exploit Weakness), (3,2,2 Outwit), 2,2,2



ˇ                     HSS + 4 base damage can dominate many games

ˇ                     He does have outwit after he loses HSS so he can be useful

ˇ                     Quake and Exploit Weakness do not work with HSS, and you will play a hundred game without choosing to use Quake.

ˇ                     You will play 99 out of a hundred games without using Exploit weakness over HSS

ˇ                     Black Adam is VERY similar and much less points.

ˇ                     Fortitude is a must, with his low defense, but many defensive abilities

ˇ                     Veteran Superman is over 250 points and has many similarities to Shazam!

ˇ                     At 166 he's over costed, by about 10 points.




            Well time tested Shazam! has proven to not too useful.  But perhaps with fortitude and Incontact his time could come again.  No wait...Black Agam is 30 times better.



2.5 Out of a Possible 5 Thumbs Up!


Good, bad, I'm the guy with the clix.




PS:  More reviews on the way.  October is a busy time for us people at www.the-haunt.com.  Happy clicking and happy haunting!



Shazam! U


Personally, I love this figure because I love the character. However, I find it difficult to use him effectively in competitive games. Captain Marvel is one of my favorite members of The Justice Society, simply because he’s like Superman, but cheesier and more golden age-like.


Sculpt: I think it looks good. I personally would have liked him to be in his classic “hand on his hips” pose with the Cheshire Cat grin on his face. However, what I don’t like, aside from the fact that the gold portions on this were painted yellow to make the Kingdom Come version more marketable to people obsessed with shiny objects, is that the cape looks and feels really flimsy. I feel that I’m going to break it whenever I bring old Billy to a friend’s house to use him. That, and none of the ones I’ve seen have had the eyebrows or the button on his costume painted, but those are minor quibbles at best.

Playability: Well, he has the dreaded activation click. I hate these simply because most of the figs that have it are never caught in a battle situation in their alter ego forms. It’s just annoying to have, and most figures that do have it, if there is a comparable form of that character without it, cost more than the ones that don’t; they actually charge extra for activation clicks... look at the Captain Atom figure compared to his LE version; the LE costs more for an activation click, but otherwise the powers are the same.

He’s straight up brick. He flies, and that’s great. HSS makes him annoying if you use hit and run tactics, but then you won’t get to use his Exploit Weakness during combat like that. After he loses HSS, he gets outwit, making him annoying even after he’s lost his best offensive power. The main problem that I have with him is that his stats become pitiful late dial. 2 damage with 8 AV six clicks into his lifespan isn’t really worthy of the character, who tends to hit for so much more, even defeating the likes of Superman (although who hasn’t defeated him recently?).

Also of note is that his hypersonic speed doesn’t work with any of the powers he has at the beginning of his dial; you can’t quake or exploit weakness with hypersonic speed. He loses Quake two clicks in to gain Super Strength, which is good, and which works with HSS, but then his damage drops from four to three, which is not good. When he takes four clicks of damage and loses HSS, he then gains outwit, at the cost of EW. I honestly would have liked it the other way around…

Recommended Feats: only two - three really come to mind:

Damage Shield looks good, as he’s going to be mixing it up a lot in close combat, since he has no range powers.

Double Time will save you some time getting him off of that activation click. I found it annoying when I used him that I kept healing him to his powerless Billy Batson click. I highly recommend this if you have a medic, and want to keep him on his HSS clicks, or if you want to really press the attack at the beginning of the game.

And, to a lesser extent, Fortitude. However, fortitude seems like a huge waste of points if your opponent didn’t feel the need to use any outwit or exploit weakness. I never liked it, preferring to use the points on a fig that’s more annoying than outwit is alone.


So, as much as I like Captain Marvel here, I think his power combinations (none of which work) cost him at way more than he’s worth point wise. For theme teams, he’s great, but usually for those people gravitate towards Black Adam for the JSA themes since he’s easier to use there.


So I’d have to give him a 3.25 out of five for casual play, since he is still a threat when he gets to his HSS clicks. I’d give him a 3.75 for theme team play because he usually gets overshadowed by the cheaper, more easily played Black Adam on JSA teams. And the JSA doesn’t need two figs with activation clicks (I’m looking at you, Hourman…).

Dario Shazam!

It’s the second day on this theme week, and today we have a figure of the
character LEGALLY known as Shazam! and now I’ll tell you some about this
character, which is among my favorites. This guy’s name is Captain Marvel
(actually, is Billy Batson; Captain Marvel is the name of his alter ego).
So, why is he known as Shazam!? Well, the problem is that Marvel had been
using the name Captain Marvel before DC, so they went to court and there DC
lost, therefore they had to give up the right to use it; that’s why this guy

series are always called “The Power Of Shazam” and stuff, or why the click
is named Shazam!
Now, about the character itself: despite orphaned at a very early age (I
think he was like 2) the young Billy was growing up very well: not only he
made a living out of selling papers, but he was a very good student and also

a good person. And that’s why the dying, powerful wizard Shazam made sure he

found him, and then he granted him powers, as he didn’t want to die and
leave the forces of good and evil unbalanced. He granted the boy the wisdom
of Salomon, the strength of Hercules, the stamina of Atlas, the power of
Zeus, the courage of Achilles and finally the speed of Mercury (Hermes in
greek) If you have any knowledge about greek-roman mythology, you’ll know
that having those powers means he’s just as strong and hard as Superman, but

he’s a lot wiser, he has the ability to cast a very powerful lightning from
the sky (Zeus’ power) and also he’s a lot faster that Supes (in fact, he’s
as fast as Flash) Oh, and he has no weaknesses (that I remember of, at
least) So, now you understand why he can beat the cr@p out of Super, and in
fact, the whole JLA. I could tell you more, but… better look it up
yourselves! I haven’t all the time in the world! :P So, this man is a
Unique, has 11 clicks of health, no range, the JSA TA, and costs 166 points!

Is he worth it? let’s see… although I bet you can guess the answer :P


Speed: 5, 11, 11, 10, 10, 9, 9, 9, 8, 8, 8. Earthbound the first click
(figures…) then 4 clicks of HSS and nothing from there on.

Attack: 6, 10, 10, 10, 9, 9, 8, 8, 8, 7, 7. Starts with 2 of Quake (after
the activation click), and the rest is Super Strength

Defense: 16, 15, 15, 14, 14, 13, 15, 15, 14. Starts with 3 clicks of
Impervious( after the activation click), followed by 3 of Invulnerability,
and then is Toughness till the bitter end.

Damage: 0, 4, 4, 3, 3, 3, 2, 2, 2, 2, 2. After the activation click, is
Exploit Weakness until the 5th click, then follows 3 clicks of Outwit, and
the rest is empty.

Analysis: Just as Lex, this guy is unplayable. After all I have told you,
you’re probably expecting a dominating monster… I mean, this should be able
to take Supes’s clicks (the man has taken the whole JLA, for crying out
loud!) But he can’t. At 166 points, and after an activation click, that
attack should definitely be an 11 (even a 12 wouldn’t be so uncalled for),
and a 16 defense is just stupid… I mean, C’MON!… a starting 4 as damage, and

a 11 on the movement department are sort of average… and the powers are
cool, and are the ones that he should have, but given that they can’t be
combined… and considering the numbers (I have always said this: numbers are
way more important than powers: i.e. I will always take a 18 defense with
Willpower over a 17 with Impervious) And if all that wasn’t enough, his
stats drop way too quickly…

Conclusion: Again, do I really need to say anything else?

100 – 1/5
200 – 1/5
300 – 1/5

This is Dario, mails to


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